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SandStorm_AU

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Posts posted by SandStorm_AU


  1. On 4/24/2020 at 2:48 AM, =S.N.A.F.U.= said:

    Scroll up and read it, foo'. I ain't copying all that in this box.

    Agree 100% on all points SNAFU. 

    Howbou' we move the helo spawn over towards where the side mission Hummingbird is parked? Plenty of room on the ramp there.

    Oooooor chuck an aircraft carrier off the coast and put the helicopters on that...sure won't be helo theft anymore... ?

    I know the carrier has been discussed before, but I'm not 100% sure why it wasn't implemented. Having it as a side-mission may be too complex, but setting it up as a helo spawn point can't be too hard -  could also (rather happily) add a few CIWS and SAM's to the ship to assist with the base defences' lacklustre attempts at shooting down enemy aircraft.


    Cheers,

    SandStormAU

    • Wait What? 1
    • Seems Good 1

  2. On 12/20/2018 at 1:12 PM, decibel_spl said:

    Persona, you are correct in theory like most often you are, however:

    Your idea is completely thrown out of the window when factoring in the human element. Fixed wing CAS are a relatively low risk high reward asset due to its high speed and ease of maintaining high altitude -  a good pilot can engage target and bug out minimizing exposure to AA missles and almost negating any automatic gun fire.

    Rotor wing CAS does not have this luxury, cannot sit high in the air, and CANNOT disengage and relocate as quickly if found in a hairy situation. So yes, rotor are more effective CAS as per your table and flow chart, but for that to be put into practice, it requires more skills from the pilot and more support from ground forces as AA threats are significantly stronger when under a 500m altitude which should be the maximum operating altitude of any rotary CAS.

    So in summary, in the long run unless our pilots develop the skills to be more effective rotary CAS pilots, in no way will fixed wing be less effective than rotary - supporting the idea for helicopters to replace planes as CAS

     

    Sadly, whilst I'd love for us to regularly get a CAS helo (with ATGM's, not just rockets), I'm inclined to agree with Persona. A rotary CAS aircraft would, for most AO's, be entirely overpowered and would wreak destruction and chaos on the enemy....until it ran out of ammo.

    ARMA does some very silly things on a very regular basis (re: physics and ordinance), but terrain masking is terrain masking. If you do it properly and you do it often, a CAS gunship helicopter would be able to pop-up, acquire, pop-down and then lift again to launch. With Fire-and-Forget missiles, the helo's are extremely survivable.... just don't let the enemy AAA have the chance to lock you. ?

     

    Regards,

    SandStorm.au

    • Like 1

  3. Hey Humaine,

    Unless you're in a pilot slot, the I&A rules state that you're not allowed to fly any aircraft (with the exception of the side mission Hummingbird which, as the name suggests, is only to be used to ferry people to the side mission and not main AO). In addition, pilots must be on Teamspeak. 

    I'd hazard a guess that an admin deleted your helicopter whilst you were flying it, but I'm sure one of them will clarify in the near future.

     

    Cheers mate,

    SandStorm_AU

     

    *EDIT* Some easter eggs have been despawning lately too, it may have been a bug.

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