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Headless Client Support for I&A & Textures for Donators

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dasweetdude    327

Hey guys l wanted to put a post up for our I&A community to let everyone know abit of the direction that things are headed in. We are putting in a headless client for the invade and annex server to give you our players better frames and all round smoother experience. This is something new to I&A as we are moving a lot of the processing ability off your machines and onto the headless client itself.

This of course will costs us a little bit more each month and we will really need the community to support this in our donations as we really want to be able to give you a better experience and there is a cost to better performance. Also we will be introducing something back for our donators as we will be putting in custom arm insignias and also different textures to all your favorite vehicles as well as being able to have these camouflages applied to yourself when on the battlefield. So we will keep you all posted with the updates as they are applied.

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  • Qeus    198

    Basically, 

    Its a hacky--but established--way of plugging one server into another.

    On that secondary server (which connects as a player), we spawn all the AI.

    The result is the main server does less work, providing better FPS to you, and faster/more responsive AI calculations.

    The 'damage' is an extra $20/month cost.

    Further reading:

    https://community.bistudio.com/wiki/Arma_3_Headless_Client

    Edited by Qeus
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    Ora209    142

    would this not interrupt the server reset times... and it would mean a longer wait for the server restart (not that anyone does actually wait)

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    Nova    1779
    1 hour ago, Ora209 said:

    would this not interrupt the server reset times... and it would mean a longer wait for the server restart (not that anyone does actually wait)

    This is from last year

     

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    Ora209    142
    50 minutes ago, InfamousNova said:

    This is from last year

     

    Haha opps didnt even see the post date

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