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Showing content with the highest reputation on 11/16/16 in Posts

  1. 2 points
    https://www.youtube.com/watch?v=V4kWpi2HnPU
  2. 2 points
    You can report bugs on the following form: https://docs.google.com/forms/d/e/1FAIpQLSf1uiVZZIjBzygguYtU3KwtY2EVOs5HbbCwNXeFc3YrcAfBcA/viewform There will be a few more updates over time, and one will be coming just now. It will be fixed as soon as possible.
  3. 2 points
    Its late so ill make this quick, If you do a run on the rebuild server could you fill this out (see link below) so that we can get a better idea on what prices need to change and what ones are fine. The best beta testers are you guys so get out there and lets make this the BEST altis life server in the world' https://goo.gl/forms/H3Zaa5j4b90qdGxd2 Also please remember to fill out the bug report form if you find a bug (see link below); https://docs.google.com/forms/d/e/1FAIpQLSf1uiVZZIjBzygguYtU3KwtY2EVOs5HbbCwNXeFc3YrcAfBcA/viewform
  4. 1 point
    Added: O Menu for Cops. Added: Civilian vests. Added: Boom gate hotkeys. Fixed: FIXED THE WHOLE MEDIC FACTION Fixed: Iron and Copper Trader. Fixed: Can't seize items on Cop. Fixed: C7 News broadcast removed or smaller message. Fixed: Made Fed require 10 cops. Fixed: Vehicles don’t repair after stored (fuel and tyres broken etc.). Fixed: Apples and bananas now edible. Fixed: Jail is now more geometric. Fixed: Glass trader is no longer sugar trader. Fixed: Sand no longer turns to sugar. Fixed: Storage on the RHIB been decreased. Fixed: Fixed clothing store UI. Removed: Turtle Poaching. Removed: Static 50.cal removed. Side Notes: I believe that the server is now in a playable state for both cops, medics and civilians. This weekend the 3.1.4.8 server will be shut down or renamed to the new server's IP for a while.
  5. 1 point
    https://www.youtube.com/watch?v=lXMskKTw3Bc&
  6. 1 point
  7. 1 point
    The bug reports go straight to myself and will be dealt with ASAP.
  8. 1 point
    Hey guys just thought I would mention my thoughts on this as it could become an issue down the track. scenario 1: the undercover units rolling near your area (heroin ect) you want to stop them from doing drugs. You assume it's a normal civ so you declaire via side chat they don't answer they all die and take you up for rdm soloution: make a whitelisted civ slot for undercover cops, that way they can access all this awesome stuff and still get to see the decs via side and can declaire them selves E.g stop in the name of the law this is the APD undercover unit pull over now! Or make a licence that only they can get which is like an undercover base so no need for whitelist Thanks guys
  9. 1 point
    This script would help ALOT with decs and stop third partying a lot. as for UC units don't make it a white listed civ slot because of the massive metagaming aspect to it. We're tinkering with how we're going to use the UC units in the rebuild, ASIO (formerly known as SAD) will be rebuilt and have a specific job, atm we won't have UC units randomly wandering around New Altis
  10. 1 point
  11. 1 point
    i wish to you a best moment in your apprenticeship what can i say you was a better friend and leader so see you soon my friend
  12. 1 point
    1) Cannot store helicopters at Sydney PD due to the NPC being too far away. 2) Restraining glitch (no zip ties conflicts) 3) Breath Test functionality (not present) 4) You can only revive civs with the defibs, need to make it so cops can revive cops 5) Cops cannot open boom gates with the "O" command 6) Cops cannot open ATM screen with the "O" command 7) Black helicopter gas mask needs to be scripted to be full screen night vision 8) SRT shop is empty. No weapons present. 9) Cannot buy carryall backpacks from cop store 10) Backpacks do not go invisible like they currently do on cop. 11) SRT button needs to make a "purge" like noise when activated 12) Night time lights at the Sydney PD helipad work but not at the PD building itself. Too dark. To be continued.
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