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Corporal Kerry

New guided missile destroyer in DEV build. (Not drivable).

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Corporal Kerry    141

https://ibb.co/iyzwKy
https://ibb.co/cXNu6d
https://ibb.co/cKFssJ
https://ibb.co/cWpJXJ

 

Check this out. A new destroyer for jets DLC in dev build. You can walk all the way from the rear pad to the bridge. And there is a new Vertical launch system and a 120mm gun to mount on it. When this comes out could we create a HEMMT 120mm mobile gun system? I am not sure if the server could use this at all. We have not gone with the carrier, but maybe the components could be used with attachto. And we are also getting s400 long-range SAM systems and radar for OPFOR and BLUFOR.

https://ibb.co/nGBXsJ

As well as a boat-rack, and briefing desk + screen. The big square thing is the vertical launch system for guided rockets. No navy uniforms yet tho.

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  • SkylerBB    26

    We could also park this fella near the main base and use it as our air defence? that would be cool to see it taking out enemy cas.

     

    Im liking that arma is finally getting a proper ship that works than everyones mod attempts too make one. This could even replace the sub in the bay =P

    p.s. oh and maybe if a way to make it work as arty also? like a comp at main base which acts as the arty comp for it? so much could be done with this ship =D

    Edited by SkylerBB
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    • thinking3d 1

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    Corporal Kerry    141

    The VLS system has the Arty computer, and is accessible by UAV op, so only the UAV role can access the MK45 120mm gun and the VLS system. So if we added the VLS turret, then UAV operator would become FSG as well. I am not sure how this would work. The new s400 launchers could be added as an alternative to the Tigris, but they need a LOT of room around themselves to turn the launchers. The bounding box is very large. I have not tested them but the rockets should be harder to avoid than standard AA. The ship itself cannot be driven but can be landed on with a heli, then you could walk inside and get ammo, if there was a arsenal crate inside. maybe spawn it sometimes as alternative to FOB as a offshore assist. But the weapons are UAV Operator only, so we need to consider that. But a nice free addition. mk45 120mm gun does not have arty comp and is direct fire only. If the base AA spawned on the ship, in the harbor, this would free up space in the base. Just a suggestion.

    • thinking3d 1

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