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Showing content with the highest reputation on 08/02/17 in all areas

  1. 2 points
    Knowing full well the risk of dragging this on further than it might be worth, I feel as though there is something to be said about the nature of I&A and how Zeus players interact with it and the players that worship them. I&A is a walled sandbox, a place where you can go out and do what you please so long as you adhere to the rules designed to keep the sand soft for everyone. It's a simple scenario that repeats over and over again, subjecting players to the same 'go to this place and complete this objective' narrative, day in and night out, that does some things very well, and others not so much. Those that have put the hours in will know that for a quick session after work or on a planned event with the lads, the variety provided by the side missions, rewards and defences drive a satisfaction that can, at times, prove to be really damn fun. However, as hours turn to days and days into weeks, the limited experience that I&A is able to provide begins to show. A lot of us, me included, are fine with this; with the same ol' I&A (and by extension Arma 3) experience, the same ol' AO and the same ol' Side Missions. We are fine with the mediocre pilots, the inhuman aim of the AI and the chance of getting team killed simply because someone didn't take one extra second out of their day to check the colour of our clothes. We deal with it, we click that damn 'wait for a medic' button and hope that things turn out better next time. Why? Because when they do, it all becomes worth it. Storming a mountain range with 40 other people, watching friendly tank rounds flying overhead and hearing the sound of that sweet, sweet BRRRRRRRRRRRRT in the distance is one of the straight coolest experiences I have had with any video game ever. I've never really been one for drugs, but Goddamn if it isn't addictive. I love posts like this, I really do. It's good to see people expressing what they dislike about what they want for, and I can, in fact, agree with some of the concerns raised. The use of Zeus has picked up quite a bit, from not really being used that much at all to being a daily sight to see. Sometimes, yes, a few too many enemies might get spawned in, leaving a feeling of hopelessness in their wake. However, to err is human, mistakes will, inevitably, be made. When Zeus is used correctly and missions go smoothly, the impact that it can have on the afternoons' session can be exemplary, both to those that have seen more AOs than they probably should have and to those that are seeing I&A for the first time. In my opinion, the risk of unintentional gameplay woes will always sit in the shadow of what can be done with some unusually creative variety on behalf of Zeus players. The more variety, the better. Additionally, AL is trash ;)
  2. 2 points
    Hi all, We are happy to announce that we are rolling out a new support system for unban appeals, compensation requests and player reports. (Helpdesk will still be open for all the existing things it is now.) Your support requests will be confidential to the server staff that your request relates to, an example of this is that if I put in a unban appeal for Altis Life, only the server staff of Altis Life can see said appeal. The following contents of this post will detail how to fill out a support request step by step. You should all see a button at the top of the forums labelled ‘Support’ this is how you access the support request interface. 1: This panel is where you see your existing support request/s. 2: This is how you submit a new support request. When you have clicked on ‘new request’ it will take you to this page, under the ‘Department’ section it will have all the current support requests you can make. Once you click on a ‘department’ it will prompt you with a template for you to fill out. If you have any further questions about this new system, please come on our teamspeak and join helpdesk, staff will help you out from there. Cheers, insanD Forum Manager.
  3. 1 point
    I like the idea of a civ kill increasing the difficulty of the mission.
  4. 1 point
    if a certain amount of civs are killed enemy AI dressed as rebels spawn to show insurgency?
  5. 1 point
    Invade & Annex Server Rules These rules are enforced in addition to our Community Guidelines. These rules may be changed at any time without warning. If you have any issues, queries or comments, feel free to get in touch with a staff member These rules are subject to the discretion of our staff. General 1. Hacking and mission exploitation will not be tolerated. 2. Advertising of other communities will not be tolerated. 3. Intentional teamkilling/team-damaging will not be tolerated. 4. Excessive, unintentional teamkilling may result in a kick/temp ban. 5. Unnecessary destruction of BLUFOR vehicles will not be tolerated. 6. Hate speech, racism, discrimination, abuse, and bullying is strictly prohibited within our community. (This includes telling a pilot they suck) 7. Firing a weapon on base--unless at an enemy--may result in a kick/temp ban. 8. Artillery/mortar/CAS use must follow the Rules of Engagement (ROE) at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 9. Griefing and obstructive play will not be tolerated. This includes stealing another player's vehicle or equipment. 10. This is a co-op server. Exclusive play, such as teamkilling another group at Side missions or calling it for your own group, will not be tolerated. 11. Players wishing to use rewards gained from successfully completing Side Missions must ask the player/group who completed the mission if it is okay to do so. The reward is forfeited if 15 minutes have passed since the reward was issued. 