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I&A v14 Devlog

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Nova    1779

27/04/17

Changes:

  • Gestures have now been added to the server.
    • Hold Shift and press any of the numpad numbers and you will get a gesture that is associated with that button.

Known Issues

  • While holstered some of the gestures do not work.
  • There is a double up of one of the gestures which will be fixed next restart
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  • Travesty    265
    On 4/27/2017 at 5:25 PM, InfamousNova said:

    27/04/17

    Changes:

    • Gestures have now been added to the server.
      • Hold Shift and press any of the numpad numbers and you will get a gesture that is associated with that button.

    I immediately thought of this: https://youtu.be/1AULdtZ7y4c?t=1m28s

     

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    Kat.    217
    9 hours ago, Fitz said:

    17/05/17

    Changes:

    • Updated to 1.70!
    • Added new Jets!
      • The Gryphon, Black Wasp, Shikra and Buzzard can spawn as the friendly AA jet.
      • The Gryphon, Shikra, Neophron and Buzzard can spawn as the enemy CAS/AA jet.
    • Added UCAV Sentinel
      • Players with the DLC will have the UCAV spawn instead of the Greyhawks.
    • Added parachute script by @InfamousNova.
      • If above 40 metres, an option to deploy parachute will appear in your scroll wheel. A parachute does not need to be equipped to use this.
    • Added Camo texture for Black Wasp to Donator menu.
    • Replaced ATGMs on Wipeout and Neophron with GBUs (subject to change).
    • Removed laser designator from CAS jets.
    • Changed some enemy and friendly jet skins.
    • Adjusted enemy CAS/AA loadouts
    • Friendly AA jet now spawns every 8 minutes and chooses randomly between the jets mentioned above.
    • Fixed custom Wipeout skin not applying on spawn.
    • Modified Staff spectator menu.
    • Updated ingame rules pages to be the same as the ones on the forums.
    • Updated staff list.

     

    Highly recommended that you read this if you intend on flying anything: https://dev.arma3.com/post/oprep-sensor-overhaul

    If you notice any bugs or issues with the new update or have any suggestions, feel free to send me a message or make a forum post :)

     

    Keep up the good work.

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    Fitz    1239

    18/05/17

    Changes:

    • Fixed script error associated with enemy jet spawn.
    • Fixed parachute script not working as intended (oops).
    • Added Gryphon to jets that spawn during defend.
    • Added Shikra to jets that fly by at start of defend.
    • Removed laser designator from all jets.
    • Fixed UCAV not rearming GBUs when serviced.
    • Fixed AA jet spawning too quickly.

     

    Edited by Fitz
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    Fitz    1239

    23/05/17

    Changes:

    • Added Praetorian CIWS as base air defence (not controllable by UAV operator).
    • Modified air defence spawning system.
    • Added Praetorian HEMTT side mission reward. -@InfamousNova
    • Added SAM Truck side mission reward. -@InfamousNova
    • Removed 2 GBUs from the Wipeout.
    • All (friendly & enemy) air vehicles are now visible within Terrain view distance instead of Object view distance (thanks Quik).

     

    Edited by Fitz
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    Fitz    1239

    27/05/17

    Changes:

    • Recruitable Heli Crew AI skill reduced.
    • Restricted recruitable Heli Crew AI from getting in pilot seats.
    • Added a message that notifies group leader when their AI has been kicked out of pilot seat/Ironside tank.
    • Donors with the Jets DLC have the camo UCAV skin applied when they are in the UAV operator slot.
    • Some minor tweaks.

     

    Known Issues:

    • Friendly jets can spontaneously combust when they spawn.
    Edited by Fitz
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    Travesty    265
    On 5/28/2017 at 6:58 PM, Fitz said:

    Known Issues:

    • Friendly jets can spontaneously combust when they spawn.

    When @Flavi manages to destroy a jet without even taking off...

    iPnPMBT.png

    EDIT: To be fair, this is a bug and not @Flavi's fault, but his recent run with crashing aircraft came to mind when I made this :p

    Edited by Travesty
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    Fitz    1239

    1/06/17

    Changes:

    • Re-enabled Secure UAV Intel side mission.
    • Added CTRG and Carrier Strike Group insignia to Area 51.
    • Added random chance of enemy HQ guards being a bit more skilled than usual.
    • Changed a large amount of hints to titleText.
    • Added some crates from Apex DLC to the HQ cache.
    • Added Mi-290 Taru (Transport) side reward.

     

    Edited by Fitz
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    Travesty    265
    On 6/1/2017 at 11:00 PM, Fitz said:

    1/06/17

    Changes:

    • Re-enabled Secure UAV Intel side mission.

