Leaderboard
Popular Content
Showing content with the highest reputation on 10/11/16 in all areas
-
3 pointsSo another incident with a Hemtt medical happened about 5-10 mins ago at sydney hospital. Guy drove it into about 5 vehicles at hospital proceeding to blow up 2 ems vehicles. HEMTT MEDICAL TRUCKS NEED TO BE TAKEN OUT! http://plays.tv/video/57fb590dd5c88a3e6d/vdm-aswell-jigga @LuckyB33f @envy
-
3 pointsWell, many players have spawn beacons set up around the entire map, where they can spawn in, without the need of any transportation. Would really only serve to slow them down if they were to buy a plane. Exactly, it is a wasteland server, but the Caesar has no real military application except para drops, and at great risk to itself at that. Honestly speaking, I see no real reason why It shouldn't be cheaper. Would be nice to see more of these babies flying around, give us some target practice
-
3 pointsWhile punishing the trolls is a good thing, this does not remove the issue at hand. Punishing those trolls afterward will not take away the damages seen by us. Yes, we might get comp, but as medics this is very hard. Plus, I'm sure that many civs at the market do not expect this to happen and forget to take evidence. But, as medics we get even more problems regarding comp... If you say we make enough money - just don't. Money and time lost will always be lost. 1. Our vehicles & its required content will always be below $50 000, unless it is a HEMTT or Stryder, or possibly hatchback. 2. The time invested to place the required gear into the vehicle can not be comped. > And consequently, the time delay for us to respond to new emergencies afterward is also an issue to those that will need us. Now, adding a timer may be a good thing to slow down the trolls, but that just gives us the time to restock our cars, and after that get hit again. But there already exists a sort of timer - while the centrelink truck is out the civ can not take out a new one. Relogging over comes this, but would probably override the cooldown as well, unless a lot more effort and resources is put into this feature. Seems all quite pointless in my opinion. Just, giving medics a gun to just shoot them would help more, even if we had to go to helpdesk for rdm... (Slight joke, but has a lot of truth to it) But why does it need to be a HEMTT? That doesn't even fit in with a semi-city like RP, seems to fit in more with Tanoa and its semi-military setting. Truck Boxers, like suggested above would suit it much more, but would also make it harder to troll as: 1) The front wheels break very quickly, so ramming multiple vehicles wont occur. 2) It's smaller and is harder to use as a blockade. 3) It is much lighter and can't be used as a pushing machine as much as a HEMTT or Zamack
-
3 pointsBit if a pointless vote if you ask me we all know Altis life has the most active members on the forums, so it would win every time... the way i see it, just put it into the server that is struggling with its monthly goal, it all goes towards keeping the server alive.
-
2 pointsI feel like people don't really know the real prices for different in game items on the server at the moment so i decided i would make this post to maybe clear it up and so people can have at least a starting point when selling items to players Light Machine Guns: 1. Rebel LMGs: LIM-85 5.56 mm - $300,000 Mk200 6.5 mm - $350,000 Zafir 7.62 mm - $450,000 SPMG .338 mm - $500,000 Navid 9.3 mm - $550,000 2. Police LMGs: MX SW (Black) 6.5mm - $300,000 SPAR 16S (Black) 5.56 mm - $350,000 SPMG (Black) .338 mm - $800,000 3. Craftable LMGs: SPAR 16S (Green) 5.56 mm - $400,000 Assault Rifles: 1. Rebel ARs: SDAR 5.56 mm - $5,000 TRG-20 5.56 mm - $10,000 Katiba 6.5 mm - $15,000 Mk20 5.56 mm - $20,000 AK12 7.62 mm - $40,000 AKM 7.62 mm - $40,000 2. Police ARs: CAR-95 (Black) 5.8 mm - $175,000 SPAR-16 (Black) 5.56 mm - $200,000 MX (Black) 6.5 mm - $200,000 CMR-76 (Black) 6.5 mm - $250,000 MX3GL (Black) 6.5 mm - $250,000 3. Craftable ARs: CAR-95 (Green Hex) 5.8mm - $150,000 Marksman Rifles: 1. Rebel MRs: Mk18 ABR 7.62 mm - $40,000 Mk14 7.62 mm - $35,000 Mk-1 EMR 7.62 mm - $35,000 Cyrus 9.3 mm - $70,000 MAR-10 .338 - $90,000 2. Police MRs: MXM (Black) 6.5 mm - $300,000 Mk-1 (Black) EMR 7.62 mm - $350,000 SPAR-17 (Black) 7.62 mm - $400,000 Cryus (Black) 9.3 mm - $800,000 MAR-10 (Black) .338 mm - $900,000 3. Craftable MRs: MXM (Tan) 6.5 mm - $225,000 Sub-Machine Guns: 1. Rebel SMGs: Vermin .45 ACP - $15,000 Protector 9 mm - $15,000 AKS 5.45 mm - $20,000 2. Police SMGs: Sting 9 mm - $40,000 3. Craftable SMGs: N/A Secondary Pistols: 1. Rebel Pistols: Zubr .45 ACP - $7,000 2. Police Pistols: PM 9 mm - $12,000 PO7 9 mm - $20,000 3. Craftable Pistols: N/A Attachments: 1. Rebel Attachments: Yorris J2 - $750 ACO (Green) - $1,000 ERCO (Black) - $1,000 Mk17 Holosight - $1,500 