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Showing content with the highest reputation on 07/20/16 in Posts
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5 pointsThis happened about, 90 mins ago, Wednesday the 20th, around 3:20 pm. Edited tight and up on the Channel inside 90 mins IRL time. (Making Omelettes nom nom.) Great jobs lads, keep doing this high level of police work, you all make me very proud to be APD Commissioner, and Altis Life Admin. @M_Dyet With the beast taze in CQB. Could of had MX SW out and killed? Definetely. @Sam I Am New SRT Trial, hits the Head Shot non lethal through the window to secure the Taze/Restrain. Just as easy to hit that shot with a 7.62 EMR and kill the suspect? You bet. But we go for the Non Lethals. This is what I am looking for for the Channel VPT Members/Applicants. Tight Story, under 2 mins 30. Fully realize I have access to tools you dont, but this tone, no mass killing involved just good cops/players, playing. This is me giving the Social Media a nudge and the output we are looking for. Tagging in Cops/Heads @Tiggati @Roger Purple @CptKirk @masinite @LuckyB33f @Littleblacksheep@Zomboid
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3 pointsnot only shirts but make some tank tops/singlets for those gym junkies that are in the community. Id be totally down to buy some, id try make some if only i knew how to use photoshop @Snowwiiee @Flexxxxy @Peroxide and of course myself.
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2 points
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2 pointsLast time they went around Straya. I took someone hostage, asked for one cop, the hostage ran away just as we were going to get the money, i shot the hostage, i get tazed, and 4 other striders and 1 heli jsut arrive out of nowhere. great times @M_Dyet
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1 pointSo I was sitting in a channel by myself pretty bored so I decided to jump into the editor and add a few extra things to rebel 1 and make it look a bit more appealing to the eyes.. LET ME KNOW WHAT YOU THINK!
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1 pointAlrighty, I feel as if I should do more in this community. So that being said I'll be giving away 1 Arma 3 apex expansion to ONE lucky winner. To enter: Comment what you like most about the community Want 2x the chance to win? Like this post This will be given away in 2/3 weeks as I have to find some more spare cash and of cause purchase it for myself... Goodluck! Edit: Please don't enter if you already have it
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1 pointPretty fun time. Some good photos. I remodeled the Castle and dropped in plenty of cover. Initial kill 556 mtr shot by Rhys Beckett @TrueBlue killed a heap of people, I thought it really was the end of the world..... <3
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1 point@TH3GamingBanana @martin we decided we were going to head back to the jail and make sure escapes were prevented. It was at this point that Banana started to go insane...
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1 pointCould be a little musics not alot... really faded... just a thought...
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1 pointNeeds a background song... was good work tho love seeing non lethal doing the job...
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1 point4 Way Test So recently on the forums, I have noticed myself and other forum staff often dealing with people posting content that has either started and argument or would be counted as flaming or argumentative, as this is quite annoying and can cause quite a bit of hate between members of the community, I thought I would share something I was taught this year at school, regarding content students were posting on social media, this was called the "4 Way Test", Nice and easy, the 4 Way Test is simply four questions you should quickly ask your self before posting anything essentially any where, I feel this can help you not only on the forums, but on social media, group chats or anything really where you are voicing your opinion that involves anyone else. Anyway, the four questions are as follow. 1. Is it the TRUTH 2. Is it FAIR to ALL concerned 3. Will it build GOODWILL and better FRIENDSHIPS OR on the forums; 3. Will it ADD to the topic or thread, is it needed 4. Will it be BENFICIAL to ALL concerned Now all I ask is that before posting, you consider the four questions, ask your self real quick and double check that what your about to post isn't going to breach the 4 Way Test. If it is, it probably isn't suited to the forums and may end you up in trouble. - Leopard
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1 pointThe fact that you actually NEED hunters or atleast 6 cops to go on patrol in melbourne is pretty telling of the situation there haha.
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1 pointI love just spawning in at melbourne as cop and just seeing how many people react to me just being there
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1 pointRead it again, there are only 4 steps. @Leopard This is a great idea and while it is something that would be considered common sense there is the fact that common sense is not that common.
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1 pointSeems like 5 because you have two step 3's. This also sounds like some Susan Mclean BS. I was one of the kids she tried to get suspended from schools. #SorrySuzie
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1 pointA 'cancel revive' button. For when u change ur mind mid-revive. Also applicable to that Carry animation. beefy offroads with solid tires/bullbars able to handle large shrubs/tumbleweed at all speeds without damage to tires :} daw,and a parachute-with-your-backpack option. Rig attachable FLIR strobes/patches||Weapons lock/Safety ON whilst in FLIR to encourage positive ID (also restricting use of katibas to OPFOR) Some way of showing off the amount of ears youv collected, maybe some necklace/ghillie suit u could add to. And at base, a gym/basketball that works...some form of a buffet and an esky at base by the fire goddamn.
