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Vulyem

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  1. I'm talking purely GPU performance here, as not many people have decked out rigs. I don't know how this world affect server performance, only way to know would be to test it on test server
  2. I just place a system down in La Trintie and removed all "Other" objects (meaning boxes and useless objects) and noticed a 10-15 fps increase.
  3. I'd like to mention a new feature we can implement into Malden to fix a lot of the performance issues. This can be used to remove glitching locations or remove totally un needed props to free up fps http://forums.a3wasteland.com/index.php?topic=3486.0
  4. Welcome all, most of you have probably seen me in game before, but here I am making my first appearance on the forums. Now to the subject at hand, Wasteland now has a new version 1.4 with added features and fixes listed below. [Added] - Laws of War DLC [Added] - Killfeed HUD [Added] - Para drop System [Added] - Bounty System [Added] - New Mission types [Changed] - Improved revive system [Changed] - Improved kill attribution [Changed] - Improved antihack [Fixed] - Prone reload freeze [Fixed] - Many minor changes and fixes [Fixed] - Eating and Drinking animations I've spoken to @Unit_3397 @Dak Commstar & @James32 about updating to the newest version and all are totally on board with this, so expect some changes to come in the following weeks. Now I'd like to know if you as a community would like to see these updates on Stratis or on Malden, I know many of you really enjoy Stratis because it is a really great map but my concern was the new bounty system and how that would play out on such a small map like Stratis. Also the Para drop system allows you to call in supply crates after a particular time (Lets say every 30 minutes) these supply crates will most likely cost more then the shop for obvious reasons, also vehicles can be dropped too and would clearly be much more expensive then buying from the store. Below I'll list a pros and cons for the two maps. Stratis Pros - Better performance due to less buildings and simulated objects on the map - Easier to get around and get to stores - Allows for more custom towns and buildings (at the cost of performance) Cons - The map can feel a little to small sometimes, often times spawning beside other players and getting killed - Missions finished rather quickly when on high population, the smaller map size reduces the time needed to gear and get to a mission - Little to no base building imo due to map size (I could be wrong on this and people just don't like building bases) Malden Pros - Bigger map allows for a more dynamic game - More options for base building and hiding crates (something people rarely do now) - A better map for Jets and people on the ground allowing Jets more freedom (Dog fights) and units more safety on the ground due to the map being bigger - Map size and elevation allows for a more long term game, with setting up plans and stockpiles (something I seen a lot more when we had Malden) Cons - More of a performance hit due to more buildings and simulated objects (we might have a fix for removing objects not needed therefore allowing a bigger fps boost) - Not much room for building custom towns and areas (not really need imo) - Feels rather big when there are <20 people online I would love to hear everyone opinion on this topic, and try to think of it in a long term sense as a lot of work goes into swapping maps and updating the base Wasteland. Thanks for reading. - Vulyem
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