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Showing content with the highest reputation on 05/22/16 in Posts

  1. 4 points
    The FOBs are coming along nicely. Was nice to play-test them last night and see (mostly) everything working properly. A few more things to design and build and then its ready for release candidate testing. We'll do another composition design pass in the next couple days, to make the compositions more playable, defendable and detailed, as well as bring them to the attention of the enemy commander as strategic locations of interest. To compliment the FOBs there are also plans for vehicle-assisted player-deployable fortifications but due to time constraints thats a slower WIP. Also refined slightly are the side mission rewards. New addition to the to-do list is Backpack Locks. Have not experimented with this yet but is reasonably simple thing to implement, so we'll have a play with it next weekend and sort something out. This Wednesday we won't be enabling the ADR-97 weapon pack, as we'll be attempting to roll out the mission update. At the moment on the public server there is a stubborn bug, with CSAT calling in an inappropriate number of reinforcement vehicles. Until this is fixed, CAS pilots are free to fire on them without call-ins!
  2. 2 points
    Welcome to the first, of many development update edition-threads. I'm CAKE, I've been working closely with @Kerry for quite some time behind the scenes with the Altis Life map, I've seen what needs to be changed, what is changing, the upcoming changes and also assisting him with the build of the map. (Thanks Skype for making it possible to share screens to see what he's done vice-versa. You da REAL MVP). "Cake" you're not a developer or anything, why post this if you're not involved? - You're right, bingo.. Ding, ding. I'm not, but I'm been extremely lucky and extremely privileged to have Kerry let me help him. I've also posted this thread so you all have an insight of the road-map with Kerry, you're Map editor. I'm want the community to know the Map developer that puts in a serious amount of time to create a map you all enjoy playing on, as well as all other Altis life developers. (Scripters, Texture designers etc..) What is "Development road-map"? - Lovely question. I will be posting many of these of the course of the road-map we've placed down. @Kerry and I will be working closely with the community to gather ideas, expand the possibilities, open the gates to more role-play as well as keep you all up-to-date on what happens behind the screen. We want each and every one of you Altis life members to feel like you're apart of something that is forever changing for the good. We want you to know the upcoming changes, be hyped for them, talk about them and discuss things. I will be posting many road-maps towards the official release. In these threads you will find all the information you need to be prepared for the update, know the change-log as well as any unfinished things that you should be aware of / bugs. I will be posting these to keep you all up-to-date to know we haven't forgotten about you all and are always working on bringing out new and exciting things. Now, as you all know we're always changing things for the better, updating and enhancing things to the best we can. Kerry and I will be working alongside each other for quite some time to push out new and exciting things for the members of Altis Life to enjoy, there is no ETA given by him or myself of when things will start to be released, and to be brutally honest we have yet to discuss when we'll actually finish this project. What I will say is it's going to take an extremely long time (Not too long of course.) to complete. We ask for everyone's patience, not to rush us, annoy us, continue to question us on what could be added / will be added / won't be added / will be removed. They're all secrets, you are all to wait until we release it to find out what actually happens. The Development road is long, extremely long. We've got things in the works that could be implemented in a few months time. That being said we have things we want to push out as early as possible. Unfortunately having things rushed causes bugs and errors, which we all don't want. Kerry and I want to make all updates as smooth as possible, for that to happen we're going to have to test everything several times and have other eyes look over it (B-b-beta testers.). Once everyone and everything is approved to be placed in that's when we schedule and update for you Ladies and Gentlemen. Now, of course we are attending to the most important matters on our list first, from there we'll implement minor things as well as just general detail around to make things look prettier and more.. right. Now, we want to have the community suggest things to be placed into the server, now.. WE DON'T want to be bombarded with useless suggestions that will have no RP cause and such, so have some serious time to think over what you want added and fill out the form (HERE) from there it'll be automatically added to a list for both Kerry and I to visit. (HERE) keep in mind that this will only be public for about 2 weeks, then it'll be going private this is so you can't see what we complete and know what's added to keep it secret. We want to keep everything quiet with no word getting out. For the first 2 weeks that those two are public you will be able to see what we're going to complete and such. This is a small thank you to