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1 pointWelcome to Edition, 4! of the Altis life ROAD-MAP. We have plenty to share this week, seeing as though as I didn't share anything last Saturday, I shall make it up to you all with this weeks! I know.. I know "CAKE IT'S THURSDAY NOT SATURDAY!" I'm busy all this weekend yet-again starting early tomorrow morning and well I'm not letting you guys miss out again and have to go two weeks without an update so today is the best I can give. Since my last update given, (June, 4th.) we've ticked many things as complete and worked on new things to enhance game play for you all, as well as adding a few things for entertainment or touching a thing or two here just.. for well.. Update purposes, giving you a new feel and such. Those who read my first ROAD-MAP post would've seen "If a Development road-map thread is not posted one-week this is due to no development changes to the road-map and we're continuing with last's week's addition." Seeing as though as I didn't post one last Saturday, you now understand why. Although I'd still would've liked to post one to even just give you guys a little more information but sadly I was busy and was unable to make it on Saturday and I wasn't going to post it on a Sunday.. that's death penalty. I'm receiving it anyway for posting this on a Thursday But from my last update we stuck to completing everything under "Upcoming" and can say that progress was made over the past two weeks, and a lot. I want to quickly apologise for not giving you all an update last Saturday, I know.. Must of be depressing.. As well as again saying thank you all for your patience for waiting for this update. Both Kerry and I have already started mucking around on Tanoa, exciting it truly is. Different, yes. But WE like different. We've already slowly starting working on "Sydney" as such on Tanoa but nothing is official, and if I had to give you a completion percent I'd say 4% or so. Yeah! LOT'S OF PROGRESS! We're really excited to release this update and as soon as it hits public and all runs smoothly with no bugs both Kerry and myself will be heading straight to Tanoa to muck around more with that "4%" progression we've done. We want to build up a Tanoa Life and as usual release updates like this to see the communities feedback on if they actually want to go for it. Sadly this most likely won't happen for a while as the HUGE problem is that you need a DLC to play it, which hurts. In another developing news, I finally got my Map-editor user badge on the forums, yay me. Alright from my last post I gave you all 5 screenshots to view over and possibly scream at. I'll be releasing more screenshots but let's try and stay in our chairs? I'll even chuck in a little extra as a "sorry" from myself for me missing a road-map thread last Saturday. Now I can happily say that Sydney.is.complete. I repeat, SYDNEY.IS.COMPLETE. Everything in Sydney has changed and everything is fully completed, our work in Sydney is finally complete. It's been an insane few weeks hammering through Sydney and changing things throughout it. We hope that you guys will love the new look of Sydney. Sydney isn't the only place we've worked on though, we've made changes all around the map. Things have been detailed, so it looks correct. I won't go into too much detail but I'll release some, have you ever walked into Centrelink... and it's completely empty with just some guy? YES! Well, that's changed. We wanted to create small environments to make it feel like they're going into a place that's correct looking.. Centrelink has an office now guys, I know. KEEP CALM. The Sydney bank also got detail, to make it feel like you're robbing a god damn vault and not just some lazy, cash register that has 50 cents in it. As well as many other places, Most places have been detailed to fit the role they have. Correct texturing of signs has been a huge pain and extremely slow with the amount of textures that are actually needed. I'll tell you now there's a lot more custom textures than the current update. We want things to look right, put players in an environment that fits and looks correctly or how it should kinda look. Now, sadly we're not lazy. Since we've improved the Hospital in Sydney we thought.. why not have the improved HOSPITAL at every other Hospital around the map, making them all FULLY-FUNCTIONAL so EMS can now RP at any Hospital with the correct equipment. The Hospital isn't the only place we've done this for, we've improved many places and have them all the same around the map so it's not just in one city or so where it looks different. It was strange seeing most detail in one shop in Sydney and going to the same place in a different location and it was just an AI with no effort.. Tsk, tsk. No more! Screenshot 1 - Screenshot 2 - Screenshot 3 - Yeah, I'm not removing that graffiti, picture is 10mb.. way too much effort to remove it and re-upload it. Also, as I said earlier. I'll give you a little something extra as a sorry for not posting last week's edition. Now, below is artwork I created just for this little sorry I'm doing. It's a little tiny teaser nothing too major but something to be quite excited for. It's