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  1. 4 points
    The following is a handy glossary of Military terms used in radio communications, spoken or otherwise, in order to better clarify and acutely direct specific messages and the uses of those messages. The reasoning for this is that in the heat of battle, or other incidental circumstances, normal social cues such as articulation, tone, body language, and other signs that are used in normal social communication may be lost among yelling, screaming, or muffled speaking. The use of the following terms ignores the need for such cues, allowing messages to be accurately sent and received without them. Radio Communication Terms and Terminology · ACKNOWLEDGE: A directive requiring the recipient to confirm they received a message. · BREAK: Used to break a message for a pause before relaying the next part of the message. · CORRECT: Confirms the message broadcasted is correct. · CORRECTION: Corrects a misheard message. · DISREGARD TRANSMISSION, OUT: This means “Forget this message, it was sent in error.” · DO NOT ANSWER: Used to indicate that the called station shouldn’t reply. The sender also should end with the proword “OUT.” · FIGURES: Used to signal that numbers will follow. · I READ BACK: Used to repeat the instructions back to a sender to confirm the recipients understood them correctly. · INTERROGATIVE: To signify that a question is about to be sent, regardless of its tone or wording. · I SAY AGAIN: Used to repeat a sent message because it was either misunderstood or extremely important. · I VERIFY: Used to verify a request and repeated to verify a sent message. · MORE TO FOLLOW: Used to convey that more will follow from the message initiator. · OUT: Used to end a transmission. · OVER: Used to end a message while asking for a reply. · PRIORITY: Used for important messages that take precedence over regular conversation. · READ BACK: Used to ask a message recipient to repeat back the message exactly as received. · RELAY (TO): Transmit this message to [CALL SIGN(S)]. · ROGER: Used to confirm receipt of a message. · SAY AGAIN: Used to ask a sender to repeat their last transmission. Do not say "REPEAT". · REPEAT: Used to instruct infantry or artillery to continue firing, or to repeat the same pattern of fire as previously made. · SILENCE THIS NET: Used to signal an immediate stop of all communication until the silence is lifted. · SILENCE LIFTED: Used to lift a temporary silence of communication. · SPEAK SLOWER: Used to request that the person speaking speak more slowly. · THIS IS: Used to transmit a message from one call sign to another. But some messages omit this proword. Example: “Delta 1, Delta 2, over” vs. “Delta 1 THIS IS Delta 2, over.” · TIME: Used to convey the time frame for complying with the message. · UNKNOWN STATION: Station identity is unknown that is attempting to be communicated with. · WILCO: Used to indicate receipt of — and compliance with — the instructions of another radio operator. Note that this list is very watered down as opposed to a legitimate Military communications glossary for the purposes of simplifying it for what is, at the end of the day, a game we come to in order to escape real life complexity and stress. Common Abbreviations · AA: Air-to-Air. · AAM: Air-to-Air Missile. · AG / SA: Air-to-Ground / Surface-to-Air. · AGM / SAM: Air-to-Ground Missile / Surface-to-Air Missile. · AP: Armour-Piercing, non-explosive. • APSFDS: Armour-Piercing Fin-Stabilised Discarding Sabot, AP rounds. • GPR: General-Purpose Round, AP. · CAP: Challenge and Pass, a predetermined verbal call to approaching troops with a ‘password’ response to prevent infiltration. · DZ: Drop Zone, specifically for paratrooper units. Not to be confused with LZ. · HE: High Explosive, anti-personnel, unarmoured structures, and light vehicles. · HEAT: High-Explosive Anti-Tank, armour piercing round with explosive component for destroying slat cages and penetrating armour. • MP: Multi-Purpose HEAT rounds. · HOTAS: Hands-on-Throttle-and-Stick, rotary and fixed-wing flight design. · HVT: High Value Target. · IR: Infra-Red, such as weapon mounted laser or laser guidance systems. · LZ: Landing Zone, aircraft landing position for the deployment of troops. See also DZ. · MRAP: Mine-Resistant Armoured Personnel vehicle, such as a Hunter or Strider. · PGM: Precision-Guided Munitions. · POW: Prisoner of War. · ROE: Rules of Engagement, the laws by which all wartime interactions with other entities are made. · RPG: Rocket Propelled Grenade, such as in an RPG-7. · SOCOM: Special Operations Command. · TOW: Tube-launched, Optically-tracked, Wire-guided missiles, such as in the Verona or Titan MPRL variants. · UGV: Unmanned Ground Vehicle. · VTOL: Vertical Take Off & Landing, fixed wing aircraft capable of taking off and landing much like a helicopter, without the use of a runway. · VTAS: Voice, Throttle and Stick, rotary and fixed-wing flight design. Combat Abbreviations and Terminology · AFV: Armoured Fighting Vehicle, such as a Kamysh or Bobcat. · APC: Armoured Personnel Carrier, such as a Marshall or Gorgon. · CAS: Close-Air-Support, fixed wing or rotary aircraft with combat capabilities, such as a Black Wasp, Neophron, or Kajman. · MBT: Main Battle Tank, such as an Abrams, Kuma, or Angara. · UAV: Unmanned Aerial Vehicle. · UGV: Unmanned Ground Vehicle. … Sized Force / Element: Fire Team…: A team of approximately 4-5, usually comprised of two Riflemen, a Grenadier, an Automatic Rifleman, and a Medic. One of the Riflemen will likely be Team Leader. Squad…: Approximately 7-14 - or 2-3 Fire Teams – commanded by a Sergeant or Staff Sergeant. Platoon / Section…: Approximately 16-44 soldiers led by a Lieutenant, second-commanded by an NCO. Can consist of 2-4 Squads, or replace Squads entirely and consist of 4-10 Fireteams. Company…: 3-5 Platoons / Sections, approximately 60-200 soldiers. Commanded by a Captain. Replacement terms are: · Battery: Artillery company. · Troop: Armoured or Air Cavalry. Battalion…: 4-6 Companies, between 300 to 1000 personnel. BLUFOR does not possess any Battalion sized elements in Altis & Stratis. CSAT / OPFOR forces around an AO will be at this level. CASEVAC / MEDEVAC: Casualty / Medical Evacuation, typically calling for a transport helicopter unless otherwise specified. The use of any of the above terms is for the purpose of enhancing a realistic experience for those players who desire it, however it is not mandatory and familiarisation with the content of this table cannot be expected from all players. More than likely it will be limited to individual, locally organised squads of dedicated players. I hope you enjoyed this guide and find it informative & helpful!