the community of Altis life for keeping it active and enjoying it, so if you're one of those people that enjoy watching the development or knowing your updates first, I'd watch that and check that daily, things will change. For those that suggest, if your idea is liked by Kerry or I we'll try and make it work, we'll spend countless amounts of hours, days and or even weeks to try and make it work with role-play. Unfortunately Kerry and I have both extremely urgent matters to attend to and fix first on the map which will cut down the time we get to fiddle around with your lovely suggestion. But I promise we will get around to it, that's without a doubt. All suggestions will be looked over and considered by both Kerry and I, if we like the idea we'll see it to be approved if needed by our higher-ups and go from there. As stated above in the Dev road (Development road) we've got two pages set up for suggestions as well as the spreadsheet it is placed on. For the 2 weeks it's posted live for all players to see is what could possibly be seen an in upcoming update. NOTE THE *POSSIBLY* it's not 100% sure it will be added to add the suspense of what will and won't be added. We don't want all our players knowing what we'll add, we want them all surprised and shocked of what's changed, for that to occur we need all lips sealed with no hints dropped by anyone. That's tough. Eventually when we're confident we'll release screenshots (Teasers if you please) of things that have been added without showing off too much, just enough to get you excited. So for the upcoming for this post is basically nothing, Kerry and I have nothing to share of what is upcoming. Watch the spreadsheet (HERE) if you want a little knowledge of what could be possibly added. Watch over the next couple of weeks for Kerry and I's name to see if we've released anything about upcoming things. Unfortunately, and sorry to disappoint but nothing for this edition of the Development road map. Conclusion - For 2 weeks, the spreadsheet is public to see other's suggestions of what could possibly be added. Huge updates to come into place. Kerry and I are going to decrease our life-span by working on this nearly 24/7. Extremely long road-map. Keep calm, keep patient.. This is going to be huge. More Development Road-maps will be added. That's all for this edition of the Road-map, it was a general introduction of what these are, and for you all to get a little understanding of how it's set out. Many more will be posted as stated throughout this thread, I'm aiming to push one of these out weekly on a Friday-night to give you all a little general update. If a Development road-map thread is not posted one-week this is due to no development changes to the road-map and we're continuing with last's week's addition. Thanks for tuning in and taking interest, Thank you @Kerry for the extreme amount of hours you're about to put in. For the spread-sheet with the suggestions - CLICK ME To put a suggestion in - CLICK ME End.
  3. 2 points
    Some more funky designs.
  4. 2 points
    This in the making. A tropical yet fun hummingbird.
  5. 1 point
    Thoughts on the BumbleBee hummingbird as a new civilian helicopter?
  6. 1 point
    There are going to be a few changes to the ranks of the medical services team of altis life this is going to be a change of name and roles These are seen below: For public medics seen playing regular will be given a rank of Trainee Paramedic - this will give them the permission to enter the designated city channels For white listed medics the name will be changed to Paramedic For Medic the name will be changed to Intensive Care Paramedic A new rank will be given to elected medic, this is Doctor - the doctor will stay inside Sydney and inside the rural area only inside a SUV and any patients taken back to hospital that have been revived the doctor will have to be called to the hospital 1 elected senior medic will be made the Paramedic Educator The rest of the senior medics names will be changed to Duty Control officer The deputy medics name will be changed to Executive Staff Officer The Chief medic will be changed to Career Paramedic Thank you for your time! - Chief medic zomboid @LuckyB33f @Lotza @Saylon @Cake @Roger Purple @Spectral @Fletcher @CringerFinger @Gotenks
  7. 1 point
    Bit more of an ocean feel. Relaxing. Not to show-off.
  8. 1 point
    There may or may not be some new cop skins coming
  9. 1 point
    I reckon with an intro and a bit more commentary it could be made into a great series! Good stuff mate
  10. 1 point
    paradropping and driving are my 2 favorite things in arma 3. but as padrinos said. you lose your backpack which for medic, AT, Autorifleman, engineer, doesnt work well
  11. 1 point
    Welcome to the community mate! Was good seeing you online yesterday
  12. 1 point
    Your going crazy with textures... and i like it...
  13. 1 point
    Trying to halo drop in is fun and brings a different type of immersion to the mil sim. Only bad part is you loose your backpack space, which can be mission critical for some classes that require lots of equipment.
  14. 1 point
    Looking good mate. There are a few breaks in the commentary. But looking good, wonder what will happen in the future 0-0
  15. 1 point
    aaaaaalways opfor.....
  16. 1 point
    if you cant find it try putting the IP into your remote connect 119.252.190.118 and then put this into the port 2882
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