12. Where applicable, you should try your best to perform the duties of your chosen class - medics are expected to revive and treat incapacitated/injured players, engineers are expected to repair vehicles, etc. Failure to do so can result in removal from the role. 13. A staff member's decision is final. If you disagree with a decision or believe it was made in error, please do not abuse our staff members, instead submit a ticket on our Discord. 14. If you encounter any issues or see someone breaking the rules, do not take matters into your own hands. Please submit a support ticket on our Discord and include any evidence you have (screenshots, video, etc.) - one of our staff will resolve your issue as soon as possible. Communications Voice and text chat 1. Spamming comms will not be tolerated. 2. Arguing on comms will not be tolerated. 3. Shouting/screaming/ear-rape/soundboarding on comms will not be tolerated. 4. Excessive conversation irrelevant to the game or by non-pilots in the Discord Aviation channel will result in your removal from the channel. Pilots have priority over other players in this channel. 5. Music is allowed in vehicle/direct chat but must be turned off if requested. Aviation Pilots have their own specialised roles, therefore they come with additional responsibilities. If you have any issues with a pilot, please report the player to a staff member. Pilots must ensure that they are not flying over or near Side Missions that can trigger a timer or cause the enemy to change to an alert state. Heli pads 1-4, the Medevac pad, and the grassed area are to be used as a staging area for passenger transport helis & VTOLs ONLY. Grassed area may also be used as an emergency landing area if required. It is in the best interest of pilots to call their movements when flying around base (e.g Crossing runways, Landing Pad 2/Dusting Pad 2). This should prevent confusion and accidental crashes at base. Please note that pilots are not obliged to follow instructions from a person playing as ATC (Air Traffic Controller), it is up to each pilot if they wish to comply or not. If we determine your piloting skills to be incredibly subpar or disruptive to other players (including in Discord), you may be blacklisted from the role. 1. All pilots and the UAV operator MUST be on our Discord server--in the correct Aviation channel--and communicative. Your microphone can be muted but your speakers must be unmuted at all times. Exception if Discord is down or full. 2. You MUST be a pilot to fly an aircraft. If you are a non-pilot and there are less than 20 players on the server, then you may fly a helicopter in co-pilot. If there are over 20 players: Non-pilots may fly a Hummingbird to and from Side mission only. Pilots are not permitted to fly the Hummingbird located northeast of base (at 'Side' base). Non-pilots are not permitted to fly the Hummingbird(s) at main spawn. 3. Please respect the Discord pilot queue by checking Aviation channel chat. This is done by typing "P1, P2" for Transport Pilots and, "F1, F2" for Fighter Pilots. If you jump the queue, you will be removed from the slot. If someone has jumped the queue in front of you, inform a staff member. Delete your post once you have received a slot. If a pilot's game crashes, it is up to the next pilot in the queue whether they take the slot or wait for the previous pilot to return. 4. At server restart, the pilot slots are first in, first served. Your position in the queue is irrelevant. If you are waiting in the queue near restart time, try your best to get a slot at restart or continue waiting. In the event of a server crash or unscheduled restart, pilots retain their slots where possible. 5. CAS pilots and UAV operators must follow the ROE at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 6. Only 1 pilot is allowed per aircraft. Exception is if a pilot has requested evac. 7. Transport pilots must land their aircraft on one of the marked pads on the apron at main spawn. If all pads are occupied, find a suitable place to land nearby, such as the grassed area behind the pads. Pilots must give priority to all aircraft needing the Medevac pad. It shall remain clear unless all other marked pads are occupied, or if needed for a priority tasking. The Vehicle Transport Blackfish is to be used to transport vehicles and supply crates ONLY. Transportation of troops in the Vehicle Blackfish is not permitted unless they are in a loaded vehicle. The Vehicle Transport Blackfish is not permitted to land on or near Helipads and must use the Airlift Pad located on the taxiway near runway 22R/04L. All Vehicle and Cargo transport must be loaded from the Airlift pad. 8. Pilots must not play as infantry while in a pilot slot. This includes completing, or attempting to complete, infantry objectives (e.g. Radio Tower, CSAT Commander). Pilots can wait a maximum of 5 minutes for repairs/evac. 9. You must be able to fly AND LAND any aircraft with reasonable competence. If you do not have experience in any aircraft, you may be asked to leave the role. 10. This is a public server. Aircraft are not private/reserved transport. A pilot’s primary role is to provide timely, efficient, and indiscriminate transport of players, vehicles, and cargo to and from objectives for all players. 11. If you are an inexperienced pilot, please consider the time and enjoyment of others. The editor is there for a reason. If you see any player in violation of the above rules, contact a staff member on Discord by submitting a support ticket, or typing !admin ingame.
  6. 0 points
    Lads, We understand this may look a little different right now... We updated the IPS forums and in doing so it have changed our CSS config... If you think this is weird the AdminCP is all sorts of crazy... Over the next week we will work on some changes to fix it all up... So please stand by for the fixes
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