not even 50% complete, but we're doing something exciting with Federal Reserve we think you'll all enjoy and like. Next week's edition will most likely have a fairly-lengthy explanation of all this. But for now, enjoy a tiny teaser. It's also a snazzy .GIF if you didn't know. Alright, same attack plan as my last post, I'll be posting my last "UPCOMING" changes and crossing out / adding things. Two week's ago edition - ⦁ Better looking jail (Requested by an in-mate) ⦁ Government have funded a Life-saving HQ ⦁ Government have funded office materials for Sydney Bank ⦁ Government have funded more pathways around Sydney ⦁ Government have funded Construction areas ⦁ Business owners have deals with each other on swapping places ⦁ I've brought some friends over to help me with the Rebel markets at Gang bases (Thanks Jeffery, Frank and Harry) ⦁ Sydney gun-store owner has finally decorated his building ⦁ Gang-hideout #2 owner disliked his neighborhood and has relocated ⦁ A secret organisation has funded in an overhaul for Rebel outpost #1 This week's edition - ⦁ Better looking jail (Requested by an in-mate) ⦁ Government funded a Life-saving HQ ⦁ Government funded office materials for Sydney Bank ⦁ Government funded more pathways around Sydney ⦁ Government funded Construction areas ⦁ Government funded an overhaul of Hospital ⦁ Government funded in a Heliport for Civilians and Police ⦁ Government funded in a re-location of Police P.D as well as improvements ⦁ Government funded a TAXI HQ ⦁ Government funded an overhaul for Petrol stations ⦁ Business owners have deals with each other on swapping places ⦁ I've brought some friends over to help me with the Rebel markets at Gang bases (Thanks Jeffery, Frank and Harry) ⦁ Sydney gun-store owner has finally decorated his building ⦁ Gang-hideout #2 owner disliked his neighborhood and has relocated ⦁ A secret organisation has funded in an overhaul for Rebel outpost #1 ⦁ Funding a new real-environment Paintball arena ⦁ Civilians spawn elsewhere in Sydney What may come out at a later-date - ⦁ Trying to have the Government place in Apartments / Units ⦁ Having Oil rigs ⦁ Trying to have the Government fund a re-location of Federal Reserve ⦁ Trying to have the Government fund a new, working Police Checkpoint ⦁ Meeting with a secret organisation on having a re-location of where Slave's go ⦁ More robbable places ⦁ Nightclubs, free nachos will be provided. ⦁ Official, nice looking, decorative court house ⦁ Gang flags ⦁ Seasonal themes We've stepped things up this week and adding quite a few things to this list, of course this isn't everything as we're still keeping a few things hidden but slowly releasing things to this every week to show you what's being added. Because we're assholes we're never going to go into detail about anything on these lists, we want you all to be excited. So, in conclusion. I wish to apologise yet again for missing last Saturday's post, it's not like me to miss something and if I do I normally have something prepared before hand to get it done, last Saturday I had nothing it was so unexpected and hectic that I didn't get time. But this week's I did. I'm hoping this week's edition makes it up to you guys with the screenshots, lot's of details, things added to the UPCOMING section as well as the extra bit of information I gave about the Federal Reserve. ⦁ No ETA on release, Although that loading bar gives you a nice indication on when we could be done... ⦁ Sydney is fully complete ⦁ Upcoming changes improved ⦁ Federal reserve teaser ⦁ Loads of detail has been added to make things belong correctly We want to thank you all for the wonderful journey you're all following us on, I made these for something different, to allow the community to always have feedback and make sure you guys know what we're up to as well as just update you all along our journey. We cannot thank you all enough for the support and patience you guys are giving us. If you'd like to suggest things go - HERE Thanks @Kerry for the hard work put in as well as the Hours, Thanks Server admins / mods for keeping it clean, Thank you community for continuing to play on Altis life! We out!
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1 pointthe whole experience was very enjoyable. The AInc could have lined us up and shot us cartel style and I still would have had fun. (:
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1 pointThe giveaway will end on Sunday the 24th Thanks for entering. @Charlieee @Cpt. Duck @Enis @That Lucky SOB @Shrood @Keenan @MrSlayer542 @krypkii @Alfred @Loopy AU-NZ @Leonard @Logan
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1 pointWhen the pub slots ask "How come we're not allowed to go past checkpoint 1?" This was at 3am yesterday morning.
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1 point
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1 pointHi all, I'm That Lucky SOB. I'm 22 and am in my final year of university studying Criminology with a Minor in Politics/International Relations. Many of you might know me from the Invade & Annex and Altis Life Servers already, and I'm glad to have finally joined the community proper. Look forward to seeing you all in game.