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Showing content with the highest reputation on 11/15/20 in all areas

  1. 1 point
    I have a few suggestions to improve the game after coming back after a while and experiencing some wonkiness. 1. Base Defence Improvements In its current implementation, the base AA defence is so ineffective at taking out jets who brazenly fly over base it might as well shoot fireworks. Ages ago, the base defence used to consist of Cheetah's who could easily kill jets with their radar guided guns and titan AA missiles. I suggest restoring it back to its previous state. 2. Jet Selection This system is very buggy and poor, it makes me want to never touch jets ever again. Firstly just addressing the transport leaderboards, you don't have to incentivise people to fly transport, consistently when I hop on transport pilot slots are filled so why have the arbitrary limiter on jet quality tied to transport points. Second, the system is extremely bugged, even when requesting specific roles, consistently you get Wipeouts when requesting AA jets, and Buzzards, so many Buzzards. Lastly, why even have the buzzard present? It is simply a jet that does not excel at anything, it can't perform as a AA jet because the loadout doesn't favour air to air combat and most air supremacy jets can easily out pace it, and its role as a CAS jet leaves a lot to be desired with limited bomb load or manoeuvrability, even as a "multi-role" it fails in comparison to the black wasp. I suggest one of two things to occur, either you keep the current system (probably easier to do) but you remove the buzzard from the loadout or you remove the current system entirely and let players select which jet to pick. Ironside players don't have to earn medic points so that they get a semi-decent tank, they just choose the tank. Many beautiful staff members like Ratso are offering to spawn jets that are not shit, but maybe instead of adding another bit of work to your staff, instead fix the system so that they have one less thing to worry about. 3. Infinite Ammo I understand the balance argument that is at place here, having Tigris' run out of ammo would make the game trivial, but certain things in this game should not be given infinite ammo. My list is as follows: - Hostile Jets: Having jets with infinite ammo means they can infinitely spam you with AA missiles while using infinite flares to defeat most missiles. Jets are temporary, they come back frequently, don't make them hell to defeat. They are so past the point of annoyance that not even base defence can defeat a Gryphon. - Hostile AT Infantry: I have experience first hand this issue, enemy infantry squads seems to have infinite rockets which really gets me. I'm outside the AO riding in my bobcat where a single Recon squad fires, not 1, not 4, not 6 but 8 rockets at my vehicle. It's just getting stupid. Hopefully this advice can change this server for the better.
  2. 1 point
    Player of the Week 8/11/2020 Your Player Of The Week chosen by the I&A staff team is Old Chopper - Congratulations! OLDCHOPPER –Been front and foremost the past several weeks as an honourable mention and persistence has certainly paid off. Early morning player and extending way into the night and even early morning. Has the experience and understands not only how to spell tactics, but works by them. Plays as a medic, rifleman and of late even getting behind the sticks of a heli and transporting troops into the AO. Known to carry an arsenal of rockets, explosives and the like multi skilling at its best. Good tactical approach to the objectives in a specific order rather than blindly rushing in and hoping for the best. On behalf of myself and all the Straya Gaming staff, it is my absolute pleasure to award Old Chopper with Player of the Week! Honourable Mentions: @Matteus – a second week as an honourable mention. Another great effort and well-deserved recognition. During several defends this week, Matteus stayed at the ammo point and prepared all the specific ammo and weapons crates for those members stemming off the enemy in the defends. Every player benefited from this unselfish act by having ample ammo during the defends when needed the most and an abundance of FAK’s. Seriously a great effort this week Matteus and with your tactical skills, pre-planned logistics and approach, and planning forethought getting gear done and organised for the ground troops prior to a defend, was a huge help this week. @Hetwan - you back into the action. A great attitude, tactical and still very handy with a weapon. Good to see more medics getting involved in their roles and making the effort Kryto – Another relatively new player but has chosen his role well as a Medic. Another of those who is gutsy, and makes the effort to get you up on your feet when incapped by the enemy, takes lots of risks and generally manages to somehow pull it of even getting a few shots into him from the enemy whilst he revives you. Good all-round effort, handy with a gun and another good example of a player who enjoys the game and plays well. Well done Kryto
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