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Showing content with the highest reputation on 05/19/19 in all areas

  1. 7 points
    Hey there, Small patch to fix some bugs post patch and also to trial some experimental changes to the reward structure for Fed and AGL.
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    //PENDING [ @Home ] Please contact Myself or @Michael Phelps as soon as possible regarding a short interview. Academy Director - Michael Steiner
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    Hey everyone, Here it is finally, the long delayed update (sorry about that). I would like to give sincere thanks to @Chadd for all his help with the map development and all of our testing. And to everyone who contributed to public testing. Thank-you everyone for your patience and i want to personally apologize for the delay, i hope this update makes up for it! There is also a lot of changes in the update so If i forget any below I appologize To go with this update there is also several rule alterations which you can find at: Our Brand new, Research and Development Island Facility Robbery: In order to rob the Altis R&D facility there are a few stages. First you must hack the laptop in the outer green military building (bottom of picture). From there you must take the main R&D facility (top of picture) and hack through a second laptop in the upper floor of the compound. Once you have done this you can finally access the crate of loot hidden inside the shipping container in front of the main building; this contains a large array of valuable virtual item loot that is difficult or impossible to obtain in such quantities elsewhere. Once all of the primary inventory is looted you will also discover a random selection of tokens in the R&D crate. Our Brand new, Pharmaceutical Robbery: Robbing "Altis Big Pharma" provides the scheming criminal with a variety of otherwise hard to obtain specialized consumables which will greatly assist them in coming out ahead in bigger robberies. New Westpac location and layout Modified AGL View full devblog
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    Altis Life Rules Changes This changes are effect as of 5pm 18/05/2019. All new rules will appear in yellow on the Altis Life rules page. Please note some rules have changed numbers to accommodate new and changed rules. New Rules General: 1.1 Use common sense when playing and reading the rules. Fail RP: 2.7 Civilians may not enter city limits with / or use any of the following; concealing clothing (balaclavas, face masks), high calibre weapons (anything larger than an SMG), armoured apparel (clothing with armour rating, vests that cannot be purchased from a civ store) or rebel vehicles (any vehicle not able to be purchased from civilian stores). 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the police. NLR: 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. Declarations: 5.13.2 Police may use tasers or knockdowns without a declaration against players who trespassing within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.14 Players that attempt to break players out of prison by any means may be met with undeclared lethal force from the police. 5.15 Any damage or deaths that occur from crossfire will not be considered a form of declaration. Safe Zone: 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. Changed & Updated Rules Declarations: 5.2 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. RDM: 6.2 The killing of EMS will be seen as RDM, this excludes EMS in KOS zones. Robberies: Major Robberies are: Pharmaceutical Factory, Westpac Bank, AGL Office, Research & Development Facility and Federal Reserve 9.1 Eight police officers must be online to rob the Pharmaceutical Factory. 9.1.1 Ten police officers must be online to rob the AGL Office. 9.1.2 Ten police officers must be online to rob the Westpac Bank. 9.1.3 Twelve police officers must be online to rob the Research Facility. 9.1.4 Twelve police officers must be online to rob Federal Reserve. 9.5 All Major Robberies have cooldowns before they can be robbed. 9.5.1 The cooldown between different robberies is two hours, the cooldown starts at the start of the robbery. 9.5.2 The Pharmaceutical Factory is not considered to be part of the cooldown between different robberies. 9.5.3 Pharmaceutical Factory has a cooldown time of one hour. 9.5.4 AGL Solar Office has a cooldown time of two hours. 9.5.5 Westpac has a cooldown time of two hours. 9.5.6 Research & Development Facility has a cooldown time of three hours. 9.5.7 Federal Reserve has a cooldown time of three hours. Removed Rules Fail RP: 2.7 Civilians may only use pistols and SMGs when in city limits (Classed as “Civ Weapons”). 2.8 Any item which blocks a players name is not allowed in city limits. 2.9 Any item of armored apparel (items with an armored rating) which cannot be purchased from a civilian store (Market, Gun Shop or Diving Store) may not be worn in city limits. 2.10 Civilians in city limits with non civilian apparel or are carrying an illegal weapon may be met with undeclared lethal force from the police. (2.7, 2.8, 2.9 replaced with the new 2.7)(2.10 replaced with 2.7.1) Please note some rules have changed numbers to accommodate new and changed rules.
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