Leaderboard
Popular Content
Showing content with the highest reputation on 06/16/16 in all areas
-
3 pointsBest mini event yet!!! SP had to get back to Rebel 1 without getting killed. Great pressure from PNX and the Police Force. Cops almost got us in the end but we pulled through. Thanks to @Spectral. Sorry to @Snowe no hard feelings I hope. @TheMagician got his comms boonie hat as well!!! Good effort boys!! @Pope Yuri @Roger Purple @LuckyB33f @Deannnnnnnnnnooooooooo @masinite
-
2 pointsWelcome to Edition, 4! of the Altis life ROAD-MAP. We have plenty to share this week, seeing as though as I didn't share anything last Saturday, I shall make it up to you all with this weeks! I know.. I know "CAKE IT'S THURSDAY NOT SATURDAY!" I'm busy all this weekend yet-again starting early tomorrow morning and well I'm not letting you guys miss out again and have to go two weeks without an update so today is the best I can give. Since my last update given, (June, 4th.) we've ticked many things as complete and worked on new things to enhance game play for you all, as well as adding a few things for entertainment or touching a thing or two here just.. for well.. Update purposes, giving you a new feel and such. Those who read my first ROAD-MAP post would've seen "If a Development road-map thread is not posted one-week this is due to no development changes to the road-map and we're continuing with last's week's addition." Seeing as though as I didn't post one last Saturday, you now understand why. Although I'd still would've liked to post one to even just give you guys a little more information but sadly I was busy and was unable to make it on Saturday and I wasn't going to post it on a Sunday.. that's death penalty. I'm receiving it anyway for posting this on a Thursday But from my last update we stuck to completing everything under "Upcoming" and can say that progress was made over the past two weeks, and a lot. I want to quickly apologise for not giving you all an update last Saturday, I know.. Must of be depressing.. As well as again saying thank you all for your patience for waiting for this update. Both Kerry and I have already started mucking around on Tanoa, exciting it truly is. Different, yes. But WE like different. We've already slowly starting working on "Sydney" as such on Tanoa but nothing is official, and if I had to give you a completion percent I'd say 4% or so. Yeah! LOT'S OF PROGRESS! We're really excited to release this update and as soon as it hits public and all runs smoothly with no bugs both Kerry and myself will be heading straight to Tanoa to muck around more with that "4%" progression we've done. We want to build up a Tanoa Life and as usual release updates like this to see the communities feedback on if they actually want to go for it. Sadly this most likely won't happen for a while as the HUGE problem is that you need a DLC to play it, which hurts. In another developing news, I finally got my Map-editor user badge on the forums, yay me. Alright from my last post I gave you all 5 screenshots to view over and possibly scream at. I'll be releasing more screenshots but let's try and stay in our chairs? I'll even chuck in a little extra as a "sorry" from myself for me missing a road-map thread last Saturday. Now I can happily say that Sydney.is.complete. I repeat, SYDNEY.IS.COMPLETE. Everything in Sydney has changed and everything is fully completed, our work in Sydney is finally complete. It's been an insane few weeks hammering through Sydney and changing things throughout it. We hope that you guys will love the new look of Sydney. Sydney isn't the only place we've worked on though, we've made changes all around the map. Things have been detailed, so it looks correct. I won't go into too much detail but I'll release some, have you ever walked into Centrelink... and it's completely empty with just some guy? YES! Well, that's changed. We wanted to create small environments to make it feel like they're going into a place that's correct looking.. Centrelink has an office now guys, I know. KEEP CALM. The Sydney bank also got detail, to make it feel like you're robbing a god damn vault and not just some lazy, cash register that has 50 cents in it. As well as many other places, Most places have been detailed to fit the role they have. Correct texturing of signs has been a huge pain and extremely slow with the amount of textures that are actually needed. I'll tell you now there's a lot more custom textures than the current update. We want things to look right, put players in an environment that fits and looks correctly or how it should kinda look. Now, sadly we're not lazy. Since we've improved the Hospital in Sydney we thought.. why not have the improved HOSPITAL at every other Hospital around the map, making them all FULLY-FUNCTIONAL so EMS can now RP at any Hospital with the correct equipment. The Hospital isn't the only place we've done this for, we've improved many places and have them all the same around the map so it's not just in one city or so where it looks different. It was strange seeing most detail in one shop in Sydney and going to the same place in a different location and it was just an AI with no effort.. Tsk, tsk. No more! Screenshot 1 - Screenshot 2 - Screenshot 3 - Yeah, I'm not removing that graffiti, picture is 10mb.. way too much effort to remove it and re-upload it. Also, as I said earlier. I'll give you a little something extra as a sorry for not posting