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Showing content with the highest reputation on 10/17/16 in Posts
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7 pointsLIVE IT, LOVE IT, PLAY IT, STRAYAGAMING YOUR HOME OF ENTERTAINMENT ------------------------------------------------------- Facebook: https://www.facebook.com/strayagaming... ---------------------------------------------------------------------------------------- Twitter: https://twitter.com/Straya_Gaming ----------------------------------------------------------------------------------------------------------- Register here: https://strayagaming.com.au/forums/ ------------------------------------------------------------------------------------------------------------------------- Come have a chat to us here at Strayagaming.com.au | Official TeamSpeak | 119.252.190.96:10124
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4 pointsHello, I would like to here from all you altis players out there! What do you want to see in the new altis? This topic is mainly directed towards new buildings, bases, areas, and locations for you to visit and interact with NOT for asking stuff like will there be new guns or can I rename my vehicles. This is simply to tell me what you would like to see in the new altis and if you have any questions about the map! Please keep this topic to questions or suggestions and I or one of the other developers will reply! You will find sneak peeks being released on the twitter which you can find at the top right of your screen! Leave a like if you can't wait for the new altis! Regards,
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3 pointsWithout mods I think this would be impossible. I'm 99.999999% certain. Pretty sure it's the same as vests, atleast with vests can can re-texture just can't add textured without mod. Guns I don't think there is even a .paa or .tga file to do so. (From memory). @envy Can probably confirm.
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2 pointsMore to come prior to Sunday 2359 16 OCT 16 WARNING: This will affect the Leader-boards to white-list transfer for this week. in other words the top 3 pilot and medics from this week are not guaranteed to be on the white-list next week. I apologise for the inconvenience. Changes; <x> Map - Rule update <x> Sand/Tropic Hawk - Lockable turrets <x> Billboards - Updated (I&A Tanoa advertising removed until further notice) <x> Welcome Board - Staff update <x> 6 new Ironside slots 2 squads of 3 - For the tank lovers out there (Still working on vehicle locks - Aiming for only Ironside units to be able to get in the new Tanks) <x> Ironside Arsenal and Ironside seperate repair area. Have any suggestions? Please submit them in the I&A suggestion box. With Quicksilver taking a step back I have stepped up in an attempt to keep things moving forward. However I have humongous shoes to fill and a lot to learn before being close to what is needed. Please be patient. Many Thanks. Rogmantosh Things being looked at; Customisation of vehicle inventory fix Advanced Sling Loading Updates have been tested and are now ready to go!
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2 pointsAs this is an issue of late, here is a list of the ROE in writing. - Classification - CAS: Close Air Support. For the purposes of I&A, CAS consists of any fixed wing or rotor propelled aircraft with primary weapons - this does not include miniguns on Ghost Hawks and other transport helos Fire Support: Fire support consists of all fixed position or mobile artillery. - The ROE - 1. CAS and Fire support CAN NOT engage ground targets without tasking by ground forces; ground forces are INFANTRY on the ground IN THE AO, the exception is the UAV operator who can designate and call in. What is tasking? This is as follows: A friendly requesting a CAS mission on a specific vehicle which can be soley identified among others A friendly clearly stating they are lasing a target from a certain cardinal direction (N, NE, E, SE, etc) and stating what the target is A friendly requesting fire support or CAS, specifing what their requested target is and giving a precise indication as to their location - grid reference, map mark or landmark CAS and Fire Support will not engage if there is any doubt friendlies could be harmed. If you wish to call in support when there are friendlies within 100m of the target, you must call "DANGER CLOSE" to indicate there is Bluefor infantry within the area. 2. The ONLY targets which CAS and Fire Support can engage at free will are as follows: AA threats - Tigri and Cheetahs only Enemy Aircraft - Attack helos and enemy jets alike Vehicles who are outside of the AO who pose minimal to no risk to friendlies i.e. outside a 2km radius of the edge of the AO Enemy Watercraft if they ARE NOT an integral part of the AO's at main or side Enemies outside a 100m radius of HQ in the case of a defense 3. For clarification, other targets CAS CAN NOT engage without tasking are: The Radio Tower Vehicles shooting at you in the CAS that ARE NOT either a Tigris or a Cheetah - if you are getting shot at by neither of these, you are too close HQ Actual Side Objective Vehicles or infantry Zues Missions
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2 pointsWas just digging through some old footage saved in our spreadsheet. And this resurfaced... I don't know about you but for me just the sheer range at which he is firing is crazy, let alone his lead on the hunter. http://plays.tv/video/56ffda3882c2465c0d/hahahahahahaha?from=user Credit this shot: [KS] Tony Montanna , Come back soon pal. -------------------------------------------------------------- Jack Ryan Gang Leader Empty [/\] , Formerly Knave Syndicate [KS].
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2 pointsConcentrated on the shot only to realise the laugh took the fame
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2 pointsAs stated already, the rules to say that you need to wait to be called in to utilize the CAS on a variety of targets. So in saying this, the CAS role is not for everyone, if your just wanting to fly around and shoot at things, set up a scenario on the editor. CAS can still be used on Tigris's and Cheetahs for ground targets, and can still hit air targets. If your getting tired of waiting, drop a message in chat saying CAS is standing by or just switch out to a transport pilot for a while. And this shall be accompanied by two A-10 memes. https://i.imgflip.com/u2rf0.jpg http://i.imgur.com/9oMUS1t.jpg
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2 pointsOh this just adds to the hype (I am new to Altis Life) CAN NOT WAIT! Very Nice shot!
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1 pointWould it be possible to make it so supporters can reskin their weapons, the same as they can do with their uniforms? I would love to snipe indies with a rainbow Lynx
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1 pointSo about a month ago I released a teaser for a video. It took me about 30 hours to edit this as I am kinda new to sony vegas. Anyway here is altis life funny moment #1 People in the video: @TH3GamingBanana @TheMagician @Porter @Saundo @Greg @That Lucky SOB @Snowwiiee
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1 pointI can not say to much but the economy isn't so focused on drugs anymore, let's just say it has a 'Middle Eastern' sort of economy if you understand what I mean.
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1 pointHey Frank, Awesome idea we are adding several new buildings, areas and businesses to the map wich will add more engagement with different shops, farms etc. more sneak peeks will be realised on the twitter witch you can find at the top right of your screen. Thanks
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1 pointAlthough im fairly new to the Altis Life Straya community, i believe new buildings and bases is always a good idea, it adds more to the Country of Altis and i think thats a thumps up. My short but sweet thought.
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1 point@TheMagician Had no clue that was you singing, GG. And there might be a recording of some small bet that might be coming next episode.
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1 pointHmm that random singing.... Seems familiar... (totally not me) Also it seems some footage is missing, maybe consisting of a certain 5mil bet that a certain some couldn't do a backflip off 0m hmm very strange.
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1 point*** WARNING HEADPHONE USERS *** That laugh though. Pretty decent range, not insane but still pretty good, nice kill feed as well.
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1 pointpretty impressive but i once took out a tigris 1000 meters away with the RPG
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