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Showing content with the highest reputation on 11/30/16 in Posts

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    Hey all, As some of you may of know, I come from the OzzyGaming Police Force (Life server I come from), it was against protocol (rules) to display a lethal weapon(primary weapon) out in public without a proper reason i.e hostile situation, bank, etc. I'm a strong believer in enhancing the roleplay for everybody involved, that being said i believe it is beneficial for police to have their lethals not visible to civilians i.e in backpacks, cars. Now you may be asking, what about when the rebels come knocking? It wasn't really an issue having our lethals on hand always, as police shouldn't really be diving head first into the rebels. Instead you should always call for backup and retreat to find suitable cover for the threat displayed, this is when you should reveal your big bad rifle and take up a position to return fire. Pro tip: Your life, in roleplay is more valuable than catching the criminals. I would really like to see both sides of the spectrum on this idea (rebels, civilians, police). If you have any questions, please feel free to ask Warm regards, insanD
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    To be perfectly honest, public slots are perfectly fine at 4 slots. I don't see a reason why we should have more. But +1 to the queue system.
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    Tbh they just need to input a queue system like on TS for I&A pilot slots. Make a waiting room where people have to number themselves and make sure they are notified when the slot becomes available. This makes it a lot more fairer for those who wait a long time for slots and would mean you could actually do something else while waiting making it a much better experience
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    Look mate I loved it when bank went off in Sydney, when I used to play cop how about next time bank goes off you send in a ground unit on foot and have overwatch. Don't be silly and roll up to the gate thinking it's going to be all honky dory. expect players to be outside the bank, think where you would hide ect.
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    LIVE IT, LOVE IT, PLAY IT, STRAYAGAMING YOUR HOME OF ENTERTAINMENT Video Made By DJ_JoozBrorg ----------------------------------------­----------------------------------------­--------------------------- Facebook: https://www.facebook.com/strayagaming... ----------------------------------------­----------------------------------------­--------------------------- Twitter: https://twitter.com/Straya_Gaming ----------------------------------------­----------------------------------------­--------------------------- Register here: https://strayagaming.com.au/forums/ ----------------------------------------­----------------------------------------­--------------------------- Come have a chat to us here at Strayagaming.com.au | Official TeamSpeak | ts.strayagaming.com ----------------------------------------­----------------------------------------­---------------------------
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    StrayaGaming Altis Life v0.1.364 Hi All, We are now using a proper versioning system, as this is the initial release I have included all notes I can see. This might include older ones. Added: Additional features in to the admin menu, including advanced teleportation and invisibility New police uniform skins Restrictions on shooting in a safezone for civilians Extensive logging for almost all actions Empty Bucket to Civilian Market A script to allow sitting in any chair Snag shop PMM 9MM to rare loot Improved battleye filters Police uniforms to the police store Cleanup script to handle dead bodies Player name blacklisting Clothing to the gang hideout store Check to prevent saving gear on death if force quitting before respawn Police Checkpoints Brisbane Hospital Zones to gang hideouts Processing wall at jail Robbery markers and alerts Donator shops Removed: Infistar Convoy mission Items that are no longer used Modified: Center of mass on the SUV to stop it flipping Moved the logging zone Moved the cocaine field Needed coplevel for the wanted list Player menu to prevent players from accessing it prior to receiving player information in the loading screen Toolkit to allow unlimited repairs Basic configuration to optimize network traffic and reduce lag/desync Medic level required for certain vehicles Salt processing Lots of skin fixes and optimizations Admin permissions on the admin menu Robbery markers not being deleted if the robber disconnects prior to the delete time Brisbane Cop air shop and garage were spawning ad Melbourne cop air spawn Pullout player button not available for civ or med Bank of Neri (re-design) Shady doctor Sydney air garage
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    When Smokey goes afk... hue hue hue <20:05:35> "★Smokey★" pokes you: can u drag me up
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    Currently storing guns in vehicles will not be reintroduced, it just creates an easy way to store gear without worrying about it being stolen. Houses are where it's at. I would suggest thinking of some features to include for the current housing system instead. edit: We are considering adding a police locker, this will allow the police to store equipment for later use. Much smaller than house storage though.
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