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    luke_

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    luke_ last won the day on May 12

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    About luke_

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    1. luke_

      Name: Luke Steam 64 ID (If Blacklisted): Date of Disciplinary Action: 11/05/2019 What Disciplinary Action was placed against you: my srt level was removed Who were you Disciplined by: john Reason for Disciplinary Action against you: 'Not valuing the hostage's life' 'Not communicating with gd' Why the appeal should be accepted: [50 Words] I know that I should have communicated with GD and the negotiator. The reason that I didn't was that I was focused on saving the hostage as fast a possible that I simply forgot to call over group what I was doing. Before I jumped the current information we had was that one rebel was on teller floor and the other one was a sniper. With the information I had at the time I decided that it was unlikely that any of them would see me going for the roof. I did value the hostage's life as in the video I could have shot the rebel hovering in his heli next to the bank but instead I went straight for the hostage, not the frags that the officers who disciplined me claimed. I feel that the result of the situation was largely ignored even through no harm came to the hostage or any of the cops and both rebels where killed. This was the best possible result of the situation. One of the reasons for disciplining me was 'what if it went wrong and the hostage and negotiator were killed' in my opinion the cabinet members focused on this situation and ignored what actually happened. It was a close call, but that was only because the second rebel was in a heli next to the bank and saw me and land. When I made the decision the call had come through that the second rebel was a sniper not hovering about bank, If the correct calls had come through I would have not gone for the play. Also I need my SRT level to do certain things for the team, such as, giving someone who wants sharpshooter a mar-10 to have a go with. Any other information: https://plays.tv/video/5cd57bccbe1c186e21/gdfgfd for reference
    2. luke_

      99% it's suicide to try tase/restrain a rebel. Our gear is a lot more expensive than GD gears set. If I want a mk1 kit with an ifrit it will cost me 500-600k. Also most of the time the bounties we get aren't that big, the people with big bounties are either in sydney or don't fight.
    3. luke_

      Dumb idea. Making money on cop has already been nerfed hard to the point where you can't sustain yourself by only playing cop.
    4. luke_

      We really aren't. Pd is a blue safe zone we are allowed to go there if we are in Dec.
    5. SRT Kev 7656119813928274 Luke 76561198255644123 Dizzy 76561198256912421 Truthy 76561198154476523 Chris Shaw 76561198085497377 John 76561198067097320
    6. luke_

      Most likely a unpopular idea but one I could see working. Striders would be okay as a cheaper alternative to ifrits considering that ifrits without the doors opening and better than striders.
    7. luke_

      Shame it has to come to a end. Miss the joint feds all those months ago.
    8. luke_

      It's mitch what do you expect. Protocols don't apply to him so he does whatever he wants and pulls out whatever he wants. He did it when he was deputy and he will prob keep doing it in the future.
    9. luke_

      im not saying they should be removed. Im saying they need to be in a place where they are used for big banks, feds and what not. Instead of where they are right now where if I was at a cap point fighting rebels I need to hit them 3 often 4 times with mk1 to kill them, while a rebel needs to hit me twice most of the time with mk1. This is pretty obviously a big advantage. Im saying that csats should be at a price point that makes them used at banks and feds like level 5s do so rebels can deal with the high cop numbers but not used in fights at cap points and such where most of the time rebels have the numbers and are fight cops with equal weapons. As for RPGs and IEDs give me some recent examples. If you don't want to be ghost hawked don't drive ifrits into sydney pretty simple.
    10. luke_

      yeah I saw a few of you do and it's nice not to be fighting tanks but it's a minority that use tac vests, a great number of your gang and other rebels still do. @Nuu Rushean
    11. luke_

      You guys tend to hit banks with 8-10 people vs 10-20 cops. Everyone of your players will have csat level 4 while most cops won't even get a level 4 vest while a even smaller group of people get to take level 5s and be on even footing with a rebel. The majority of cops will have level 2-3 vest and a mx to fight against rebels with effectively level 5 armour and at the minimum a mk1 and quite often bigger guns. This isn't also just about banks while the select few of us who can pull level 5 vests are limited to when we can use them (see protocol 3.11) you guys take your level 5 armour loadouts to every fight. Cops have limitations in place to keep things fair you guys don't and because you can't give rebels protocols you need to give them a financial limitation to keep things fair. Finally for a gang that complains to members of SRT whenever they use level 5 vests that they are op. It seems pretty hypocritical to say that csats are fair and level 5s are not.
    12. luke_

      Csat uniforms (hex fatigues and pilot coveralls) should be in gang bases for like 75-100k each which is the same price a level 5 vest, which is the only thing that comes close to a csat kit in terms of protection. This would be great as it would stop everyone being tanky in normal fights and just limit them to important situations. Most other successful AL servers have done stuff to limit the impact of csats by making them expensive or simply not letting you wear vests with them. A change like this would give rebels incentives to get gang bases as for bigger events they would be able to still be many steps ahead of cops armour wise but would leave normal fights with other rebels or cops a cleaner less tanky affair unless they want to pay for the considerable amount of extra protection that csats offer. Also put csat wetsuits in gang base.
    13. luke_

      Also I think it depends on where they are hit on their head.
    14. luke_

      We tested it a while back, if someone's on full hp they can take 1 headshot from a mk1 with any pilot helmet.
    15. luke_

      We need to land this missile in the ocean"
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