I've recently been playing on Strayagaming Altis Life again. A lot of what I might say could be biased or misinformed due to my lack of game time in recent months or due to my affiliation with rebel gangs. These suggestions have taken inspirations from other servers so I'm not claiming credit for the entire suggestion. I do understand that these suggestions might be unrealistic to development due to a lack of a dedicated developer but this is just something to think about over time, maybe one or two suggestions might be implemented.
There's a lack of rebel gangs on the server with AoW being the dominant gang and Sequel being close behind. There's a bunch of smaller gangs with a few people together but apart from that there's not much going on. There needs to be some sort of incentive for those little gangs to group up and form a bigger gang because right now the combat from my perspective is between cops, Sequel, or a few random rebels.
Instead of having this forced gang war where you had to arrange a fight, why not have an application to apply for a gang base and give it out to every active gang with benefits tweaked and a proper terms and condition of maintaining the gang base. The gang menu should also be changed to compliment the gang base changes. These suggestion will benefit current and new gangs in the server as well as provide some more activities for police.
Gang Menu Changes
The current gang menu is outdated and is need of updating. A hierarchy system would be useful in managing certain aspects of the gang while in game. Would also be great if things like gang bases could be done without the need of whitelisting by a staff member and shift it towards being a permanent member of the gang.
Full access to Gang Base
Full Access to Gang Base
Temporarily invite a member to the gang, will expire upon aborting to lobby.
Limited access to Gang Base
No access to gang base
Design of the Gang Base:
I'm not great with map editing or have knowledge on the limitations of the server's mission file but I'll leave the guidelines to the more qualified people. The gang bases should be designed by a member of the gang unless a member of the staff team is willing to design a gang base for them. Maybe even have a default gang base to work from if a design can't be made.
Benefits of the Gang Base:
The ability to spawn at the location once an hour (to prevent soft logging and spawning there for certain benefits listed below)
Rebel, Cartel, or Contractor market, clothing, weapon, and vehicle shop.
Gang Shed/Warehouse that holds a large amount of virtual and physical items.
Gang Vault (essentially gang funds).
Very high amount of storage compared to houses.
Allowing gangs to store gear and items to share among the whole gang.
The shed has to unlocked by a Gang Leader/Founder either via an updated gang menu or windows key at the shed.
Can be raided by the police if they have a valid warrant on at least 3 members or the gang founder.
Gang members can store money in the vault to share around with other members.
Capture zones can periodically add money into the vault.
Maybe some sort of taxation system where a small percentage of money gets added to the vault
50% of money from Westpac could get added to the vault.
The vault can be raided by the police once a day or once every three hours for different gangs. Cooldown would be included with Westpac/Fed/AGL to prevent multiple major crimes happening at once. Every cop online would get money if successful (something like 250-500k per person).
Terms and Conditions:
15 Registered Gang Members
Activity Quota (something like 50 hours combined from all gang members in a week)
Actively contributing in the forums either in discussions, videos, or suggestions.
Active in Teamspeak (Most gangs use their own discord/teamspeak, encouraging gangs to use their official gang channels could be a good thing)
No Toxicity in any of StrayaGaming's services.
Following the rules, avoid getting watchlisted/banned.
Avoid Excessive Shit Talking of other Gangs or towards the Police Force. (Excessive because one line shit talks could be interpreted as friendly banter)
Three strike system.
Gang leadership will be held accountable for the actions of their members. If a member is constantly breaking the rules or being toxic without being punished by leadership, their gang base is at risk. For the gang base to be maintained, the leaders would have to remove any excessive rule breakers/toxic players to be safe.
The server is a combat server. There's multiple opportunities for rebel vs rebel combat but when there's a lack of rebel gangs, there's not much to do other than to pester the Police with Westpac or other major crimes. This is the only Altis Life server in the region that is more skill based than weapon/vehicle based which is why some people enjoy it more than the other server. My opinion is that the server direction should be leaning towards improving rebel vs rebel first, then slowly overtime overpower the cops so it's actually a challenge to take Westpac or Fed. Rebels don't need to win all the Westpacs and Fed if they have a decent combat experience to rely on elsewhere like rebel vs rebel. The reward from Westpac isn't worth much, and if the server reaches a point where the cop force is dominating, the reward should be significantly increased.