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webbie

StrayaGaming Exile

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webbie    186

2110393503_StrayaExile.jpg.7a30e063162dd7b20aef525e7ed67cb3.jpg

 

Looking for something a bit different for the weekend?

Come run around Malden and survive through Enemy AI, Angry Zeds and players that want your shit.

Server is in its final week of beta where a bit of forgiveness and help is provided should you want to experiment.

After the 22nd, bases are the only things players will be left with unless they request to have them removed.

 

Server Info

https://www.battlemetrics.com/servers/arma3/2915432

Discord

https://discord.gg/yYh4Tsd

 

 

 

 

Edited by webbie
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  • pkisbest    198

    Compulsary Mods are CBA_A3, Ryan's Zombies and Demons and the ExileMod. Optionals include Blastcore, JSRS and Enhanced Movement.

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    webbie    186
    1 hour ago, Nova said:

    modset?

    All the mods are on steam.

    If you launch from the server browser the reqd and optional mods can be viewed and found using subscribe.

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    webbie    186

    = Update 151218-1100

    - Tweaks to AI gear
    - Vanilla Bergens removed due to conflict with the small ones. Same size as little one without the big ugly tumour hanging off your back.
    - Modified Welcomes and Brief
    - Reintroduced Respect
    - Removed Quads from dynamic spawns (allow spawning of rarer vehicles) and made them unsaleable
    - Added some heli's to dynamic spawns
    - Slightly increased no mission spawn areas around traders
    - Added respect and money on kill to Zeds
    - Lowered the Ally Ackbah Zeds explode time Slightly
    - Mission Vehicles will now be destroyed once connected AI are dead (Mission Vehicles get cleaned up, So better to not make players able to get them)
    - With Money going direct to player, AI money reduced and still have money on body to loot
    - Trade Back reduced to 25% (well tested and nice balance)
    - Increased number of roaming AI vehicles
    - Added in Service Points at Fuel Stations that have a cost to repair and refuel (Duct Tapes now rare)
    - Removed Random Traders and placed a main one at North Airfield (So their will be 2 main traders, 1 in the North and 1 in the South)
    - Fixed Support section of briefing
    - Traders Lighting Fixed

    = Known Issues

    - Boats Trader temporarily removed
    - Russian Roulette Temporarily bugged
    - Static AIs from previous trader still present
    - Multiple Service centres detected in one location
     

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