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Showing content with the highest reputation on 05/29/16 in all areas
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4 pointsHey guy's just a head's up to you all that there has been alot of Inventory Glitching going on as of late on the server. Now like you all know this is not allowed and has serious consequence. We are a community of fair play, and we like others to respect our rules on the server. Do not break the rules you will be caught and punishments will be handed out, and everyone knows its no fun having a ban on a server you like to play on. It's all about having fun but keeping to the rules, If you are unsure of the rules please read up on them in the link below or feel free to ask our great team if you are unsure of the meaning or understanding of a rule. Regards Sheep
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2 pointsSorry to the community to what I have done and it won't be happening again, I have been on the server long enough to know what I should and shouldn't do, kittens are not happy either. PNX you will be going down to the ground, Cheers @Roger Purple, @Spectral, @Littleblacksheep. I have learnt my listen.
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1 pointHey guys, I've had a couple people having troubles with getting stuck at loading into the server after joining a civilian slot. Step 1: Join a civilian slot - Wait to see if you get stuck at the loading screen Step 2: Press escape Step 3: Change civilian slot, the closest slot available Step 4: Try to rejoin - It should work.... If it does not work. Repeat Step 2 and Step 3. That should work. Kirk.
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1 pointHello guys, I am doing a competition on whoever guesses a number between 1-500 Who ever guesses will get 1 mill on Altis Life I will give the number to Luckyb33f so the number doesn't change. If you comment a number placed already it will be invalid! You only get 2 chances... If you like this please thank and like! Liking can grant 5 numbers Let the games begin --------------------------------------------- Next Giveaway will be 4mill
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1 pointNext minute, dead, but he sat up there for a good 5 minutes. @Deannnnnnnnnnooooooooo
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1 pointWelcome to Edition, 2 of the Altis Life ROAD-MAP. We have much in-store for you lovely people that are waiting all so patiently for this. Again we appreciate everyone's patience whilst we work on the Map. (Let's not forget to thank the texture designers and behind-the-work scripters that we hardly thank..). Development road-maps is shifting it's post date's to Saturdays. Last edition I said I'll be posting them Weekly on Fridays this has now be changed no reason besides it's easier for myself to post on a Saturday rather than a Friday. So now every Saturday you'll be receiving one these, even after we've released the patch I'll somewhat still release these because we're never finished. Since last Monday to now it's been busy... Daily editing and refining things to make them just look...right. We haven't stopped, and the little hours we get to go on the server and muck around we do.. (Thanks cops for picking us up after our boat is stolen when we're fishing in the uncharted waters). Both Kerry and myself have mapped together what we will be doing and what won't be done in this update as we don't wish to release everything in one big hit but keep some things locked away until the appropriate time to release them. We also want to thank the community for putting suggestions they'd like adding to the server (Here) you've all been a huge help and a few are in the works as we speak, just a reminder that this will only be public for one more week! After that you won't be able to see what's been completed and what not. So get your suggestions in before time runs out! As stated above, it's been busy. We've completed some major things that needed improvements badly (Jail, Market, P.D) and that's all I'll kiss and tell to. We've done some MAJOR OVERHAULS to some places on the map. Things have been swapped around, things re-placed elsewhere.. and some completely new you've never seen before. It's been a busy week and we're keen for another big week ahead of us. I would like to release something for the world to see, a minor feature being added and a little overhaul from the current texture. Forget where that's placed, don't ask questions because unfortunately nobody will answer that. You can guess all you like what's there, you can guess what's not going there, what was removed.. what have they done? Could this be a trick or not? Nothing will be said. Now, this was just to show off the signs and a very rough photo with little detail been placed in (Things have changed since this photo has been uploaded.. 4 days ago.). But you can see more serious role-play will be added into this soon, cops will be checked.. Be careful. Besides that screenshot there, I have no other screenshots I wish to share of what has changed, a few more can be released in next week's edition. We've slowly been going through and evaluating what is a priority and what isn't over on the suggestion road-map (Here). We've completed a few, working on some and having others planned. We're trying to not release so much detail about the upcoming changes, we're just going to drop hints at you and let each and every one of your Altis life players guess. Because we're sick, lunatics. That's why. In the screenshot above is confirmed to come into play in the next update, so that is "upcoming". "Cake! Let me know more!" Oh sorry. Better looking jail (Requested by an in-mate) More things that can be robbed Nightclubs (Don't drink too much, under cover cops might be watching) Life saving HQ (Just in-case you're drowning) That's all I'll release for now, and of course that was just taken off the suggestions page, but anyway. I'm not releasing things that we've put down and working on that's not posted there, that's crazy. You can wait. There's many more things upcoming that I'll release in next week's edition but for now and for this week, that's all you're getting. Screenshot of an upcoming texture change. 1-week left of the public suggestions form. No ETA on release Busy, busy, busy, busy, busy, busy *breathe in*, *release* busy. Released a few upcoming things, but not too many. Dev roadmaps changed dates to now being posted on Saturday's! That's all folks, that's all for this weeks edition. Now go play and I'll go look do stuff. If you'd like to suggest things go - HERE Thanks @Kerry for the hard work put in as well as the Hours, Thanks Server admins / mods for keeping it clean, Thank you community for continuing to play on Altis life! We out!
