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    Wasteland Update 5.2

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    Joshua_    851

    Wasteland Update 5.2

    Jets and Base Building Overhaul


    This update aims to address two core components of the Wasteland experience; base building, and CAS superiority. It is our hope that the following changes will create a fairer playing field while still supporting all play-styles and abilities. Without further adieu, here is the 5.2 changelog for your reading pleasure:


    Principal Additions and Changes:

    • Added token reward for 50 AI kills 
    • Added New Roadblock missions that spawn over roads.
    • Added Small and Large IEDs able to be purchased from gun stores.
    • Added a larger variety of weapons to vehicle inventories
    • Added Heli Pad and Boat Spawn to Camp Comms Vehicle Store.
    • Added portable Quad Bike in Player Menu.
    • Added New Building Supplies, including concrete bunkers.
    • Added Rogue Admin mission for Senior staff to initiate to their discretion.
    • Complete overhaul of Jet prices and armaments to encourage a more balanced play style.

    Modifications and Tweaks:

    • Added functionality to sell the vehicle contents at the same time as selling the vehicle.
    • Added several new towns, spawn points and territory capture points.
    • Modified spawn weapon upgrade cost to 20 tokens.
    • Modified spawn gear upgrade cost to 15 tokens.
    • Modified the standard spawn gear a Level 1 Armour Vest and a Sting 9mm.
    • Modified the token upgrade spawn gear to a Level 3 Armour Vest, Level 2 Armoured Helmet, and a SPAR-16 5.56mm.
    • Modified the Rhino Tank cost to no longer include tokens
    • Modified Radio Bags price to $50 rather than $500.
    • Modified the Sandstorm MLRS re-arm cost $100'000 instead of $200'000. 
    • Modified Super Heavy Money Shipment spawn rate to be less likely than other Money Shipment types.
    • Tweaked the money shipment vehicle spawns to reduce the chance of exploding on spawn.
    • Tweaked the body de-spawn time to 10 minutes instead of 5 minutes. 
    • Tweaked Gun Store object spawns for static emplacements to more appropriate areas.
    • Tweaked restart warnings and times altered to reflect new restart times (0100 AEDT, 1300 AEDT).
    • Tweaked the location of the Nisi Bay personal storage crate out of the gun store zone.
    • Tweaked Building Objects de-spawn timer to 7 days rather than 3.
    • Removed all Transport Heli missions. 
    • Removed duplicate 'Tanoa' variants of vehicles removed from vehicle store.
    • Removed token variant of T-140 Tank.

    Bug Fixes:

    • World Objects at Stratis Airfield Gun Store now unable to be moved.
    • Central Vehicle store Helicopter spawn moved to prevent exploding on spawn.
    • Heavy Money Shipments altered to prevent all vehicles in convoy being Anti Air.
    • World Objects at Central now unable to be moved.
    • Blufor and Opfor no longer have group capacity limits.
    • Fixed some general stores spawning objects in the wrong area.
    • Vehicle spawns at Cape Cod moved to prevent spawning in Runway.
    • Removed vehicles spawning at Air Station Mike and exploding.
    • Fixed USS freedom vehicle spawn to prevent vehicles exploding on retrieval.
    • Heavy Lifting edited to scale lift-able vehicles relative to size of helicopter.


    Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel.

    Thank-you to the Development Team, @Bad_Apl in particular, for their hard work over the Holiday Period.


    - Wasteland Team

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