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Showing content with the highest reputation on 11/07/16 in all areas
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5 pointsHere's what I think should happen. (Seeing as there is a large team behind making this rebuild, most things seem rushed, copied or just slightly edited from previous/other builds. Altogether - no offence here but the 'closed beta' really seemed like a closed alpha... Not a fault of the individual devs). This would allow strategic, precise feedback on one issue at a time, but most importantly organised work and like currently, a bit of here and there. It would help build a stable basis and THEN you can work on the aesthetics. 1. The first release of the beta should only focus on the mainframe - but the current dev build should still be there, jut not updating other things. Don't start from scratch. - The spawn points - Shop interfaces - Some gear/vehicles for all factions to test out each phase 2. The next update should focus on Ranks within Police & Medics 3. Next release should focus on Gears & Shops. - Police, Medic, Civ & Rebel Market - Police, Medic, Civ & Rebel Gear Shop - Police, Medic, Civ & Rebel Vehicle Shop 4. The next release should focus on textures. - Vehicle Textures - Uniform Textures - Sign/Poster Textures 5. The next release should focus on the Y Menu & Notifications. - Making sure everything is written in english & makes sense for why it appeared - Possibly a new/better layout for the Y Menu - both current & old are lacking 6. Any subsequent updates should relate to firstly Map related updates. Fix bugs etc. for each step after it is released - prior to updating the next step. This focuses the feedback on one area and things aren't missed. It may be worth giving everyone some starting money, and then reset all accounts after the beta has finished, or is of a playable level and then transfer their money.
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3 pointsHi Lads, We are rebuilding Altis Life as a public build. We are putting up a 100 slot server starting from vanilla to update every few days. This is a place where you can play without bugs of the old build and we are happy to move your money over only once. This is the place where we take your feed back as we build so we can get it all right. Please post suggestions below I would like to see it as dot points. No stories please
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3 pointsI love having this Hunter HMG after SP killed the whole cop force. must admit Snowwie got a couple. #Mustfeelbad @TrueBlue @Snowwiiee @That Lucky SOB @Zac @TheMagician http://images.akamai.steamusercontent.com/ugc/368560886699138094/D4B93AF73DFF8824AC1389BC1A9FA2E3B945677E/
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3 pointsShould just leave it as the current altis , and just update it and make minor changes not major changes everything else is perfect :)
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3 pointsFROM A COPS POINT OF VIEW: (Its my point of view and I don't speak for all cops) WALLS FOR SYD PD: A wall at the top of processing and a fix of the wall next to the PD harbour (so no civs can run around the "glitched" wall). SAD: Greater SAD capabilities. Possibility could be enhanced by forcing the storage of items in houses not in cars etc thus giving more "high value" targets to raid. SKINS: New skins for all cars. i.e a supervisor and highway hatchback skins. Keep the the red and red/ white SUV skin and create some more. POLICE DOGS: Would be nice to see them come back. POLICE LOCKERS: (Linking in to the SAD changes if vehicle storage is/was removed) Create a locker system, all weapons etc would be stored in "lockers". Using cars for weapon storage is not practical when a quick response to the bank etc. The locker would be access by a new NPC to the store and each locker would cost 10K to 25K. All of the points above I see as coming in later down the road. (In the middle of development) SIDE POINTS: CITY LIMITS: Move City Limits BACK past Peaches field (SYD) - Create city limits signs making it clear for everyone.
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3 pointsMap. Props. Structure. @LuckyB33f 1. Revert back to old Altis Map. Make slight changes, nothing major. 1.1. Keep current PD, Current Rebel 1 & 2. Keep current market. 1.2. The only thing people don't like with current Altis is the bugs and lag. The rebuild only needs to fix them. 1.3. Keep the addition of props inside buildings like Sydney Bank etc. Remove all others that aren't in current Altis. 2. Overall placement of things; i.e. Sydney Bank, jail. Exactly where it will need to change will be more obvious moving forward. 3. (When possible). Add an objects menu like wasteland, seperate from view distance. This allows players to turn it up so that the terrain at distance isn't floating. See this as a key addition that would help a lot.
