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That Lucky SOB

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Posts posted by That Lucky SOB


  1. *sits on my retirement rock and eats popcorn at people being salty at cops*

    4 hours ago, Ashes said:

    Sending people for shorter sentences was the only way i could think of combating people constantly be broken out of prison as when we camp someone jail when someone with a high bounty is on they log off so their friends can get them out a later time, also in other circumstances we try to have 1 officer in the prison constantly talking to the person in jail with the person eventually pulling his plug and getting back on half an hour later saying his internet crashed and instantly gets broken out of prison. The reasons i sent your friend for shorter years was because it was the 3 time we had him in prison and the second time he logged off as we were camping prison waiting for him to be broken out. The first time we sent him to prison we did not camp it, the other two times AoW, SO, SF and other gangs showed up to combat us.

    I have been told to not send people to jail for shorter sentences unless they roleplay into a shorter sentence , so i will stop however can u tell me another tactic to prevent the person from logging out after we send them to jail and make them serve their jail sentence instead of breaking out when we are not logged in.

    @Jo_ ^

    maybe a special unit.... if you log out in jail you spawn in "solitary" where it is physically impossible to be broken out until your time is served (which resets back to the start as punishment for logging)

    • Like 6

  2. On 10/29/2018 at 7:44 PM, Joshua_ said:

    We are referring to the armed variant of the Orca, with no ammunition. Similar to how the Pawnee and Hellcat are currently set-up. :seemsgood:

    Unfortunate.... would kinda be fun to see armed chopper fights (maybe an event idea.... Blackfoot cannon jousting)

    • Haha 1

  3. I personally think a wipe would have more pros than cons, but only if it came with a major shakeup of the economy to make roleplaying as an actual civilian (not a rebel or heavily armed contractor) more enticing and give newbies a better chance at getting established in the server without fear of having everything taken by rebels who like to club baby seals.

    make legal runs more profitable and viable means of income, maybe an extra boost for the lowest level runs (such as apples/Peaches) to give the newest players a quicker start pre or post wipe (the learning curve is very steep for newbies if they get seen by large rebel groups and the result is not pretty at all.)

    as for cop: DO NOT WIPE RANKS, this has been tried (multiple times IIRC) by previous managers and leads.... and only succeeds in driving away good cops & generally killing morale for the APD, which takes the poor sobs in Command ranks months to rebuild. wipe their gear if need be, but let them keep their ranks and tweak their incomes so they can still afford gear without any massive tickets or busts for a few weeks.

    • Like 1

  4. 4 hours ago, Mitch said:

    Due to the fact that AL will not be transitioning to StrayaLife I believe that the economy of the server should be reset to provide a fresh start along with in the implementation of new civ runs, missions and tasks for medics & cop. Things like medical delivery missions for medic like the server had months and months ago and possibly looking to adding in things like a dog squad to cop. 

     

    Along with this I believe that at the same time a review of the AL staff should take place if the current issues are still experienced and anyone who has not completed their role to the standard required then should be removed again allowing for a fresh start. 

     

    The line that was told to the community for weeks on end when this topic was last talked of "well the server economy is f**ked (which is true) we will fix it in straya life" is not longer an option and thus action needs to be taken to at least review the current situation.

    A good idea, encouraging a decently sized civilian sector rather than only Cops/Rebs/Cartels (with some medics and the odd civ contractor sprinkled about) would make the game more fun for all and I know it has been talked about time and time again but never seemed to take off.

    Trying to get more RP in never hurts anyone and can make a welcome change from non-stop pvping or runs.

    • Like 1
    • Wesmart 1

  5. I'm gonna come out from under my rock for a second: Cop went through a very rough 9 or 10 months with instability from not having a long-term commissioner, the resets drove away a lot of good cops who had worked literally months to attain their ranks, various rule changes and mechanics to limit their gear and  combat/roleplay options in the name of "balance" it damn near killed the cop force. Rebels never seemed to complain when the could roflstomp the cops at will and had the ruleset heavily in their favour.

    I'm glad to see that cop force has managed to rebuild and rebalancing has made them an actual credible threat to the rebels of Altis, rebels will simply need to learn to adapt to having a highly trained and lethal cop force on Altis with Sydney locked down and under their control. pick your fights... the cops don't have to stay in contact until they all die or kill all the rebels. if they can do enough damage (i.e destroy a strider or kill a couple rebels then withdraw back to safe territory to limit their own losses is sound strategy and roleplay rather than just being baited and slaughtered). cops can bring a lot more firepower to a fight, rebels need to fight smarter in order to compete... they shouldn't outgun the cops or outnumber them except in extreme situations.

    Keep it up APD, send those rebels for the hills.

    A wild former APD commissioner appears and now returns to his retirement rock.1o7gv2.jpg.8fed640b86cd80399814dcc0558db17e.jpg

    my favourite SOB meme just for old time sakes

    • Like 2
    • reee 1

  6. 5 hours ago, Farensik. said:

    Heres an idea, don't de rank the whole cop force, MIND BLOWN!

    Here is an idea don't de rank the whole cop force, MIND BLOWN. [I know its not you but still]

    lol i wish i could give this post more than one +1. .... as consolation have some oldschool SOB doing cool Cop stuff when cops still had nice things:

    20161101183251_1.thumb.jpg.f9a3d601e72089149cf7eed4947ab503.jpg

    Rebels will unfortunately have to deal with somethings being off limits... personally if it was me I'd have disabled all banks until cop force had enough ranked up members to give the cops a fighting chance, but that might leave rebels a bit too bored for the weeks (maybe months) it'll take to fix the damage done. As for the design of Neri, it could use some work, if only to make the desk bullet proof against 6.5 and 5.56mm weapons (meaning you need a Sniper or marksman with a 7.62mm+ to take out Teller.)

    • Like 5

  7. 1 hour ago, Farensik. said:

    @Envy

    All righty, well I have made the table of guns I have question marks for some as I don't think I should make the decision for those, I excluded all mx's as I would still like to keep an ecomania for cop weapons and mags.

    Anyway heres the list

    list.JPG

    for the Spar Variants, would they be Black or khaki/camo? given that Black coloured ones tended to be reserved for cops for the cop weapon economy.

    Also big no from me and probably every other cop on putting spike strips into this shop or anywhere that rebels can buy or craft themselves.

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