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Showing content with the highest reputation on 10/26/16 in Posts

  1. 3 points
    LIVE IT, LOVE IT, PLAY IT, STRAYAGAMING YOUR HOME OF ENTERTAINMENT ----------------------------------------­--------------- Facebook: https://www.facebook.com/strayagaming... ----------------------------------------­----------------------------------------­-------- Twitter: https://twitter.com/Straya_Gaming ----------------------------------------­----------------------------------------­--------------------------- Register here: https://strayagaming.com.au/forums/ ----------------------------------------­----------------------------------------­----------------------------------------­- Come have a chat to us here at Strayagaming.com.au | Official TeamSpeak | 119.252.190.96:10124
  2. 1 point
    Not as straight forward when setting up textures on vehicles that run multiple textures. An example of this is with the Marshall APC. The Marshall uses a set of 3 different textures, each texture corresponds to a certain area of the vehicle or item. In the code "this" is designated the object that the code is going to be executed on, by specifying our command as "this", we are telling Arma that we want to run on the object running the init script. The next argument is rather straight forward "setObjectTexture" is telling Arma that we are changing the texture on the specified item or vehicle. The final arguments are within the enclosed brackets "[0, example.jpg]" In the brackets, the 0 is referring to the area in which we are applying the texture. In cases where only 1 texture is used, this will refer to the object in its entirety. Objects that have multiple textures will use further values to designate different textures and areas. Using the prior example, the Marshall designates textures using the following data set, not all vehicles will follow this and it may differ, you will have to experiment and find the correct set for your vehicle. This is for the Marshall: 0 - Main body 1 - Tires and lower body 2 - Turret The ; in the line is telling Arma that we are finishing a command. An example of a retexture for an SUV (uses a single texture) would be as follows this setObjectTexture [0, "SUV_Custom.jpg"]; An example of a retexture for a Marshall (uses multiple textures) would be as follows: this setObjectTexture [0, "Marshall_Body.jpg"]; this setObjectTexture [1, "Marshall_Tires.jpg"]; this setObjectTexture [2, "Marshall_Cannon.jpg"]; Excuse the poor wording
  3. 1 point
    Destroying the server the lazy way sorry bluefor
  4. 1 point
    Last time you tried that tactic it went south, probably our fastest fed heist we ever did successfully , you got us once, but we will always be prepared until you try something .new.
  5. 1 point
    Seeing as we had our beachside campfire interrupted, after we proceeded to wreck the salty robbers we decided to have a party, complete with sheep for the Kiwi in the unit. @vizzN @Zorgain @Roger Purple
  6. 1 point
    Maybe A trading post/gumtree at the rebel outposts as there is always people trying to sell things. And I feel that the gumtrees that we have now are to far and no one is willing to travel that far with what they are trying to sell for a lot of money.
  7. 1 point
    No way you took 1 strider dude that's actually hectic i can't believe you've done that.... How can i get associated with your criminal acts OMG?
  8. 1 point
    my a-10 on the end... same camo no? ;P LOL RIP! forgot to erase the left spoiler in my template...
  9. 1 point
    we need test subjects, people willing to crash into a wall ect with thee help from CIV'S we can turn out some funny clips and also some good role-play
  10. 1 point
    Completely destroyed Blufor at Rogain once again in this shot...
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