RCO - $3,750 Bipod (Black/Green) [AAF] - $4,500 5.56 mm Suppressor - $7,000 DMS - $15,000 AMS (Black) - $22,000 Kahlia (Black) - $22,000 6.5 mm Suppressor - $65,000 LRPS - $45,000 2. Police Attachments: Mk17 Holosight (Black) - $5,000 Bipod (Black) [NATO] - $7,500 ARCO - $17,000 ARCO (Black) - $20,000 9 mm Suppressor - $45,000 7.62 Suppressor - $700,000 9.3 Suppressor - $2,000,000 .338 Suppressor - $4,000,000 3. Craftable Attachments: NVS - $350,000 TWS - $600,000 Ammo/Extras: 1. Rebel Ammo/Extras: N/A 2. Police Ammo/Extras: 6.5 100Rnd Mag - $50,000 12.7 APDS 5Rnd Mag - $100,000 Titan AA Missle - $1,000,000 Titan AA Launcher - $10,000,000 3. Craftable Ammo/Extras: 5.8 mm 30Rnd Mag - $1,500 6.5 mm 30Rnd Mag - $5,000 5.56 mm 100Rnd Mag - $10,000 Claymore Charge - $450,000 RPG 7 HEAT Rocket - $500,000 RPG 42 Rocket - $600,000 Laser Designator - $600,000 RPG 7 - $2,000,000 RPG 42 - $2,200,000 In mine and some others opinons that is the prices for all the guns avalable on the server at the moment i hope you enjoy and please no hate also if you think a price should be edited or if i have left something out people PM me or comment and i will make sure to fix it . -Havok -SneakyUnicorn
-
2 pointsMy opinion on the matter Medical Hemitts Missions don't need to be removed but instead replace with a system that persuades trolls not to use them, but instead help with the detection of trolls that are using the mission to cause grief on the server. If this mission AKA - Centrelink's Legal truck mission is removed we are only removing another role / activity for Civ players to do. ATM the only LEGAL roles a Civ can do is COPPER, IRON, DIAMOND, OIL, SAND and a few others and even still these are high risk jobs as many rebels occupied this areas for their own gain. To use the system that police operate with when detecting a illegal truck mission. So create the same system but for legal truck mission. When it comes to trolls and the missions the biggest problem we have is finding who it is, the simple method of checking to give money trick doesn't always work when there are a number of people around. And / Or What a few people have already said is that a cool-down timer might also assist with the identity system can slow down the trolls using the system. so what i propose is too add a system that identifies the users of the vehicle. When the Mods/Admins have names and can have evidence to support it,with this system it extremely difficult for a troll to evade staff and to trolling other players. But gentleman please note that this will take a-lot of effect from the dev team (@envy) "If" this done.
-
1 pointMaking Cesnas Cheaper Petition Cesnas are absolutely useless.... 5,000 for a tin can death trap is a bit over the top!!!! Cesna Cons: No Armour rating No Radar No Flares Kinda slow Pros: Can have a lot of fun in them Challenge yourself and mates to land on the side of hills out the front of gun stores! Parachute out into gun stores! Wasteland = Tanks, jets, Mortar, Launchers, LMGs. What is a few more cesnas going to do. Make them $750 or $500 or $1000 A lot of fun can be had in Cesnas, making them purchasable straight off spawn would be amazing. Why bloody not!??!?!?!? - Vote 1 Cesna United (CU). @Aidanjr @Saundo
-
1 point
-
1 pointConsidering the only place you can buy them from is the airbase, why not. 750 however undermines land transport so maybe as mentioned above at 2000. You can easily sell the car you drove there or find one nearby to make the extra $500.
-
1 pointMake the mission an item you carry. Possibly kicking you out of any vehicles other then trucks Or introduce a cost for when you get them out and increase the reward. 50k for the illegal one, 200k reward. 20k for the legal mission, 100k reward. After you do this add one of the following further countermeasures: - make legal missions a lighter truck - require minimum playtime - require minimum bank balance (like playtime) - require a liscense only given by mods, simple request in helpdesk, make it so it can be given ingame
-
1 point
-
1 pointIt is as simple as implementing a limit/cooldown on when you can do a centre link mission.
-
1 pointYuri and myself had just dealt with the guy again who decided to blow me up in my EMS strider and kill me. So yes they need to go urgently! So sick of them! The hospital is like the first place they go. We had 3 at market after restart predominately from the one guy I think.
-
1 pointSydney is the troll capital so while changing the vehicle to a different vehicle may reduce the risk the truck missions need to be removed from Sydney all together (they can still be in other cities just not Troll capital)
-
1 pointWith the staff maybe a vote. Your staff can just private msg you their vote and you just count them up? Then the community could also have a vote and pick a staff member?