Jump to content

Bread

Lifetime Donator
  • Content count

    16
  • Joined

  • Last visited

Posts posted by Bread


  1. 1 hour ago, Myron said:

    Hey Bread, I'm kind of new to ArmA. What's a Platoon Channel? I know of side and group. 

    Platoons are part of the additional channels you can join, if you hit home, select comm-link and then go radio management you can change what channels you have enabled / disabled.

    • Like 1

  2.  

    22 hours ago, Myron said:

    I was wondering what the options are for the DV crew to extend the scenarios for side ops as we're getting such a kick out of them!

    As long as the additional things don't throw the server performance down the drain this sounds good.

     

    22 hours ago, Myron said:

    Are we allowed to make an official sub category of StrayaGaming I&A Tanoa? Right the QRF team are dialing their shit in

    I don't see the need for something "official" to be created for a small group, as the tools needed for private groups to operate are already there. Sure maybe a sub channel under the Side Teams like the other two there, but other than that I don't think anything needs to be added.

     

    22 hours ago, Myron said:

    The second idea is for a greater use to the commander role. Right now to CO does nothing in the battle space and is an empty slot. But now in Tanoe the Island has three teams, Aviation support (HAWKEYE), battle group main (for want of a better term) and QRF. Because of these three elements we are finding comms busy. We have the BG Main comm channel, the QRF channel and the teamspeak channel. Can someone take the lead and lease officially between BG Main and QRF? BG Main and QRF can both get comms with aviation assets via teamspeak, but not each other. I'm guessing we could (or maybe we already do??) allow the CO (who must be in COMD of BG Main),  QRF CMD and ALL Avn units access to the side channel, then the new QRF team can liaise with BG Main.

     

    The main groups are generally not organised so having someone be the "commander" between them and air / side teams is kind of pointless. If people want to be organised between some of the main groups and side groups / air  then the platoon channels are open to use for such purposes

    • Like 1

  3. I'd rather just get rid of the commander slot than do this to it.

    If you want to remove the random reward part of side missions I'd prefer players who are a certain range from the objective be granted points to their own personal pool. At the base they would access a menu to purchase vehicles for points, rather than having another player in a slot who wouldn't have to take part in side missions yet would still be able to dictate what they get.

    • Like 4

  4. 13 hours ago, I3loodDevil said:

    bit hard to get more medic's

    I don't see a need for more medics, when all the slots are used there are already enough in the server to carry out the role.

     

    13 hours ago, I3loodDevil said:

    pilots etc on the server

     

    Again there are already enough slots for pilots, when they're all full there really isn't a need for additional people to be flying.

     

    13 hours ago, I3loodDevil said:

    airstrikes

    Airstrikes become less and less required as the player count goes up, as you've got additional people in the roles of AT and such to deal with threats, having a single fighter pilot role and UAV operator is more than enough CAS.

    • Like 2

  5. 6 hours ago, Zombine45 said:

    Ah, i didn't realise, sorry. Someone said there was four at some point and i just took it as fact. :feelsretardedman:

    Even if there was 4 though that shouldn't even matter, it's not the number of people performing the zeus role it's going to be their actions.  Of course if you have 4 people constantly spawning in things its not going to be great.

    However you can also have them working with the spawned AI, as we know AI can react stupidly to situations so having people assist in the AI making smarter decisions wouldn't be a bad thing, as long as the the people using zeus keep in mind generally they should only be making calls from what information the AI would have.

    • Like 2

  6. 16 minutes ago, Fitz said:

    If I remember correctly, 45 mins had passed and our squad was still at base, trying to figure out which chopper to get into.

    Yeah this is definitely something that needs to be fixed. If any air is going to be involved in missions, especially if it's going to be transporting troops, it should really be arranged by staff running the mission before the briefing occurs, allowing us players to move straight to the aircraft instead of stuffing around like what happened on this mission.

     

    22 minutes ago, Fitz said:

    Helicopters should probably pick up passengers from the Side Base next time.

    I'd say it would be better to do everything at side base, doing things such as briefing and sorting vehicles right at the base is kinda a crappy idea as it has a high chance of people not involved running in and being disruptive.

    • Like 1

  7. 1 hour ago, webbie said:

    Oh and most players like looking at themselves so ?‍♂️

    I don't think we should support players in their narcissistic ways!

     

     

    I do think Dslyecxi's video on 1st vs 3rd has always been a good brief explanation to why 1st person is the superior way of life ?

     

     

     

     

    Personally I'd like to see hardcore happen at least once a week purely for the reason that everyone would be playing in 1st person.

    • Like 1

  8. Well...

     

    At the start was a bit of a cluster **** when it was being organised at the assembly point, it really needed someone to tell everyone to shut up so staff could direct us to what they wanted us to do.

    The vulnerability of our armour didn't really feel like it was there as they came back after being destroyed (excluding the first marshall death I assumed they prob came from base, I didn't pay attention to if they got spawned in) - I believe it would be better for these players to not be able to bring another vehicle back thus forcing them to play smarter. These vehicles should be an important asset we need to be careful with, which is completely chucked out the window if their destruction has little impact as another vehicle is just going to take its place.

    I agree with Phalanx on the issue of people from outside the event, if you're trying to run an organised group for an operation people from outside shouldn't be allowed to be anywhere near it.

    I do think there was too much heavy armour spawned against us, I believe it would of been more suitable to have vehicles which infantry could reasonably engage against with their AT ( I don't know if we had any AT specialists with heavy AT to deal with the t-140's)

    • Like 1

  9. On 12/12/2018 at 3:11 PM, Matsozetex said:

    I half agree with you. CAS jets I could see being removed easily, the role that CAS jets provide can be easily replaced by helicopters with Skyfires, GBUs and ATGMs being mounted to helicopters (even the reward Kajman spawns with AGMs sometimes). 

     

    What would be the point of removing jets if you're just going to fill the CAS role with helicopters? Doesn't really seem to fix anything by doing so...

    • Wesmart 1
    • Clap 1

  10. 24 minutes ago, xx_zero_xx_alpha_xx said:

    Perhaps infantry sections of 10, with a leader role, a couple of fire teams and a medic. Each fire team should have a SAW (limit to 5.56 or 6.5), a grenadier and two riflemen (again, limit to 6.5 or less). One DMR per section (limit to .338, 7.62 or 6.5). Let leaders and medics can carry carbines, no one else.

    Have a fire support squad and limit them to heavy weapons (medium/heavy AT and MMG). 

     

    I don't like the idea of forcing people into a certain squad, I would prefer there just be a limit set on specialist roles and being able to use the current squad system.

     

    47 minutes ago, xx_zero_xx_alpha_xx said:

    Let the recon group use carbines and suppressors

    If recon are going to be given differences to their non-recon counterparts then I believe they'd need to serve a purpose, such as being required to do side missions when they come up.

×