Welcome to Edition, 3! of the Altis life ROAD-MAP. We have way more things to share with you guys than last week's edition, and honestly we're really excited to share it! We appreciate the patience you're all having with the map update.
Since the 28th, May, Saturday. (Last Saturday) we've been extremely busy developing new things we think all players will find enjoyment out of. My game-time to play on Altis life has cut back quite a bit to only playing at Nights for a few hours now whilst developing all day to really smash through this map. I'm happy to say that we are 4 steps closer to releasing, but we're taking 2 steps back to over-look things we've done and make sure we haven't broken / mucked something up, we want everything to look right and correct. We're doing this so we have a smooth update, bug-free. We don't wish to release something that will cause things to break or have a large amounts of bugs as we wish to continue to develop after releasing this map and we don't want to have to re-trace our steps and tweak / fix things we stuffed up when we can be working and releasing new things. So hold on whilst we re-trace our footsteps and progression to look for bugs and other.
We want to thank the community for posting suggestions for the Development road-map, some of the suggestions were absolutely fantastic, other's were also quite amazing for just a down-time, enjoyable thing. We thank you all for putting in those suggestions as you've helped us create things that not only you like but others will as well. All suggestions were taken into consideration, most made it whilst a few were not. Sadly the form has been put to private so only Kerry and I can view it and track our progress through it, we had it public for 2 weeks as a small "Thank-you" to the community and you could see what we worked on, what we finished and such. Now you'll all have to wait patiently on these SATURDAY-UPDATES to see screenshots as well as upcoming changes instead of viewing that.
We've been extremely busy from last week to this week working on the map daily! I've got some really exciting news as well as MULTIPLE screenshots to show you. Last week I showed you a single screenshot, this week I'm showing 4. Please note that these screenshots are very early and are not a final showcase as such. Everything you see in all images are SUBJECT TO CHANGE. Please don't expect things to look exactly like this in-game when we release it. This is for you to have a general indication of what could be added. We won't be releasing any information about these screenshots as we want you to use your imagination on what these could be or what could they be used for. You can guess and ask us all you'd like but we won't be saying anything at all.
Screenshot 1 -
Screenshot 2 -
Screenshot 3 -
Screenshot 4 -
EXCITING NEWS -
You probably noticed "Coming soon" in one of the pictures above, Kerry and I have agreed upon the decision to place all players inside a forever-changing environment. Custom construction sites with different sizes every time to fit our needs will be placed here and there on the map. These construction sites are what we call "Live-development" area's, things we don't find a priority but would like added in the future will be placed on a custom-textured billboard with a construction site around it allowing players to know that something in the near future (2 weeks to a month) there will be an update on where that area has been completed and something new is there.
We've called over the workers from Stratis to come work for us here on Altis and give Kerry and I a helping hand with creating what we need added in-game, these workers work 24/7 through storms and all to get what we need done. They have no interaction with other people as they're focused on creating things for us. The Government was kind enough to fund both the workers and Kerry and I for Construction sites as well as all costs of what's being placed there. These construction sites will be placed over the map on where things will be added in a future update.
The construction area's are messy with rubbish left from the Workers as well as unstable things here and there, for this reason it's a health and safety issue. We've let the workers block off construction area's with fencing for everyone's safety, sadly we have those that break the rules and tend to find themselves exploring it late at night / early mornings, Kerry and I, workers nor the Government can be hold accountable for whatever happens as you've been warned.
The workers have signed up to a long-term contract with Kerry and I to also help us over on Tanoa once we find it's location on the map. But that isn't very important at the time being for neither them or us. The Government and workers wishes to apologise in advance for any noise they create whilst working on the area as they may be situated around housings were people may be trying to sleep.
We are hoping all players feel like they're in a forever changing environment once we start placing these down and having them updated with something there in the next update.
I'll be posting last week's edition of the "Upcoming" section as things have changed and we've ruled a few things out from that as well as adding a few more things.
Last week's edition -
Better looking jail (Requested by an in-mate)
More things that can be robbed
Nightclubs (Don't drink too much, under cover cops might be watching)
Life saving HQ (Just in-case you're drowning)
This week's edition -
More things that can be robbed
Nightclubs (Don't drink too much, under cover cops might be watching)
Better looking jail (Requested by an in-mate)
Government have funded a Life-saving HQ
Government have funded office materials for Sydney Bank
Government have funded more pathways around Sydney
Government have funded Construction areas
Business owners have deals with eachother on swapping places
I've brought some friends over to help me with the Rebel markets at Gang bases (Thanks Jeffery, Frank and Harry)
Sydney gun-store owner has finally decorated his building
Gang-hideout #2 owner disliked his neighbourhood and has relocated
A secret organistation has funded in an overhaul for Rebel outpost #1
What may come out at a later-date -
Trying to have the Government place in Apartments / Units
Trying to fund a new Paintball arena using real surroundings
Having Oil rigs
As you can see we've been busy, we've released many new things for you guys in the upcoming area so you all have an indication of what may be coming out, that is also a SUBJECT TO CHANGE as we may find things not so much of a priority etc. I thank you all tuning it and following on our Development updates, we enjoy hearing people say "I like what they've done with this and that", "I can't wait for this and that", "I like this and that" it's nice to hear people enjoy our ideas and such. Our goal is to have everyone shocked when they play, kinda like they're new to the server and have no idea where things are, that's what we want. We don't want players to be bored so we're busting our ass's off to change it around.
No ETA on release
Busy as all heck, and only getting busier
Live-development released
Upcoming changes improved
Suggestions form gone private
If you'd like to suggest things go - HERE
Thanks @Kerry for the hard work put in as well as the Hours,
Thanks Server admins / mods for keeping it clean,
Thank you community for continuing to play on Altis life!
We out!