Changes to the armour meta
Today we have fast tracked some changes into the content patch set to go live at 3pm with hopes that it will reduce the overall use of armoured vehicles on the server while promoting other vehicles and foot combat. With the BI patch to Ifrits shortly after the wipe and the removal of the door animation along with player concern, we feel now is the time to push for change as the armour on armour meta has existed for too long, has grown stale and delivers bad combat.
Striders added back and to become the primary rebel vehicle moving them away from the overuse of Ifrits.
Ifrits are now priced at 3m for police and 4m for rebel.
Slight price increase to Strider/Hunters.
Drastically increased fuel consumption for all MRAPS.
Increased chop prices of all MRAPS
This will be a 2 week trial, everything listed on this post is subject to change. The initial phase is to see how striders hold up as they are an overall weaker vehicle (in both damage resistance and speed). We don't want to remove armoured vehicles, they are both an integral part of gameplay for police and rebel factions, current Ifrit prices are to promote the use of Strider over Ifrit (we are NOT wiping Ifrits from garages), After 2 weeks we will reassess and make changes based on feedback.
Prior to commenting on this post, please take a look at damage charts to understand why we feel these changes are needed, (borrowed from Reddit) DAMAGE CHARTS Here
Please use this thread to provide VALID feedback on these changes, anything deemed not valid will be hidden.
Be sure to check out the devblog for all the new changes and contact DLC content added.
Bouda & Kat.