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Showing content with the highest reputation on 05/27/16 in all areas

  1. 3 points
    The Bleak Lodge A SG RP Scenario for 16-20 participants. A sense of competition. Winning. The great outdoors. A gathering of like minded individuals, keen to compete. This has drawn you from a walking stupor, the day to day grind of the minute details of your life. You need to compete and and in this sense of seeking, you have reached out, and requested things, and in a short reply, after much working and back and fro, a reply comes. A single blinking light sits before the cursor on your Tablet. It reads thus. "Dear Sir/Madam, Find enclosed below your entry paperwork for the trip you enquired about. Be advised that this trip is likely to fill up fast due to some, unpleasantness, and the meandering and contrary nature of the sport and activities. You should also be advised this campsite will be a fully catered, you need only bring your own outdoors wear and enough food and water to tide you over for the duration. I would say 20 and 20, to be safe. Two teams will be formed and they will battle it out for the ultimate prize, and all of the conditions that you ask for have been met. Finding the clay targets took some time, and the other livestock will be imported into the area in time for the competition. Feel free to bring your camera, and any electronic media you like to capture the day. I look forward to meeting with you, and after all our written emails and phone calls with yourself laying out this expedition, I can only say I relish the chance to meet one of the last great outdoorsmen. Yours Sincerely, Jebediah Malcolms." You are elated, and nervous. This is for the ultimate prize ever handed out. And all will be revealed, once you reach, The Bleak Lodge. Signup below. First in, best dressed. Be on time. Bring nothing but your clothes, no bag, no weaponry. Bring your sense of, the events I build going forward will be Full RP in the TS and I plan on topping myself with each one, delivering better and better experiences. There has been much talk around the events, and I plan on taking that onboard, but I believe that it is time to bring back the experiences. Failure to follow the rules, be disruptive, or impact on the enjoyment of the experience for others will result in your removal and possible exclusion going forward. I remain, as ever, your guide and grateful Life Admin. See you on the field. -Spec
  2. 2 points
    Hi guys, We've implemented the first build of the FOBs system to the server. The FOBs system is still in active development and far from being final, and is intended as a platform for further mission design. Provide feedback for them here. Bugs, issues, ideas, changes to how it all works, suggestions, comments, etc.
  3. 2 points
    I have made a cool looking US Solider that can be used for an AI mission which is a mission where the US military(AI) Spawn at a Populated location like Camp Rogain or airfield and when you kill them and you finish the mission you get to pick up their supply's and steal their vehicles. Some pictures of what the US Military AI look like. I made these on the Eden Editor arsenal
  4. 2 points
    Finally, that Weber wasn't a waste of money!!
  5. 2 points
    Server updated with some tweaks: [ADDED] Forward Operating Base system (still in active development) (see map diary tab for details) [ADDED] Inventory Customization (see map diary tab for details) [ADDED] Extension of Revive system, ability for Medical Assets (vehicles, pods) to revive wounded by loading them into the cargo. [ADDED] Some new side mission rewards [ADDED] New HQs [TWEAKED] Enemy mortar pit at AO is a bit more substantial now [TWEAKED] HQ flag switches from CSAT flag to Aussie flag when HQ is captured [TWEAKED] Revive Spectate button now shows who you are spectating in chat box (button shows next spectatable player) [REMOVED] Mobile Arsenal (replaced by Inventory Customization system) [REMOVED] Old/crappy/tiny HQs [FIXED] Fixed some bugs with the FOBs system [FIXED] Some bugs with the side missions. [FIXED] AOs were calling in too many armored vehicle reinforcements, was not scaling to player count. Also we have ArmA patch 1.60 coming to Stable Build in a day or two. It includes the new lighting/terrain/texture adjustments. Mixed reports from people on Release Candidate/Dev Build. We will be again enabling the ADR-97 Weapon Mod for use on the server on Wednesday June 1st from 00:00 to 17:59
  6. 1 point
    Wooo! Keep up the good work spec!!!
  7. 1 point
    Depends when it is on i may attend
  8. 1 point
    Nah. First come first serve.
  9. 1 point
    There are going to be a few changes to the ranks of the medical services team of altis life this is going to be a change of name and roles These are seen below: For public medics seen playing regular will be given a rank of Trainee Paramedic - this will give them the permission to enter the designated city channels For white listed medics the name will be changed to Paramedic For Medic the name will be changed to Intensive Care Paramedic A new rank will be given to elected medic, this is Doctor - the doctor will stay inside Sydney and inside the rural area only inside a SUV and any patients taken back to hospital that have been revived the doctor will have to be called to the hospital 1 elected senior medic will be made the Paramedic Educator The rest of the senior medics names will be changed to Duty Control officer The deputy medics name will be changed to Executive Staff Officer The Chief medic will be changed to Career Paramedic Thank you for your time! - Chief medic zomboid @LuckyB33f @Lotza @Saylon @Cake @Roger Purple @Spectral @Fletcher @CringerFinger @Gotenks
  10. 1 point
    BRING ON THE BAN HAMMER!!!!
  11. 1 point
    G'day All Just have been reading over this post and thought I should show you some history of the Police on the server. Back in October 2015 when I first came to this community the cops where struggling to have more than 8 players online for more than an hour at at time. Rebels and Civs where running wild, Sydney was over run all the time with rebels, It did not help that most of the police force would log off as cop and go as rebel to cause the problems for who ever was left on as cop (mostly pub-slots) no one above the rank of Sargent was online to support the lower ranks. People would bait the cops in to shoot outs knowing that 4 pub-slots with tazers was an easy battle to win. In October 2015 a rework of the police force was requested by the community, but the commissioner at the time saw no problems with the police force. As you can read for yourself in Rework the cop force post. I was asked to run the police force (by the founders of the community) shortly after a few more complaints about the way cops where operating, my goal was to restructure the command, ranks, training, operations, tactics, roleplay and to bring numbers up in the police force. In the 1st month of me taking over I threw out the old police database and started over from scratch, started training sessions, and restructured the command of the police force. The old commanders did like that and tried to vote me out, As you can read in the Cop Commissioner post. Over the past 6 months the police force has changed, numbers are up to the point there are over 10 cops online each day, communications are better using the 10-codes and not a screaming match over teamspeak, training is conducted to help players roleplay better think better and use tactics, teamwork is more impotent than solo rambo cops doing there own thing, cops are using the database as a main reference for all police information and not making up stuff as they go along, more command cops are online to support the lower ranks, dispatch and coordination is a lot better, Rebels and Civs are not running as wild as they where before (apart from the odd trolls), and as a whole the server is better than it was before. The foundation I made for the police force has worked and others have helped build that foundation up to make the police force better (Spectral, Roger Purple, Brutalforthepizza, Delta, Masin, 2muchKFC, Rambo and others) but we still have more to do with training, communications, tactics, new recruits, roleplay and a few other areas of improvement. And we are working on that, the police force has come a long way in 6 months, and in the next 6 months will be a lot better. I have done my main goal for the police force in laying a foundation for others to build on. I am very proud of what I have done for the police force, even prouder the way others have embraced my work and continue to build on what I have done. All involved are making this police force the best on any server.
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