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1 pointIm very sorry to the community that have seen the actions by magician and myself on this topic we were not thinking straight and we did a very stupid thing and inventory glitched. Anyway we are taking our punishment on the chin as we have broken rules. Anyway see you guys in 1 week <3 Kind Regards Rhys Beckett (lono3107)
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1 pointSunday Funday So, here we go, and some fun times for the Boys. Jump in, jump out, tag along for as much or as little as you want. Other Staff will be around, and its a Day with the Boys. No Entry Fee. No Drama. No worries!! Timetable below, come say G'day, we will be hanging in the Server Events channel. Ask questions about the Server, banter it up. Different Staff. Midday - 1:00 Salt Flat Rally. Head to the Salt Flats and race some Sport Hatches (provided). 12:59 [PARTY BUS TELEPORTS OUT!!] 1:00 - 2:00 Micheal Myers at the Ghost Hotel. Spooky. 1:59 [PARTY BUS TELEPORTS OUT] 2:00 - 3:00 Boat Races at Lake. 2:59 [PARTY BUS TELEPORTS] 3:00 - 4:00 - Duels. 1 v 1 and 2 v 2, Wagering, snacks, challenge anyone. @Stadium 3:59 [PARTY BUS TELEPORTS] We could use some EMS @Zomboid @Gotenks @Lotza
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1 pointSnowwiiee - Your not taking photos of my body yeah? Spectral - Nah mate. @Snowwiiee
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1 point@InfamousNova It shouldn't require ACE. Could be done pretty easily if you skipped out on the visuals; just a matter of storing the backpack and it's contents locally, then adding it to the player when they're at 0 elevations. @Qeus could we do this? I'm in the same boat of "Paradrops are cool, but without a backpack it nullifies them. Can't have a medic, engineer, demo expert, etc."
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1 pointServer updated with some tweaks: [ADDED] Forward Operating Base system (still in active development) (see map diary tab for details) [ADDED] Inventory Customization (see map diary tab for details) [ADDED] Extension of Revive system, ability for Medical Assets (vehicles, pods) to revive wounded by loading them into the cargo. [ADDED] Some new side mission rewards [ADDED] New HQs [TWEAKED] Enemy mortar pit at AO is a bit more substantial now [TWEAKED] HQ flag switches from CSAT flag to Aussie flag when HQ is captured [TWEAKED] Revive Spectate button now shows who you are spectating in chat box (button shows next spectatable player) [REMOVED] Mobile Arsenal (replaced by Inventory Customization system) [REMOVED] Old/crappy/tiny HQs [FIXED] Fixed some bugs with the FOBs system [FIXED] Some bugs with the side missions. [FIXED] AOs were calling in too many armored vehicle reinforcements, was not scaling to player count. Also we have ArmA patch 1.60 coming to Stable Build in a day or two. It includes the new lighting/terrain/texture adjustments. Mixed reports from people on Release Candidate/Dev Build. We will be again enabling the ADR-97 Weapon Mod for use on the server on Wednesday June 1st from 00:00 to 17:59
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1 pointAbout the lighting, the high powered lights makes it difficult to see with NVGs equipped, defending the HQ, cant shoot out either. wondering what yalll think bout replacing them with chemlights,( not yellow tho bcoz they're crazy bright)red would be logical id think, altho relativly dime they'd in theory help preserve NV +opfor colour. Or orient the floodlight outwards to help illuminate advancing troops incase of nightitme defence mission.