     

    Thank you, I was missing this mission. Wish there were more underwater missions to be honest.

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    Fitz    1239

    06/06/17

    Changes:

    • Small change to enemy CAS targeting of ground vehicles.
    • Fixed the sniper restriction message showing when it shouldn't.
    • Increased UAV service time.
    • AA jet now spawns every 10 minutes, instead of 8.
    • Added some datalink features to all jets/UAVs as well as base air defence.
    • Tweaked base air defence.
      • If it is still useless, I'll put the cheetah back.
    • Decreased recruitable Heli Crew AI skill again.
    • Changed more hints to titleText.
    • Hopefully fixed jets exploding on spawn.
    • Moved Blackfish side reward spawn point to prevent collision with trees.
    Edited by Fitz
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    Fitz    1239

    07/06/17

    Changes:

    • Updated Quiksilver's Soldier Tracker to 2.4.0. Blufor units now show on GPS again.
    • Replaced billboards/loading screen/flags etc. with the new Strayagaming logo.
    • Added new HQ by @Tim 
    • Added MB 4WD skin by @Dak Commstar
    • Reduced the size of some of the custom skins.
    • Tweaked the enemy and friendly death counter in AO.
    • Improved (hopefully) detection of friendlies/green name showing.
    • Added a few more cosmetic items around base.
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    Dak Commstar    139

    Cheers @Fitz for adding my Jurassic texture :D! People lost their minds when they saw it.

     

     

    20170610035115_1.thumb.jpg.f27dece0109b5383f72d792649f7e435.jpg 

    .

     

     

    20170610033431_1.thumb.jpg.1ece5cc9d9284f8b0c4629a63bd8a016.jpg 

    Hopefully we'll see some of the other new skins make their way onto I&A soon :D.

    ps: I don't know if your able to, but there's also an interior jpeg texture for the car. I don't know if the code allows for interiors though.

    Edited by Dak Commstar
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    Travesty    265
    On 6/10/2017 at 3:54 AM, Dak Commstar said:

    Cheers @Fitz for adding my Jurassic texture :D! People lost their minds when they saw it.

      Reveal hidden contents

     

    20170610035115_1.thumb.jpg.f27dece0109b5383f72d792649f7e435.jpg 

    .

      Reveal hidden contents

     

    20170610033431_1.thumb.jpg.1ece5cc9d9284f8b0c4629a63bd8a016.jpg 

    Hopefully we'll see some of the other new skins make their way onto I&A soon :D.

    ps: I don't know if your able to, but there's also an interior jpeg texture for the car. I don't know if the code allows for interiors though.

    Going to state right now that I've suggested this skin needs a custom horn sound... Like the T-Rex roar.

    For immersion... xD

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    Fitz    1239

    18/06/17

    Changes:

    • Added unarmed Y-32 Xi'an to infantry Blackfish spawn rotation.
    • Added Task markers and brief descriptions to AO/Side missions. Should help out the newcomers :)
    • Some other small changes.

    Once Malden is out, I'll be adding some of the new objects to the HQs as well as adding some new HQ compositions.

    If you haven't already, feel free to suggest a skin you would like to see ingame here: https://strayagaming.com.au/forums/topic/14015-suggest-a-skin/

     

    Edited by Fitz
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    Noordo    95
    On 6/18/2017 at 0:43 AM, Fitz said:

    Once Malden is out, I'll be adding some of the new objects to the HQs as well as adding some new HQ compositions.

     

    Will I&A being going on malden?

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    Fitz    1239

    30/06/17

    Changes:

    Following changes have occurred over the past week or so.

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    Fitz    1239

    19/07/17

    Changes:

    • Added new skins!
    • Added new shoulder patches/insignia!
      • Kekistan flag @Brodie0296
      • Combat Patrol patch.
      • Flags for various countries.
    • 244mhz channel fixed!
    • Disabled voice on Command channel.
    • Reinforcement vehicles during defend will automatically delete shortly after being destroyed to prevent constant explosions.
    • Task markers no longer constantly show on the HUD, only when the task is assigned.
    • Changed side mission rewards to Tanoa variants where applicable.
    • Few other small tweaks.

     

    Known issues:

    These will be fixed next restart

    • Hunter skin issue.
    • Shoulder patch missing.
    • Debug message shows in chat.
    • Issue with side missions
    Edited by Fitz
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    Zombine45    177
    1 hour ago, Fitz said:
    • Disabled voice on Command channel.

    A true day of days.

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    Brodie    776

    8daead421e.png

    bde5ea29e1.png

    Expecting face cam vlogs on update news for now on @Fitz xx

     

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