Side Mission Dilemmas
Typically when the Side Mission is completed if you don't call dibs or if you don't hustle your ass over to the reward someone else will take it.
To create a new way of solving this problem you could implement a system much like the current transport point scheme where if you are within 2km's of the Side Mission when it completes you earn points.
You could them implement a system like what Altis Life has when you buy vehicles from a terminal and have options to utilise those points gathered and a vehicle spawns on a selected location.
Obviously, a Prowler AT could only be like 10 points for say but a Armed Blackfish might be 100 and, at the end of every side mission you could only get lets say 90 points based on the average completion rate of the Side Mission the points can vary. For instance, the Enemy Regenerator could only give 60 points as it is fairly easy but, the Rescue POW as it has a 22% completion rate could give 120 points.
This would also give incentive for users to complete harder missions and join with other users to complete it.
One problem that may be faced is that if 2 people complete the Side Mission cooperatively then effectively they will receive double the standard points and be able to spawn two rewards. To solve this issue you could add a point-transfer system which allows users to transfer a selected amount of points to another user to they can together get a reward to share. So less points per completion but can share points. Another way to solve this issue is to have a rate of change on the points received, compared to the amount of people completing the Side Mission compared to its difficulty.
To show an example of how this system might work.
Thanks for reading if you got this far....