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Showing content with the highest reputation on 04/24/21 in all areas

  1. 1 point
    Goat = new transport vehicle.
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    @Knoah just floating in the sky like he's being abducted by some alien.
  4. 1 point
    The enchanted movement mod is probably one of the most used mods in arma it allows for extremely effective use of terrain and obstacles. it lets you climb objects which would otherwise be impossible to scale this is awesome because it allows infantry greater tactical movement and better cover which will inevitably make people enjoy the server more! The big plus with adding this mod is that it won’t reduce the server pop at all because it is a client side mod. It is also extremely easy to add to the server as all that would need to be changed is allowing people to join with the mod another mod that is worth consideration is DUI (squad radar). But I’ll stick to one mod at a time and won’t push my luck
  5. 1 point
    Yes I share the same opinion as SNAFU, when people see other players climbing on top of buildings I would assume that they would want to know how to do the same and as SNAFU said it is a tiny download it is also uncomplicated to find as if it’s implemented like the JSRS and blastcore mods people will be given a prompt if they join the server via the launcher if they also want to load this mod yes I agree a mod simply for squad radar is unnecessary but the server already has a squad radar and I just simply find it lacking in customisation and I thought it would be easier for me to convince the great straya gods to add a single line of code to allow the loading of a mod rather than completely redesigning their already functional script
  6. 1 point
    That's true enough Kerry. But with Downloads from the browser etc available & it being a tiny file, I doubt anyone would have an issue getting it. I think some might not even notice getting it. Alternatively, when they see the strange floaty men they'd ask "What's causing that?" & find out how to get it. I am a bit biased I guess as I have wanted this on the server for ages.
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    Invade & Annex Jet/CAS/Artillery ROE Thanks to @decibel_spl for the original post - https://strayagaming.com.au/forums/topic/8322-roe-of-cas-and-artillery-updated/ These rules may be changed at any time without warning. If you have any issues, queries or comments, feel free to create a support ticket in Discord Failure to comply with the following rules may result in administrative action without warning. This can range from destruction of your jet/artillery to blacklisting from CAS or Pilot. Classification CAS: Close Air Support - CAS consists of any armed UAV, fixed-wing or rotor-propelled aircraft - this does not include miniguns on Ghost Hawks and other transport helicopters. Fire Support: Fire support consists of all fixed position or mobile artillery/mortars. Smoke shells included. Rules of Engagement 1. CAS and Fire Support CANNOT engage ground targets (boats included) without tasking by ground forces (infantry near the target). The UAV operator can designate targets and request support, but can only do so if other infantry are in/near the target area and actively working on completing the objective. The UAV operator cannot independently request fire support on Side Mission targets, unless requested to do so by infantry on the ground attempting the Side Mission. A valid tasking/call-in is as follows: A friendly infantryman typing a request into Side Channel, stating a specific position and/or target. A JTAC Marker using the "Confirm target" feature (Becomes an objective on the map) Support requests (i.e. call-in) made by Pilots (Transport or Fighter/CAS and/or JTAC whilst operating within a CAS asset) are not valid. The player requesting support AND the Pilot or Fire Support gunner must ensure, to the best of their ability, that no friendlies are in the target area. 2. The ONLY targets which can be engaged at free will are as follows: Enemy attack aircraft - Attack helicopters and enemy jets. Enemy ground vehicles which are outside of the AO/Side Mission area that pose a risk to other friendly aircraft, i.e. 2km+ outside of the objective area. During a HQ Defence, enemies outside a 100m radius of HQ, but not those associated with a Side Mission or other objective. 3. Targets that CANNOT be engaged under any circumstances are: The HQ. The Radio Tower. General 1. Do not fly near Side objectives (Missions) unless necessary to complete a specific mission and have approval from ground forces completing the objective. This puts the enemy on alert and, for some Side Missions, triggers a timer. 2. Do not ram or attempt to ram into targets, objectives or aircraft. 3. Do not interfere with Zeus missions/objectives/targets under any circumstance unless specifically requested. If you see any player in violation of the above rules, contact a staff member on Discord by submitting a support ticket, or typing !admin ingame. UPDATED 19/1/20 - Changed 1.2.2; added specific on what support meant and who it applies to - Changed General 1 to include requires ground forces approval - Added specific provisions for JTAC call-ins
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