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Humaine

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Everything posted by Humaine

  1. Humaine

    Started... Add some music to keep me awake lol ... Type !play song https://discord.gg/Gt2xyD
  2. Humaine

    That's ok, I'll be doing it anyway. 24hour_Support_Unit - (24hSU) I always play as a medic... :) Fri 5am - Sat 8am (nz)
  3. Humaine

    Still looking for other players? I'm keen. Although would have to sort out time differences. (NZ)
  4. Humaine

    This has probably been mentioned before, and I'm not sure how the side missions are generated, but can we suggest some side mission ideas? I'm sure everyone would have some ideas too: Resource Capture missions: Like the Intel side mission with 3 points on a map, but capturing/tagging fuel, ammo, food and medical. (Which could be supplies for activating the special features at the FOB) Hostage Rescue: A mission that uses the abandoned holiday resort in the north. I just want to use that place and a battle there would be great. Other Ideas guys?
  5. Humaine

    Strip the vest of the player who kills a civ. Strip the backpack of the player who kills a second civ. Too harsh? As to the POW SMs, yea my team like to do those too... CQC in the towns is just great. The Intel officer SMs... not so much.
  6. Humaine

    Are these driven by AI? They have major problems with bridges?... its a pain.
  7. Humaine

    Hey Zombine45 I also agree that there seems to be no real advantage to activating an FOB, as no one seems to use it. I like the idea of those changes you have suggested with the arsenal crate, medical crate. Maybe couple of arsenal crates to save on congestion of players during resupply, which would make the FOBs more active than they are now. I actually like the different trucks for those supplies, but that is just me. But it would make it easier to setup the base, if you didn't have to get 6 trucks/creates to that base. Using supporting AI does help, but they can be ok one day, (following you with no problems) then completely stupid the next. (like I had yesterday, and Auscaliber joined me and helped me out) But I did manage a single supply run with 5 AI & Me to the FOB the other day. I also believe that you should be rewarded for setting up the FOB, on the leaderboard. (Being selfish here, as I've become more interested in this (and side missions), then the main AO’s) I had some other Ideas: I like the addition of bandit squads attacking the FOB, but can the squads increase depending on the number of players in the area? And can they include AA? That would make it interesting… Also side missions for logistic runs to the FOB could be something that would be nice to add and we could do. Having enemy squads (with AT and AA) spawn in towns close to or heading to the base would get more players interested in it. Any other players have some ideas too?
  8. Humaine

    I've got to say, that playing early in the morning, you play with some of the nicest bunch of Players Players that want to play the game and have a good time ... laughing your ass off In the evening... You kinda feel alone on a server full of players... everyone doing their own thing... It might just be me
  9. Humaine

    On the topic of FOB, once we capture/enable it, can we have supplies spawn/made available from there? Its a pain, flying back to the main base to rearm.
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