Unit_3397 712 Report post Posted April 16, 2017 A few months ago a dream of starting anew was created. This idea was shared by both members of the community and by the staff team alike; and now finally, thanks to the dedication and hard work of my crew, we are almost ready to unveil our "starting product." For those that haven't been informed in game or somehow missed interpreted the title of this topic, we are incredibly close to activating our 1.3b version of wasteland onto the main server. So who wants little FAQ? Q: So whats changed? A: Stuff... Q: Can you be a bit more elaborate? A: Well, as it currently stands, our version of wasteland is 1.2b, and considering 1.2b has been around for ageesssss, it pretty much means the major part of our mission file was riddled with outdated code and features. [Less so in recent months thanks to various updates] Q: What does 1.3b bring? A: A3wasteland 1.3b is a template designed by Agent revs team that we have 'suited' for the strayagaming community. For further information about what the template brings please visit their website or when we roll the new update, check the diary entry "updates" for a list of changes made via his team. Q: Any changes to the map? A: We have brought over most map features to our 1.3b version, however, you should now find two new markers, yellow and purple. Yellow representing player storage, and purple representing vehicle storage. Q: Is there any effects that playerbase will feel that might be considered negative? A: Unfortunately yes, while 1.3b brings optimizations and new features such as storage and vehicle locking, from what we can see, there will be one major down side for everyone, and that is the current database isn't coming with the update. To put it simply, consider the update a 'clean slate', starting anew, the beginning! (bans still hold.) Q: Why isnt the database being utilized for this update? A: There's a new database in town! Q: So will the server now have 64 exe capacity? A: Yes, the database has been setup for x64 capacity! Rejoice! Q: Can we use sounds mods with this update? A: Currently, the only sound mod compatible with our server is dynosound 2.0. If you wish to utilize this sound mod, please download this & this from the steam workshop and select them when you start up arma. Q: Can you give us an ETA on when the update will drop? A: As it stands, the updates is as close as Wednesday the 19th of April; however as we finalize the update the date could be set back by a few days. Summing up New database new stuff (parking system, storage, locking etc...) better FPS (hopefully ;P) dynosound capability x64 exe capability SPEND YOUR MONEY!!!! SPENNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDDDD Give a shout out to your wasteland team members @James32 @Dak Commstar @Ya Mum @ALI for making all this possible! 8 Share this post Link to post Share on other sites