Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 06/27/16 in all areas

  1. 3 points
    Say hello to Greg's little friend. @Randall
  2. 2 points
  3. 1 point
    I wonder whose Huron and Zamack that was that blew up on the salt flats haha
  4. 1 point
    Should of went down Greg's street of BBQ's which brings luck to those or rob the sydney bank
  5. 1 point
    That was the funniest shit. "that boat has a minigun on it" ahhahahaha
  6. 1 point
    Wonder who's base on the salt flats that was .....
  7. 1 point
    Couple of suggestions. 1. Players inactive for 12 weeks. Wipe there houses. : Players are inactive vs players who are active. Not a hard choice. 2. Vehicle Garage system : Remove the ability to store illegal gear in vehicles being saved in garages after said wipe is done... Why 2 ? Because every gang .. and i mean every gang .. AInc , SP , WH , PNX etc etc etc were possible does not use houses to store. We use garages to store vehicles that store our gear. WHy? So you cant raid our houses and take them. Considering the amount of " You cant do this because its a breach of role play / common sense " arguments i have seen ( Most badly constructed btw ) Why are we allowing storage of illegal gear to save in vehicles? Advantages to removing the save system for illegal gear: You would need to actually USE house storage. IE: Houses would exist for a reason other than spawning in. Allows Police , Rival Gangs etc the opportunity to RAID you to steal your gear. REMOVES the " my gear can not be touched because it is in a magical fairy land that exists outside of the universe unless i magic it into existence ". Disadvantage to this system: Some people will cry when they cant keep there gear safe outside the bounds of player interaction.
  8. 1 point
    Need to let one live every now and then. Where do you think the stories of SP come from!
  9. 1 point
    Im going to make a statement. One that is preached among the majority of Altis life servers. NEW LIFE RULE! This New update however is preventing players from dictating how they wish to pursue their new life. Yes previously they may have been a serial killing pill popping psychopath. But maybe this time under the NLR they wish to pursue a legitimate role in society. I can understand the thought that this would increase roleplay, however if once purchasing a rebel licence you are a rebel even in a new life, then 90% of the playerbase are going to be rebels. I have a rebel licence, Yet the majority of the time I am kitted legally as I see it sufficient enough to deter police, hijackers and attempted robberies. This allows me to roleplay situations with police, other civilians and other rebels also. However if I know I am going to be entering into a situation or I expect to enter into a situation where more firepower is needed I have access to that. The largest misinterpretation here is the fact that in real life, rebels are not always going to stay to specific areas, they are not going to always wear softshell protection when entering a city. They will hide their identity and attempt to fit into society as any of us would to reduce exposure of both themselves and their affiliations. For all you know your neighbour could be an international terrorist, serial killer ect. I honestly believe this needs to be revised, as if we cannot even govern our own roleplay scenarios, the playerbase of those who actually roleplay will fade away. Just my 2 bobs worth.
×