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I&A Jet/CAS/Artillery ROE

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Invade & Annex Jet/CAS/Artillery ROE

Thanks to @decibel_spl for the original post - https://strayagaming.com.au/forums/topic/8322-roe-of-cas-and-artillery-updated/

These rules may be changed at any time without warning.

If you have any issues, queries or comments, feel free to private message a staff member.

 

Failure to comply with the following rules may result in administrative action without warning. This can range from destruction of your jet/artillery to blacklisting from CAS or Pilot.

 

 

Classification

 

CAS: Close Air Support - CAS consists of any armed UAV, fixed-wing or rotor-propelled aircraft - this does not include miniguns on Ghost Hawks and other transport helicopters.

Fire Support: Fire support consists of all fixed position or mobile artillery/mortars. Smoke shells included.

 

 

Rules of Engagement

 

1. CAS and Fire Support CANNOT engage ground targets (boats included) without tasking by ground forces (infantry near the target). 

  • The UAV operator can designate targets and request support, but can only do so if other infantry are in/near the target area and actively working on completing the objective.
    • The UAV operator cannot independently request fire support on Side Mission targets, unless requested to do so by infantry on the ground attempting the Side Mission.
  • A valid tasking/call-in is as follows:
    • A friendly infantryman typing a request into Side Channel, stating a specific position and/or target.
    • Support requests made by other Pilots are not valid.
  • The player requesting support AND the Pilot or Fire Support gunner must ensure, to the best of their ability, that no friendlies are in the target area.

2. The ONLY targets which can be engaged at free will are as follows:

  • Enemy attack aircraft - Attack helicopters and enemy jets.
  • Enemy ground vehicles which are outside of the AO/Side Mission area that pose a risk to other friendly aircraft, i.e. 2km+ outside of the objective area.
  • During a HQ Defence, enemies outside a 100m radius of HQ, but not those associated with a Side Mission or other objective.

3. Targets that CANNOT be engaged under any circumstances are:

  • The HQ.
  • The Radio Tower.

 

 

General

 

1. Do not fly near objectives unless necessary to complete a specific mission. This puts the enemy on alert and, for some Side Missions, triggers a timer.

2. Do not ram or attempt to ram into targets, objectives or aircraft.

3. Do not interfere with Zeus missions/objectives/targets under any circumstance unless specifically requested.

 

 

If you see any player in violation of the above rules, contact a staff member on TeamSpeak.

 

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