last week's edition. Now, below is artwork I created just for this little sorry I'm doing. It's a little tiny teaser nothing too major but something to be quite excited for. It's not even 50% complete, but we're doing something exciting with Federal Reserve we think you'll all enjoy and like. Next week's edition will most likely have a fairly-lengthy explanation of all this. But for now, enjoy a tiny teaser. It's also a snazzy .GIF if you didn't know. Alright, same attack plan as my last post, I'll be posting my last "UPCOMING" changes and crossing out / adding things. Two week's ago edition - ⦁ Better looking jail (Requested by an in-mate) ⦁ Government have funded a Life-saving HQ ⦁ Government have funded office materials for Sydney Bank ⦁ Government have funded more pathways around Sydney ⦁ Government have funded Construction areas ⦁ Business owners have deals with each other on swapping places ⦁ I've brought some friends over to help me with the Rebel markets at Gang bases (Thanks Jeffery, Frank and Harry) ⦁ Sydney gun-store owner has finally decorated his building ⦁ Gang-hideout #2 owner disliked his neighborhood and has relocated ⦁ A secret organisation has funded in an overhaul for Rebel outpost #1 This week's edition - ⦁ Better looking jail (Requested by an in-mate) ⦁ Government funded a Life-saving HQ ⦁ Government funded office materials for Sydney Bank ⦁ Government funded more pathways around Sydney ⦁ Government funded Construction areas ⦁ Government funded an overhaul of Hospital ⦁ Government funded in a Heliport for Civilians and Police ⦁ Government funded in a re-location of Police P.D as well as improvements ⦁ Government funded a TAXI HQ ⦁ Government funded an overhaul for Petrol stations ⦁ Business owners have deals with each other on swapping places ⦁ I've brought some friends over to help me with the Rebel markets at Gang bases (Thanks Jeffery, Frank and Harry) ⦁ Sydney gun-store owner has finally decorated his building ⦁ Gang-hideout #2 owner disliked his neighborhood and has relocated ⦁ A secret organisation has funded in an overhaul for Rebel outpost #1 ⦁ Funding a new real-environment Paintball arena ⦁ Civilians spawn elsewhere in Sydney What may come out at a later-date - ⦁ Trying to have the Government place in Apartments / Units ⦁ Having Oil rigs ⦁ Trying to have the Government fund a re-location of Federal Reserve ⦁ Trying to have the Government fund a new, working Police Checkpoint ⦁ Meeting with a secret organisation on having a re-location of where Slave's go ⦁ More robbable places ⦁ Nightclubs, free nachos will be provided. ⦁ Official, nice looking, decorative court house ⦁ Gang flags ⦁ Seasonal themes We've stepped things up this week and adding quite a few things to this list, of course this isn't everything as we're still keeping a few things hidden but slowly releasing things to this every week to show you what's being added. Because we're assholes we're never going to go into detail about anything on these lists, we want you all to be excited. So, in conclusion. I wish to apologise yet again for missing last Saturday's post, it's not like me to miss something and if I do I normally have something prepared before hand to get it done, last Saturday I had nothing it was so unexpected and hectic that I didn't get time. But this week's I did. I'm hoping this week's edition makes it up to you guys with the screenshots, lot's of details, things added to the UPCOMING section as well as the extra bit of information I gave about the Federal Reserve. ⦁ No ETA on release, Although that loading bar gives you a nice indication on when we could be done... ⦁ Sydney is fully complete ⦁ Upcoming changes improved ⦁ Federal reserve teaser ⦁ Loads of detail has been added to make things belong correctly We want to thank you all for the wonderful journey you're all following us on, I made these for something different, to allow the community to always have feedback and make sure you guys know what we're up to as well as just update you all along our journey. We cannot thank you all enough for the support and patience you guys are giving us. If you'd like to suggest things go - HERE Thanks @Kerry for the hard work put in as well as the Hours, Thanks Server admins / mods for keeping it clean, Thank you community for continuing to play on Altis life! We out!
-
2 points@TrueBlue I'm with greatest respect to announce that you are probs the nicest and shittest shot in the world Jackson // UnitedNations Cartel Captain
-
1 pointHello guys, I am doing a competition on whoever guesses a number between 1-500 Who ever guesses will get 1 mill on Altis Life I will give the number to Luckyb33f so the number doesn't change. If you comment a number placed already it will be invalid! You only get 2 chances... If you like this please thank and like! Liking can grant 5 numbers Let the games begin --------------------------------------------- Next Giveaway will be 4mill
-
1 point
-
1 point
-
1 pointwoohh, me and @TheMagician at the end there. Great teamwork and comms haha! I love the bit where you go "bro pretend you got ammo"
-
1 pointMe and my boys greatly enjoyed it all as well, we are a bit limited with who we "go dark" with. Was great fun that holding cell has seen some use this week, just ask @Zac @Zach
-
1 pointparadropping and driving are my 2 favorite things in arma 3. but as padrinos said. you lose your backpack which for medic, AT, Autorifleman, engineer, doesnt work well
-
1 point