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Jot

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Posts posted by Jot


  1. 49 minutes ago, Prophecy said:

    Tents? Tents. TENTS. Also another no real idea with this one, just wanted to see what could be done with the tent assets.

    FzE7GRA.png

    YiJSHsD.jpg

    I would love this, a less open type and a more corridor cqc combat. Unlike towers and the big office buildings. This looks good.

    • Like 2

  2. On 5/9/2020 at 3:00 PM, Zorgain said:

    I understand why they added the rebels in Sydney one but the gang tags one was used against me to be arrested from something I did 10 minutes before hand even tho I looked nothing like I did when they seen me.

    If this happens, report them to command. Yes you have gang affiliation but if you did nothing you are to be promptly let go because you didn't have direct action against police. Now if you had a bounty that means the officer greeded for it. Get what evidence you can and report them.

    In reality IED's aren't ALWAYS used when towers can't be pushed. They are used depending on the situation, and if ever an IED is used in a situation that it wasn't supposed to be used in, then Command will deal with it. I mean just ask @Nuu Rushean and @geera

    • Weary 1

  3. On 10/24/2019 at 6:07 PM, Zarco said:

    weird flex, doesn't seem like a sorry attitude at all. FYS

    Wait what's that? ?

    I thought you said.

    On 10/23/2019 at 7:11 AM, Zarco said:

    let the kid back. it's a game for ****s sake

     



    -Rages and leaves the community when he gets told he's wrong.
    -Rages cause he hasn't read the rules recently.
    -Gets mad and becomes toxic with people.

     

    On 10/23/2019 at 7:11 AM, Zarco said:

    let the kid back. it's a game for ****s sake

     

     

    *Damn how did you find a family


  4. On 10/6/2019 at 10:20 PM, iamjack said:

    i do agree there is work need to be done on the medic request system
    there is just no way for the medic to tell the victim we are coming or not.
    it just pissing people off for both medic and the one awaiting to be revive. 
    and the revive time extension block respawn timer is one of the reason why people don't press request in the first place.
     

    Wasn't there a system of pressing 5 or something to tell them you were coming and extend their time. I'm pretty sure that lead to infuriating instances where the medic dies before he/she can get there or disconnects mid way ending up with the dead person waiting for 10 mins for no medic.


  5. Rebel weapon in Sydney Limits. KILL ON SIGHT OPEN FIRE KILL HIMMMMM

    Is that a cop not doing his job? THATS CLEARLY A REBEL WEAPON IN CITY LIMITS!!!!!!!!

    • wutface 1
    • hahaa 1
    • Monkey 1

  6. Hi just a quick suggestion if we could change protocols and trainings to emphasize more on how communication should work as I’ve seen the APD plagued with this problem for the longest time.  It would be nice if instead of saying “keep communications straight to the point and concise.” That we make it more specific saying, only the passenger of the lead vehicle should do callouts and if not passenger of the lead vehicle then the secondary vehicles passenger will call it in over radio. Then proceeds to say if PolAir is available then they take priority over callouts since they have a clearer picture than the current land vehicles. Just a suggestion if we could add those to trainings, protocols and emphasize on them more than they are now because they are multiple times when Communications are a cluster **** because everyone is sneeringly the same question or something of the that sort.

    • monkamega 1

  7. *DISCLAIMER*
    This is just my opinion, my view, my thoughts, and how I perceive the things I see. If I have said something wrong or have offended someone in any way please tell me as I would like to learn from this to.*


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    Post Wipe - Pre Sydney Return

    Alright so we all know that the change of the main cities to Melb & Bris took a big hit at the population, it forced the city gangs to try and play heavy with rebel gear and all while they got absolutely destroyed by the gangs that already played like that before the wipe. The change also made overall daily gameplay pretty boring to a certain point. Fire fights happened less but, when the fire fights did happen it was a much more intense fight that fights in the city.

    The medic force also started to die around here because it wasn't much fun or as appealing anymore. You would have to drive such a long distance just to be able to get to one body then drive another long distance to get to another. While you're driving the person could just respawn or be in a combat zone.

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    Post Sydney Return

    I don't really see much of a problem with cop side and/or civ side aside from the fact that less action has been happening compared to pre-wipe because of the effects of city gangs disappearing. Right now some city gangs are popping up so there's not much of a problem either way.

     

    The medic force on the other hand seems to have been on a downwards spiral or at least not as good as it was before. I couldn't wrap my head around why the medic force was dying, all I could think of was that the medic force isn't as fun or as appealing as it used to be. I couldn't think of a reason why, so the reason I seem to have on my mind right now is that there isn't really much going on for them to do. Medics now don't have much people to revive, yes they have a shorter distance to drive but where do you drive if there's no one to revive? The cancer, the chaos, and how hectic old Sydney was is what made the medic life fun. You would be reviving someone at least every five to ten minutes (except when bank gets hit maybe the time would be longer, but you would still be reviving people because of civ vs civ) Now with city gangs gone or not as much as they used to be medics don't really have much people to revive. Maybe a small city gang of 3 or 4 would fight the cops sometimes but they would either be in a combat zone or just respawn because they don't want to be sent to jail from the cops. Now the medics would only revive about 2 -3 dead cops or 1 - 3 dead civs and they would all be in one spot. I remember before where medics had a lot of dead people on the map and they would be able to pick which one to go to just in case the other was a combat zone. So basically my thoughts are if we want medic numbers to rise again (And on a consistent basis) then we'll have to add back some of the chaos in Sydney then just hope that players and small gangs increase in number.

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    AGAIN JUST MY THOUGHTS AND OPINIONS ON MEDIC AND OTHER STUFF ❤️

    • Like 3

  8. 2 minutes ago, Fusionable said:

    @Jot If you know who is robbing the bank you don't go and dec on another gang, if you aren't sure who's hitting the bank anyone in the immediate 2km radius may be associated so you have plausible reason to shoot.

    Yeah we knew who was hitting the bank but some other cop decided to dec on the other gang. But yes understood now ❤️

    • Like 1

  9. 5 hours ago, Fusionable said:

    @Jot I'm not sure if this is the answer you are looking for as your question is quite general, but in that case if a rebel gang was driving near Westpac Bank and it was robbed by another gang, the rebel gang that is un-associated just driving past has to make attempts to leave the 2km radius and not engage in the gang robbing the bank. 

    Nvm here, I'll give the exact incident:
    1.GS or AoW was robbing Westpac

    2. We set up on Mil Hill (Cops)

    3. SO was refuelling at the Gas Station near Lakka

    4. We spotted SO and proceeded to dec on them on the gas station.

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