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About CobaltStorm

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  1. CobaltStorm

    I found this mod https://steamcommunity.com/sharedfiles/filedetails/?id=753385312 which displays a wall much further out than vanilla from the boundary. Unfortunately it seems optimised for very small worlds so I dont know if it'll be viable for a large limit. At least there is alot more warning than vanilla.
  2. CobaltStorm

    I would like to suggest that the play area for the new world on the modded server be limited to a radius of no more than 150,000km (basically a cube with 300,000km long edges). Extra care would need to be taken to ensure a non-lethal option be used for the boundaries. The reason I suggest this is to further limit the possibility of world degradation over time for the clean world. If anyone else has non-mod or non event suggestions for the modded server or vanilla then this thread could be a good place to put them.
  3. CobaltStorm

    Some kind of convoy attack/defend mission with 2 teams. There are actually two ways it could be done. The first is where the convoy is stationary and team A attacks them. The second is where the convoy is moving and has to get past a point in space that the attacking team is protecting "reach the jump point" as it were. Scenario 1: Team D A convoy of unarmed transports is making a supply run throughout this sector and needs fighter cover. Defend them! Team A A convoy of military transports intends to deliver supplies to our enemies. Stop them! Scenario 2: Team A A convoy of transports is making a run for the jump node. Don't let any make it! Team D A convoy of our transports is making a run for the blockade. Break the blockade for them! The transports would be AI controlled, UNARMED and provided as props by staff (perhaps https://steamcommunity.com/sharedfiles/filedetails/?id=1978003281). The transports could have target zones such as jump drives, engines, reactors or cargo containers that if you hit them are worth points to the attacking team. The defending team would have to save a certain percentage of all points on the transports (perhaps 60%), gains points for each remaining objective block and would gain additional points for destroying Team A ships. Fighters to be used by both teams could be provided by staff, with player made (and provided) ships screened for approval.
  4. CobaltStorm

    I'd like to suggest a few mods of a different nature. These three skybox mods are okay particularly the first two I've listed (after looking extensively on the workshop "okay" is pretty much the best you can expect from skyboxes, almost every decent/cool one doesn't work). https://steamcommunity.com/sharedfiles/filedetails/?id=491930402 https://steamcommunity.com/sharedfiles/filedetails/?id=352701482 https://steamcommunity.com/sharedfiles/filedetails/?id=540223802 This next mod is a custom sun mod which changes the texture of the moving sun. Basically you can choose from the options in the mod and alter the environment.sbc file to match the one you want. I think it's a pretty cool idea. https://steamcommunity.com/sharedfiles/filedetails/?id=382007574 Finally this last mod is the "must have" for many small ship creators, the 1x1x1 small ship merge block. https://steamcommunity.com/sharedfiles/filedetails/?id=687617157