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    Found 2 results

    1. Hi gang! Firstly, let me get this out of the way.. Get rid of the jets!. OK, that's out of my system. But more importantly, since the dynamics of the I&A server are changing, I thought it might be good to change a few things in the roster of choppers that spawn. Get rid of the VTOL's except for the Vehicle Blackfish. With the number of people spawning, they are just unnecessary. Have the Taru & Huron spawn separately & have more pods (Medical, Bench & Transport) Again due to the spawn rates, have 2x heavy lift to encourage multi-roll passenger transport/logistics. Have the Hellcat on spawn rotation with the Little Bird. This is more for my personal love of the Hellcat but would be good to shake it up a bit too. Have 2-3x Ghosties spawning, With gunner AI in non-player usable Seats. The reason for this is two-fold. Firstly the ghosties make a great cover vehicle when you are dropping guys off. Also, it stops the Tardation of people jumping in & randomly shooting all over the place. Now I know the Knee-jerk reaction "That makes them too OP!". But I often fly with the AI Gunners & I know that your threat level rises greatly in the eyes of the enemy AI & they shoot ALOT at you in return. Plus, the AI also don't often last that long before getting beheaded, or your Ghostie gets rocketed from 4 different directions. Thanks for reading & I'll see you 5m off the ground!
    2. =S.N.A.F.U.=

      Hi gang, Lately I have been playing on a few different servers, and had been seeing how they do different sorts of things to us. This is more of a wish list than a real expectation but I just thought it might start discussion on ways we could step out of the current paradigms. > Firstly, changes to the FOB. I won't go into detail here, as there is already a good discussion going on in the forums here. > Secondly, and I know this goes against what people are used to; getting rid of the CAS jets and UAV, or greatly reducing their ability. I have now played on a few servers where the Jets have a very limited role. What seems to be the case here, is that there is more reliance on both armour and teamwork by the troops in the field and the chopper pilots. Without the Jets and UAV bombing the entire IO to smithereens within minutes, the advancements of the troops is slower and the choice of LZ becomes more critical. I have even seen it quite often on our server when we have low population and no one in the Jets. There are a few ways you can go about this: You can extend the respawn time to much longer than what it is currently. You can greatly reduce the fuel of the CAS Jets. You can reduce the arsenal on the CAS Jets & UAV. Personally, I find it a lot more exciting this way. The fear of enemy armour makes for more intense engagements and totally different strategies to what we currently use. Some of the most heart thumping moments in ARMA that I have experienced come from being the underdog. Now I understand that this is a public server, we have to make it "for everyone", but I don't think that this idea excludes that philosophy. > I'd love to see our base moved from the main airfield to one of the others. E.g. the Northeast one. The reasoning for this is we are an invading force, not a defending one. The enemy should control the main bulk of the land mass and its primary areas. To this end, you could even have our current airbase heavily defended by the enemy, making a dangerous area to be near and any missions in or around it would be quite difficult. > Failing the above, I'd like to see some cosmetic changes made to our base. Move our spawn points to the buildings and hangers to the north in a military area of the airfield. And preferably have our spawn points inside the buildings. (Near where we currently have the side mission area or alternately up near Ironsides.) Have multiple AA defence systems at either end of the field. Having it in the centre doesn't make too much sense. Have two bobcats (or vehicles like them) available. One that stays at the air base to do repairs and cleanup, the other to go out in the field. (Maybe spawn at the FOB). The one at base would simply de-spawn when taken outside the radius of the base so that one will always remain there for the uses of cleaning up the base. I understand that none of the above will probably come to fruition, because I also know how hard it can be to change things in Arma. And what a big undertaking it would be to do so. I'm just putting this here to open up ideas and maybe change the way we think about I&A as a game mode. I'd also like to take this opportunity to thank all of those working on this game. As somebody who has programmed on it in the past, I understand how difficult it can be. So again, my thanks.
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