  2. 2 points
  3. 1 point
    Look lads, I don't know if straya is dying right now or if people are just off studying but the number of people on straya compared to Darkside has changed a lot to the point where the server looks dead. I really don't like seeing straya like this. I know that straya has its ups and downs, but it doesn’t change the fact that something has to change. The boys and I have been playing darkside a lot now and been seeing SOA, LYNX, FU, ACU and some other gangs playing on Darkside as well. the reason the boys and i have been playing darkside is because its more fun than straya, the rules are better and are fair to the entire playerbase. It's really fun playing on darkside but it just doesn't feel right without the straya community. I think straya can really be improved in multiple ways and feel free to reply to this post and suggest other ways that it can be improved. - Gang affiliation: basically allows for cops to metagame civs tags which is pretty unfire to the civs and discourages actual gang creation and gang gameplay, the boys and I have taken our tags off a couple times just so we cant be metagamed. But i can understand how this can work in certain situations. - Money carrying over to civ: we think this could abolished and the money that you have on civ and cop should be independent of each other. We think that this would create more roleplay situations because cops like @fegget (:heart:) aren't going to be money hungry and instead going to focus on more roleplay situations. We have also asked some members of the community what they think about straya and what could be improved and what are their views about the server as a whole. Here is some of that; Nick: Support Team Member - "The shit they need to get rid of is the mets game rule where you can use others tags, that’s what ruin it, let 5.56 in city for civs. I view it is a cop server" IAmJack: Altis Life Server Moderator - "I would suggest start with small things, small changes, do able thing first, I might not played this for long, but i have raised a lot of suggest, mainly for medic and all goes into toilet, for myself, as a medic, I think arrest after someone got killed and revived is bullshit, same thing happen on cop got capture after revived. People who die and got revived should be released at safe zone and let them start again, otherwise people will just camp corpse or respawn, not good for cop, not good for rebel and worse for medic, a lose lose lose situation" Shepherd: SIS Member - "Not sure, I haven't played recently enough to know what the server needs currently. From what I've heard and seen its poorly managed and does not provide a good experience for people playing as civs which is a vast majority of the playerbase" Snowy: Leader Of SIS - "Oh there are a million things. Most of them are rule based and contracting. It's hard to same what would work but I think it's a lot more than just hey here some new shit. Staff need a change over. Like bank is in a shit spot. Cops are op. No one is doing rebel shit. Copper it's half way across the map. Like it should be easy to do. Copper and iron proc need to be closer. Making money for new players suck. Cops are rules suck for civs. There isn't much to do for the no rebel civ. Contacting needs to be bigger and better. The main cop contactor have there own base etc. Probs **** this one cos I will never get it. I can't comment on bank as I have never done it. Staff need to change there need to be a mix of contractors, rebels, cops and normal peps. That just a few. Making the server nicer for new players. All I see every day is new players getting ****ed on. Need more events. Make jail an actual thing. So people don't escape after there been ****ed on. Make it like a bank" Mitch: Community Manager - "Talk to Bouda or Jdawgz" Ethan: Leader Of LYNX - “Similar to Snowys argument, seeing new players jump on for a couple of days and log off because they’re are getting railed by big boys is sad for the community, as it limits player pop and money going around the economy. Sure determination can split the difference between a basic clan and successful clan, but seeing new people who have no clue how to start with no direction can be hard and unmotivating." Rolex: Former Altis Life Moderator -”Get rid of the gang affiliation stuff, focus on making the rules equally beneficial to both parties.” Sun: Leader Of Clout 9 - “Civs need a civ admin.” Hugot: Support Team Member - “Well I would view the server as a little bit boring and that it needs a change because for the past two years it has been the exact same. What I think needs to happen is that the devs change up the map so it is completely different. And be maybe fixing some of the problems with how there are more cops than civs” Mathew: SF Member - “The server is a shit show when it comes to cop vs civ roleplay and pvp, the cops have lvl 4 or explosive proof vests while civs have max lvl 3 vests. Most the cops think they are rebels and just roll around in helis and hunters decking on rebels when it's not necessary, for example when doing a drug run or you just finished a war with a gang they somehow know and rock up and arrest the winning gang or the "leftovers". Also another problem is when our gang (sf) kill just a few cops in sydney. every other cop goes on armoured patrol just for a few civs having a 9mm guns, it's a altis life roleplay server not North Korea life. One more point is that cops and meta your name and arrest you for something your gang member did, this shouldn't even be a rule in the first place as it just gives cops a massive advantage over civs, especially civs in sydney as you could be unarmed and you gang member gets arrested for dumb shit then the next thing you know your arrested for standing there unarmed. Theses are some of the main issues I wanna address.” We really want Straya to grow. Please leave any other suggestions below
  4. 1 point
    Every time SF has 8-9 people in Sydney, 90% of the cop forces dies.