I've played in an I&A server as CSAT before and I have to say things got 10x more intense for BluFor. If this goes ahead I'd recommend the following: A white-list for CSAT players, not necessarily admin only but definitely admin approval first.No more than CSAT 5 slots (as Aether suggested). No-one should be able to play CSAT until there are at least 20 BluFor playersNo teleportation (that's a bit too OP), give them some transport helis/ground vehicles instead or maybe teleport them to an area that's 1-2Km out of the AO. Otherwise you'll have a constant stream of CSAT teleporting into the AO, they will keep throwing themselves at NATO forces as it will only take them a couple of seconds to respawn, gear up and teleport straight back to the AO if they die.No jets or attack helis for CSAT as it's way too hard to take down player controlled attack aircraft in I&A. A player controlled Neophron is far superior to a Wipeout when it comes to dogfights and the buzzard won't stand a chance) Give them access to the same weapons in the arsenal that BluFor has access to. If some weapons are restricted for BluFor they should also be restricted for CSATMake sure that the CSAT base is not allowed to be camped as it takes NATO forces away from the main objective and turns I&A into a poorly functioning TDM server. CSAT also cannot spawn camp BluFor, they can only defend the current AO or side mission.That is an amalgamation of the rules from the I&A server I played on as well as suggestions which will improve upon those rules.