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denis

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Everything posted by denis

  1. denis

    Lol Look At the photo he has no teeth so if you mess with spectral you lose your teeth get it?
  2. denis

    True we should do that soemtime
  3. denis

    Grid Refrences are good to use but when you got people that are learning.
  4. denis

    Couldn't agree more @Mr. Snow Leopard As Captain of the Altis Police Force I use more Non-Lethal force then i do lethal there are quite a few people who play as other factions that find themselves getting knocked down by myself more so then being killed. Unless we are already going into a fire fight or my back is up against a wall I don't switch to lethal rounds. There are a lot of players that enjoy the RP after being arrested @TrueBlue and His SP boys, @Alienware, @denis and the list goes on. There are a few players that i take into my interrogation chamber from time to time (Depending on the extent of their crimes and associations) and the RP goes a step further. KOS on rebels inside city limits is not always a bad thing but only for the reason that you don't know what their intentions are i.e they could come in and pick on civs just robbing them for cash kidneys and whatever else running around in gillies avoiding thermals picking people off with a sniper rifle and TWS doing this and rolling into ANY city IRL with such heavy gear reason or no reason will get you KOS no questions asked. However i do believe that they should they should be tazed/restrained when they can be caught off guard or if you are in a position to do so while VALUING YOUR OWN LIFE + The lives of the Altis citizens. People often forget that the Police have to protect their own lives + an average of 8-12 other officers and additional to that and average of 40-50 citizens. Even a simple police chase has many flip sides and scenarios depending on who the player is being chased - 1. The player will get out and RP, 2. The player will stop and dome every cop in sight, 3. Cops will be baited past a location and get lit up by associated parties the police then have to try and predict which of these things the player/players will do and act on it, 9/10 times scenario 2 and 3 happen. Also there is the balance of numbers with the exception of off peak times the police are always out numbered and most civs are armed in addition to rebel gangs and cartels. When they go up against 4 pub slots with tazers and are "winning" it's fun and games but then when situations get foiled and the win is not always one sided some people don't like it but as is with all battles not one side always wins. If police went to helpdesk every time someone broke a rule or failed RP players would be spending more time in helpdesk then in game. Instead they cop it on the chin, no comp and play on, bring on the RP from ALL FACTIONS including police side we all want it! that's why we are here. Police incentive is not to always kill because fines and arrests is how they make their money it is just unfortunate that they do not always get the chance to do this because of actions players CHOOSE to make. I feel for the rebels and civs that want to RP with the cops and may not always get the opportunity to do so on the other side also when the police want to RP with rebels they can not because of the never ending cycle mentioned. It's not about taking away lethals or weapons and not about continually changing rules it is about taking ownership for the actions and choices we make in game ans understanding that every action has a re-action and results in a consequence of some kind. I agree
  5. denis

    Let's have a sniper battle
  6. denis

    121 photos haha. Cheers mate. I tried to get photos of everyone involved Oh My God Cuzz 121
  7. denis

    i am in
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