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    StrayaGaming Antistasi

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    Slep.    271

    StrayaGaming Antistasi

    One of our most successful popup servers is back - Arma 3 Antistasi.

    Fight as guerrillas against a conventional military force, and seize control over Altis. Antistasi is a persistent mission with many degrees of freedom for players to achieve their overall goal, no game is the same. This mission is modded, and will require several base mods for you to be able to join, plus extras if you want them (See Mods).

    Antistasi will be releasing tomorrow (10/4/19) at 6pm AEST. An important note is that this will be Whitelisted. If you are interested and want to join, contact either Myself, @Joshua_, @pkisbest@leeseven or @Asnee.

    This is one of many popup servers that will appear within the next 6 months, with Liberation coming later in the year. If anyone has some requests for new missions to play, feel free to suggest them. 



    Required Mods

    • CBA_A3
    • ACE3
    • ACECompat packs for RHS AFRF, USAF and GREF
    • RHS AFRF
    • RHS USAF
    • RHS GREF
    • RHS SAF
    • TaskForceRadio


    • JSRS Soundmod (Including RHS Support Packs)
    • Blastcore
    • Advanced Rappelling
    • Advanced Urban Rappelling
    • Advanced Sling Loading
    • Advanced Towing
    • Enhanced Movement
    • ShackTac HUD
    • Survivable Crashes

    Import one of the following files into the Arma 3 launcher to download the required mods:

    All Mods (Including Extras) - Modlist Download (Full)

    Base Mods (No Extras) - Modlist Download (Baseline)

    Edited by Slep.
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  • Slep.    271

    @CarlosTheHunter I've made some steam collections if that's an easier way to get the mods downloaded:

    Base Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1707907489

    Extra Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1707916475 (Requires Base Mods)

    Edited by Slep.
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    Slep.    271

    Antistasi is back!

    This time round its going to be different - You're going to be pitted against the US Armed Forces.
    Be prepared for a difficult campaign to win over towns and eventually Altis!

    The modlist remains the same as before (Listed on the first post of this thread) and the whitelist policy will also remain (Those previously whitelisted will have the password given out to all of you). I have also modified the rules to encourage more teamplay overall this time round. The server will go live at 7:30 pm AEST tonight.


    1. Intentional teamkilling is not allowed
      a. Includes the destruction of team assets
    2. Intentional killing of civilians is not allowed (Although accidents do happen)
    3. Selling of users vehicles without the owners consent is prohibited
    4. Any "Kill the traitor" missions must be attempted with at least 5 players
    5. If you are being followed by hostiles, do not bring them back to base
    6. When playing you must be in the TaskForceRadio channel in order to communicate
    7. Community Guidelines must be followed at all times

    But most importantly, Have fun! (and try not break the Geneva Convention :Kappa:)

    Edited by Slep.
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    • kkool 1

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    Slep.    271

    Antistasi Update 1.3 AX

    +Added - Clientside view distance control (Press Ctrl + Home to configure it ingame)
    =Modified - AI combat skill reduced a tad (Should stop them from having a 95% headshot accuracy from within 200m)
    =Modified - Created workaround for the Critical Error bug. Game will save now regardless

    For any mission file additions feel free to hmu

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    Slep.    271

    Antistasi Update 1.4 AX

    +Added - Conquest mission functionality (Can now use to attack Bases and Outposts)
    +Added - More buyable vehicles and statics (Civ and Military)
    +Added - Different selection of Boats (Jetski, Dinghy/Assault boat, Motorboat and the RHIB)
    +Added - Civilian Quadbikes

    =Modified - Mission spawn distance increased to 10km (Except Conquest missions - fixed 4km)
    =Modified - Vehicle buy menus
    =Modified - AI infantry costs ($400 units are now $250 ish)
    =Modified - Vehicle costs (M-900  ->  $4500, Mi-8 -> $6000)
    =Modified - Made some code optimisations
    =Modified - AI spawn mechanics for reinforcements (Shouldnt throw exceptions anymore)

    -Removed - Purchasable Mortars (temp)

    ?Planned - Implementation of a MySQL based whitelisting system

    For any mission file additions or bugs feel free to hmu

    Edited by Slep.
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    • Pogchamp 1

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    Slep.    271

    We also have our own DNS address now: antistasi.straya.life

    You should be able to use this to direct connect to the server!

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    Slep.    271

    Antistasi Update 1.4.1 AX

    Several of the reported bugs have been fixed, thanks to those providing the nessecary feedback to allow me to do so!

    +Added - M113's and UH-60's to the USMC motor pool

    =Fixed - ZU-23 AA static now spawns properly
    =Fixed - Offroad AT and HMG variants now spawn without issue
    =Fixed - Civilian helicopters going overt when going within 50m of roads

    For any mission file additions or bugs feel free to hmu

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    • Seems Good 2

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    Snohman    46

    @slep. cheers on the updates.

    can you have a lookat these for the next round

    • there are 3 -4  bugged roles that spawn into seagull. the role engineer alpha-3  does it consistantly for me, but think there have been some others ones aswell.
    • can we have a safe zone (no shooting / grenades) within 100m of petros / spawn?
    • is it possible to disable dead-man switch on disconnect of player.



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