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Showing content with the highest reputation on 06/10/20 in all areas

  1. 2 points
    G'day Gamers, In the spirit of appeasing the community and maintaining a constant addition of content I would like to open a discussion regarding the future of StrayaGaming Wasteland. Over the previous few weeks I have developed and refined an event version of our Wasteland Mission to include content introduced by the RHSUSAF, RHSAFRF and RHSGREF Mods; however I have no intention of activating this mission file without a positive response from the community. To be clear these will not be a permanent introduction; more of a once-monthly event weekend or whenever requested by the community. Here is your chance to provide feedback regarding the implementation of the ability to host an event week (or weekend) that incorporates the RHS Mod Sets into the Wasteland we know and love today. Please let me know if you would like the mods added, and to what degree (Only weapons, Weapons + Vehicles, Replace vanilla content with RHS Only, etc.) Below are some screenshots of some of the additions; Alternatively, you may use this forum to suggest any other new content you would like to see. Mods can be found here: RHSUSAF RHSAFRF RHSGREF Regards, AidanC
  2. 2 points
    The base arty isn't really meant to be anything substantial. The mortar gunner (formerly FSG) role is mainly meant to be using the Mk6 and other portable static weapons. This used to be the case. I will see about moving it back there. The laser guided rounds aren't useless. Up until recently, the wrong rounds were in the arty, so lasing wouldn't have worked until this was fixed. As Kerry said, cluster rounds are not a good idea. I will consider adding HE and some smoke, but this will increase the potential for trolling.
  3. 1 point
    Remembering this old jem https://www.youtube.com/watch?v=ySZh1NX6YW0&list=WL&index=8&t=0s
  4. 1 point
    Simple suggestion to Integrate the CAS/Pilot queue into the new Role selection menu. They can enter the queue through the role menu and when a slot opens up, it gives them and option to switch to the new slot or giveaway their position in the queue.
  5. 1 point
  6. 1 point
  7. 1 point
    Cluster rounds would be too OP and leave EOD that would kill BLUFOR. Have laser guided rounds even worked in the past? Artillery like the Schorcher has a 60KM range, so it would not need to be close to the Area Of Operations to be used. Maybe add a couple of HE rounds, but cluster rounds would be too overpowered. Smoke would be useful though. Picture: Isreali Sholef artillery prototype.
  8. 1 point
    Might have to visit wasteland again
  9. 1 point
    if you added some stuff to the last one would be a cool cap point with the pole in the middle -- perhaps could give you tokens or something each 2 hours or smth. second one seems a bit dull 1st one looks ok but change some of the barriers to other objects and spice things up.
  10. 1 point
    Alterations made after the original idea seemed too tall, expanded the main platform and changed the H-barriers to actual buildings, added more entrances.
  11. 0 points
    love knowing to this day I was the cause of his rage
  12. 0 points
    Requirements Be mature Dont be a toxic mf Template Ingame Name - Hours on Arma3 - Age - Short description on your play style - Current Roster https://docs.google.com/spreadsheets/d/e/2PACX-1vRgh5Z4kHS9kgXz2eUoh7wq6fAHgOYSpLyB2ryYe8v3COr3k26HhYVAqLqTO-intH-sLQTvGTGHoLtc/pubhtml
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