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2 pointsSonwwie the thing is rebels dont care if you blow up one strider or send one of us to jail for 15mins, but cops do get salty when SP do stuff like this to you
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2 pointsWhen the cops come to fed with a Ghosthawk and I shoot it down with a Titan AA and claim it as SP's. I must add we also got 3 9.3 supps. #MustHurt @TrueBlue@TheMagician@That Lucky SOB@Farensik.@Exodius@Littleblacksheep@Saundo@bolbayy@Hawko@martin@Snowwiiee
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2 points
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2 pointsAn emphasism on "Real life" its too militarised currently. For both police and civilian. More legal ways to make money Greater range of vehicles, objects and things to do. A fire service!!!!!
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2 pointsLooks like it is possible to set one up, Ozzy has one currently up https://forums.bistudio.com/topic/197182-preliminary-how-to-host-dedicated-server-of-project-argo/ https://forums.bistudio.com/topic/197076-server-flagssettings/
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1 pointHi guys, Just had a massive conversation on TS regarding a few grey areas and bias toward certain factions. This post is intended to be a SAFE platform to discuss a rule set that will be agreed on by ALL factions. Anyone who is disgruntled with a rule, please copy and paste said rule into a reply followed by your suggestion for an amendment. Do NOT flame, do NOT be disrespectful. All opinions are valued and all representatives have a right to have their opinion heard. @TrueBlue, @Roger Purple, @Spetsnaz AKA Andrew, @Gotenks, Please tag any other representatives below.
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1 pointBack and forth, but cheers I didn't really see the point to the comment, at all. This sort of thing is why I don't post, I am catching up with old mates in a thread and massive derail. Thanks for the hides @Leopard
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1 point// HIDDEN - @Spectral @Brodie Although this is top banter. Your comments are back and forward flame wars and must be hidden.
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1 pointBecause all medics can do is revive people and how boring is that, they need more things to do. Perhaps have fire and rescue? Combine roles as you go up the ranks. I'm sure they can code fires to burn alot longer, also I bet they can code more fire situations into it.
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1 point1. When SRT Is declared it should make a sound like the purge event 2. New police skins and titles on the cars , e.g highway patrol , Supervisor , Bomb squad 3. More barriers for police so we can do rbts with slow down signs and what not 4. More skins for cars and rebel vehicles , 5. More activities for the civs and rebels 6. Change the box missions inventory maybe some higher caliber so people go for the.box instead of having to craft them 7. Fast rope from helicopters ( will look good for tactical insertions on bank ) 8. Craft item drop boxes just like the weapons box
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1 pointYou are thinking about this in the wrong mindset, This opens opportunities for people to become gun manufactures and salesmen (I.E Altis Firearms and Workwear [My new civ contractor business]) If what i remember is true you can buy one 6.5 gun (the Katiba) all others and above are crafted. You have to remember that the Roleplay narrative for rebels is to take over the government. You start with almost nothing and have to work hard to get the tools to take back your county from the corrupt government and cartels
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1 pointyeah it is gonna be going 64bit. they said it on their road map
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1 point@Larry I loved getting that message over teamspeak that SP got a Ghosthawk. Sheer disbelief, Its the same feeling you get after finding out you've knocked up your 15yo girlfriend. Next time kamikaze that bad boy into them
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1 point
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1 point
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1 pointMake sure all scripts are running and working to start off with, Make sure the cops have skins so you can tell if they are a cop from a distance, Keep the map how it is.
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1 pointthat was pretty dam lucky to hit he ground and not die. heli should have blown up tho after landing
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1 pointTo those who don't know me, Hi, my name is KennyBoo and I am the Team Manager of the former Civilian Contractor group - AInc. Having AInc being disbanded a few months back and coming back to visit my home town Altis, I have noticed that the streets are no longer safe. The increasing use of drugs on the street are tearing families apart, rebel gangs roaming altis and preying on vulnerable honest workers and the government - corrupted as ever before. Now, I have to be honest here, starting up AInc again is not going to be an easy task, we do not have the manpower that we use to possess. However, it saddens me to see that Altis has become what it is. So, if there is a strong enough demand for a safe, fair, and clean Altis again, together with the support of you - Altians, AInc might be returning to Altis, to stop the rebel s***s and to once again be recognized as an organised, well- disciplined and well-respected group.
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1 point