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Showing content with the highest reputation on 11/27/16 in all areas

  1. 3 points
    Was just flicking through youtube, and I think. I have found a contender for the sickest music video out, As it states at the start there is a bit of graphic content but almost everyone on this community is trying to blow some living things brains out sooo.... So here it is; @Ryan
  2. 3 points
    Hot Fix 6.1 Quick little patch, primarily brought about by the under priced sentry turrets. operational NOW Hotfix - Increase sentry turret prices to 25k for hmg and 30k for gmg Hotfix - Brought back central stratis capture zone Hotfix - Mortar is now 'actually' 80k Hotfix - Intro songs duration/ sound decreased [couple of additions] Added - Auzzie/ Grey Wolf skins for vehicle skin selection/ supporter button Updated - diary entry: Wasteland Veteran List @Links @Ya Mum @Mozkelby @Dak Commstar
  3. 2 points
    Wasteland Update #6 The wasteland development team/ staff are pleased to present you with a Official update for our server. It brings tweaks, additions, and some much requested script fixes for a couple of problems since the last few unofficial updates. You can find the update log ingame under diary entries accessible by pressing M; along with a list our Wasteland Veterans Added - Viper Helmet (thermal + Night vision) back in, for $70, 000 (RIP) Added - New player menu interface Added - Signs back into the game Added - New capture area Added - Random of (3) intro songs Added - Diary entries: Wasteland Veterans/ Update /roadmap notes Moved - South gunstore to LZ conner Moved - Airfield gunstore back to old position Moved - Kamino bay general store moved further down into new capturable area Fix - Atm account to account transfer Fix - Last Resort Script ;) Tweak - Mortar : $80, 000 Tweak - Canal wall : $700 Tweak - Canal Stairs : $1, 000 Tweak - Ammo trucks : $50, 000 Tweak - Ammo Heli : $25, 000 Tweak - Wipeout/ Neo : $80, 000 Tweak - Spawn beacon : $10, 000 Tweak - Welcome Message Tweak - Select Item Descriptions Tweak - Admin/ Mission related dialogs Tweak - Night cycle goes quicker Tweak - Beacon Height/ reuse delay Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair) Deleted - 30k Orca Deleted - Scaffolding (The very long ... Longer backstabbing) Road Map Planned - Tweak/s Planned - Select skins for vehicles Planned - new Server Event/s Planned - new/ edit mission/s Planned - Map changes Planned - More perks for supporters Planeed - Adding in the vehicle locks/ storage Idea - Economy update (Guns/gear/vehicles too easily obtainable compared to how much money is earned/ being saved) Idea- Prestige levels, (ingame money used to unlock new level of starting gear) Idea- Addition of hand held minigun Idea- New/ redesign of bounty system Idea- Hacker mission (on mission complete, takes % of all Players banked money) Idea- Player/ Admin becomes Hunt mission, Rewards money/ RARE gear upon completion Idea- New vehicles (client side = bigger mission download for users) Idea- additional airbase (landing strip) Idea- Event triggered by player entering Secret area to cause event/ function Idea- Off map bombardments (caused by trigger/button down?) Idea- Add Artillery tanks without targeting computer (community member idea) Idea- periodic AI strafe runs on rogain/ south gunstore (community member idea) Idea- Re-look into Removing dynamic weather (community member idea) Idea- Falcon for all teams (community member idea) Idea- Team kill teleports player to ‘naughty corner’ to await admins justice (community member idea) Idea- Custom Gun skins? (community member idea) Idea- Donor unlocks private channel, but its put under wastelands independent group channel (community member idea) Idea- Render distance default button (community member idea) Idea- More building parts/ variety (community member idea) Idea- Team Balancing Script (community member idea) Idea- Rearming station for aircraft (community member idea) Idea- Mine/punish system In relation to Server Events: Currently as of Update 6, there is still only 1 server event "Jet mission" Things to know about it: : It spawns a selected player in a wipeout armed with only 1000 Rounds of 30cm : There is a mission cross-hair over the jet while the player is alive, then changes on jet destruction :on Mission complete, it spawns 4x 25k piles on the final resting place of the wreck (the Orange marker shows where the jet was destroyed, not where the money is) :Admins running the event are 'not required' to give Prior warnings to the event (if we give everyone a heads up of the event, the jet wont last 1 minute flying.)
  4. 1 point
    Funny you say that amongst the im planing in the road map, ive made considerable progress on this idea... The image you see below is what the hacking mission currently spawns in with on my testing server. It is set to run as a main mission, which is activated more frequent than i or anyone else would want it to happen. So im either going to add a special mission class (runs random special mission once or twice per 6 hour period) or make it a server event to be run at admins discretion. I want to see more people paying attention/ wanting to complete missions, as we generally find theres a select few that people cant be bothered trying to complete *sunken supplies anyone?* Currently how it works is you have to click the hack option in scroll wheel, and sit there for a random duration, you are completely defenceless while you are doing the hack, so youll need help from allies to defend ya. If at anytime you have to cancel the hack or get killed, the timer is reset to another random period, meaning the hack will have to start at the beginning, maybe for a longer duration. I've been pondering on the idea of making it so when someone cancels the hack the the mission might end/ explode and kill people within the radius... and making a memory script, so anyone that loggs out after the hack is done, it remembers and on next login it subtract the percentage, along with a dishonour fee for leaving after the hack was initiated. the percentage taken from users will be as low as 0.001 or something... meaning if your poor, you'll loose something as petty as 100 bucks, for the rich folk, maybe 10k... Still, ill be playing around with it some more, and when it comes to its release, ill post a topic with all the facts about the missions. PS. maybe i should make sunken supplies include the viper helm or other awesome gear? ;P or just make sunken treasures like money shipment, low/ medium/ high treasure...
  5. 1 point
    When you're chasing someone with the bank money in altis life...
  6. 1 point
  7. 1 point
    Not this Connor guy...
  8. 1 point
    I am your boss now
  9. 1 point
    Server event should be what a couple of the boys did late at night when there wasn't many on we had 4 pawnees last survivor wins looked insane at night to without thermal gogs on
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