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Everything posted by Fusionable
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I wasn't able to participate in this particular RBT, but previously the only way to half decently setup a "Non-hostile" and fluent checkpoint is to have about 15+ units and place it around peaches or an area around a safezone. I personally try to cut my roleplay as far as possible and sometimes it's impossible with every 2 minutes i attempt to perform a traffic stop on a unarmed civilian with default clothes and turns out i get ambushed by 13 civs t-bagging my body with pistols. To be fair the most common roleplay i get is someone shouting "hands on head or ded". Honestly i'd love to see an improvement, the couple times i have practised an RBT properly with about 20 officers it has being brilliant. Although there were only about 30 civs on at the time it was good fun. But a lot of rebels and in general, the cops get accused of not going outside city limits. And this is a clear reason. Today alone we responded to PC1 because we were in a current pursuit, 30seconds later we had 7 officers lying on the ground screaming. A lot of officers attempt to patrol and often respond to incidents outside of city limits, but to be fair it's blatantly annoying and frustrating that we can't go further than death bend without getting dec'd on, desync'd or trolled in general. The stuff happening in Sydney is bad enough so please allow us to spread out and please help us encourage some more roleplay into the cops point of view.
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To be fair i'm sure people are prepared to download mods, they are quick, easy and fun. Only problem i have is navigating and finding all the mods, if we could combine or at least folder the pack together allowing an easy accessible download. Otherwise even a modded pop-up every now and then in the holidays or peak times would be brilliant.
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Sad to see you go mate, that's unfortunate, i'm sorry to see this happen to you and see this go through you, i personally had no visual into this scenario. But it's always sad to see a member leave, as you said things happen, people come and go, maybe it was your time, but i can tell you your time on the community was valued to a point. pray for all the best in the future.
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Solid. hope there's more memories to come.
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oath hit hard with the softy mate.@Zorgain
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Hope everyone's having a cracking straya day! Happy straya day, grab a snag, chill out and have a great day.
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forgot to quote , claim @Jewbacca
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simply target practice and 50k per kidney.
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// Accepted @StreetBusker Welcome to the APD! As a new officer you will be placed on a 1 week taser probation where you may not break SOP's and must use a Taser rifle for that one week starting on the 23/01/2018 It can take up to 2 days to be whitelisted to your new rank on Altis Life. Inspector | Fusionable | Senior Academy Officer
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Stay strong brother.
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Congratulatons TrueBlue!
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@Zorgain has a fair point, not really a point building an idea for the current server, it's good to think and create ideas for the future Life server, but otherwise this idea has been talked about recently. This is a great idea and should really be considered further.
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// Pending @Jack Ryan Please join the Academy Lobby on ts.straya.life for an interview. Interview Checklist 1. A Good Attitude 2. Your Application 3. Roleplay 4. Ticket and SOP Knowledge
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The thing is everyone winged because they were lacking the "hold left click" option. Honestly, the average GD/Bank load out for a Sergeant+, (And i can speak for myself on this point) is generally either a MX-SW or a Spar 16s. Sure enough you'll have the occasional Mk-18 for a fed or something. But generally its a 100 mag to 150 mag weapon. Although due to the calibre of these weapons it is a lot more balanced through if all cops were using mx's and spar 16s's versing a gang full of mk-14's and zafirs. There are placements for Heavy/Sharpshooter which require the use of these powerful weapons. And to be fair the only reason these are pulled are to balance the rebels weapons. On the other hand even if we did remove the Navid & SPMG, there are still the Zafir, MX-SW, Spar 16s and more. If these guns were to be removed i think it would be reasonable to add the zafir to heavy slots+. But otherwise there isn't much skill involved with a navid unless your medium-long range tapping and even then its just a range, positioning and timing. Simple coordination. Not much teamwork involved. I believe, navids and spmgs etc wouldn't be needed if both sides went for a gamble. Often cops have the numbers and should nearly automatically win a fed, this may sound unfair towards cops, but it's the truth. Simply with our numbers of officers we don't need massive guns. If we used a suitable weapon consistently and managed to work as a team more fluently instead of single handily taking/breaching a building. To be fair everyone loves a frag at a bank or fed and sometimes we do need to leave them for a more suitably positioned or better angled player. But clearly as @Apollo states. But in my eyes it's like a rat run. Whoever gets the frag first or whoever gets the most frags is the best player there. It's not a bloody time trial or eating competition to see how fast and how many you can kill. Judging how a bank or generally a combat situation turned out should be decided on an overall act of teamwork. If your the one that fragged a crap ton, good onya. Everyone appreciates frags for each other and themselves, but it should be seen as a whole effort. But otherwise to conclude previously if we managed to work our teamwork as a whole generally removing navids or any guns at all wouldn't have to be considered. I'm not attempting to single any individuals, groups or divisions out I'm stating in general and in fact recently there has been an enlargement of teamwork displayed.
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He does have a point, playing cop is the only division for most people that they can sustain a position or rank. On rebel the limitations are stopping people from playing. Simply in my eyes the only reason people play rebel is because people hate being bossed around and don't like a bit of discipline and protocol/rules. In that case it's on their behalf. I've had my fair call on either sides and to be fair @Apollo is right. @Wex you have a point, escalation isn't abused or overused commonly. But the involvement of navids, spmgs and more mmgs is out of hand. The removal of these would allow for more skill involved and teamwork based gameplay.
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@InfamousNova *Mrs Negative Nancy
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Glad to have you back mate, seen you on cop and hope to see you escalating up the ranks. Be prepared...
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I don't play Wasteland as much so my word isn't too much of an impact, i haven't played and grasped a full experience of wasteland yet, but otherwise i reckon this is a mad idea. Maybe a bit over powered, possibly there could be a chance system or rate behind the Mercenary, where you pay the "NPC" or Mercenary a certain amount of money (eg. 30k) and there is a 50-50 or 75% chance that he is successful with eliminating his target. And to expand from there we could set out different layers and different types of Mercenaries. Eg. Heli Gunners, Heavy Artillery, Air Strikes, Infantry, Armoured/Armed Vehicles, etc. It would add a more diverse range and the more powerful the Mercenary the pricier and either less or more possibility of successful target elimination.
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fair dinkum. @Michael Steiner
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Thats wet
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Cuz ur an elite srt member. @Zorgain for team lead, fraggggggggggggz. sike. xx
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Spot on, this is what rebel needs, I don't play it, but I know I'd love it. I think the tuning needed would be a prize or reward apart from the actual base itself, maybe a semi-KOS store or something across those lines. Like you can purchase mk1's, zafir's, mk 200's and the more lower but powerful calibered weapons, no Navids, Spmgs or Heavy Snipers. This would add a more valued approach of the actual gang base. So that lower gangs have a chance of working their way up. But otherwise spot on B33f, this idea has been suggested and wanted by multiple people in past times.