Hey Zombine45
I also agree that there seems to be no real advantage to activating an FOB, as no one seems to use it.
I like the idea of those changes you have suggested with the arsenal crate, medical crate. Maybe couple of arsenal crates to save on congestion of players during resupply, which would make the FOBs more active than they are now.
I actually like the different trucks for those supplies, but that is just me. But it would make it easier to setup the base, if you didn't have to get 6 trucks/creates to that base. Using supporting AI does help, but they can be ok one day, (following you with no problems) then completely stupid the next. (like I had yesterday, and Auscaliber joined me and helped me out) But I did manage a single supply run with 5 AI & Me to the FOB the other day.
I also believe that you should be rewarded for setting up the FOB, on the leaderboard. (Being selfish here, as I've become more interested in this (and side missions), then the main AO’s)
I had some other Ideas:
I like the addition of bandit squads attacking the FOB, but can the squads increase depending on the number of players in the area? And can they include AA? That would make it interesting…
Also side missions for logistic runs to the FOB could be something that would be nice to add and we could do. Having enemy squads (with AT and AA) spawn in towns close to or heading to the base would get more players interested in it.
Any other players have some ideas too?