Jump to content
  • Edit inventory does not work


    ultranoob

    • Bug Report Minor Resolved
      Assigned To: N/A

    I have the option of using the 'Edit Inventory' option but the result doesn't stick.

    When I drive up to the editing area, I can select the option and the editing menu pops up. I wait for it to initialize, select a different tab, go back to 'Current', it's blank on a new vehicle (even on a fresh spawn with default inventory).

    While the 'Clear' option works, even adding items to the edit inventory will not u

    pdate the inventory of the vehicle after pressing OK.

    The RPT log will always contain a small snippet exactly like this:

    Quote

    13:39:29 Vehicle type expected!
    13:39:34 Vehicle type expected!
    13:39:39 Vehicle type expected!
    13:39:45 Vehicle type expected!
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed
    13:39:50 Vehicle type expected!

    Only person that seems to have this problem is me, always reproducibly but only me.

     

     


    Reproducibility: Always

    • Like 2
      Report Report


    User Feedback

    Recommended Comments

    When an error like 13:39:46 Scripting function 'bis_fnc_arsenal' is not allowed to be remotely executed occurs, it's because the CfgRemoteExec is set incorrectly.

     It needs to have something like this

           // List of script commands allowed to be sent from client via remoteExec
           class Commands
           {
                  /*your commands here*/
                  class YourCommand1 { allowedTargets=0; jip=0; } // can target anyone, sending jip is turned off (overrides settings in the Commands class)
                  class bis_fnc_arsenal { allowedTargets=0; jip=0; }
           };

    https://community.bistudio.com/wiki/Arma_3_CfgRemoteExec

     

    @Fitz

    Edited by ultranoob

    Share this comment


    Link to comment
    Share on other sites

×