Jump to content
Prophecy

Prophecy's Design Board

Recommended Posts

Prophecy    176

I have been working on some builds for use as vaults or generic creations.

Nothing specific just things to keep me busy or as I get inspired.

It's been suggested to make a rolling post to keep anyone else that's interested up to date.

Assume all of these are in-progress unless stated otherwise.

SvDhuQf.png

KOT3kBQ.png

Edited by Prophecy
  • Like 2
  • Dislike 1

Share this post


Link to post
Share on other sites
  • Prophecy    176

    Alterations made after the original idea seemed too tall, expanded the main platform and changed the H-barriers to actual buildings, added more entrances.

    kMzdgO2.png

    oMFPzwn.png

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Prophecy    176

    Never really had an exact idea with this one, just wanted to explore the options with the Fortress block set and see where it took me.

    MF3w3gn.png

    fgsMDUg.jpg

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Holski.    306

    if you added some stuff to the last one would be a cool cap point with the pole in the middle -- perhaps could give you tokens or something each 2 hours or smth.

    second one seems a bit dull 

    1st one looks ok but change some of the barriers to other objects and spice things up.

    • Like 5

    Share this post


    Link to post
    Share on other sites
    Prophecy    176

    Was exploring how well the H-barriers could work as a building. Easy to expand upon but fairly repetitive.

    Y8TUaHm.jpg

    YXc68jC.png

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Prophecy    176
    4 minutes ago, Holski. said:

    if you added some stuff to the last one would be a cool cap point with the pole in the middle -- perhaps could give you tokens or something each 2 hours or smth.

    Would just add some random clutter objects to give some more cover.

     

    4 minutes ago, Holski. said:

    second one seems a bit dull

    Yeah not complete, in progress work.

     

    4 minutes ago, Holski. said:

    1st one looks ok but change some of the barriers to other objects and spice things up.

    For sure, too many H-barriers isn't attractive.

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Prophecy    176

    Tents? Tents. TENTS. Also another no real idea with this one, just wanted to see what could be done with the tent assets.

    FzE7GRA.png

    YiJSHsD.jpg

    • Like 4

    Share this post


    Link to post
    Share on other sites
    Jot    171
    49 minutes ago, Prophecy said:

    Tents? Tents. TENTS. Also another no real idea with this one, just wanted to see what could be done with the tent assets.

    FzE7GRA.png

    YiJSHsD.jpg

    I would love this, a less open type and a more corridor cqc combat. Unlike towers and the big office buildings. This looks good.

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Metallic    77

    I’d love to see these for the CQC server, can we get them imported there?

    Edited by Valence

    Share this post


    Link to post
    Share on other sites
    Prophecy    176
    2 hours ago, Valence said:

    I’d love to see these for the CQC server, can we get them imported there?

    Sure can, it's entirely possible to add them to the mission file, can be a good testing ground for certain assets too.

    @Armando Wolff what are your thoughts on testing via CQC?

    • Like 2

    Share this post


    Link to post
    Share on other sites
    AidanC    91

    Those look pretty cool, Good job Prophecy.

    • Like 1
    • <3 1

    Share this post


    Link to post
    Share on other sites
    Prophecy    176

    Exploring tunnel variations and "underground" designs.

    m6MMTeC.jpg

    BXZ85qG.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Prophecy    176

    My tunnels are quiet ugly from the outside, which is why I haven't made a big deal of getting them into the game.

    vy685B9.jpg

    x08ka7E.jpg

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Lenny    150
    1 hour ago, Prophecy said:

    Update on the ruined fortress.

    HSBJNUG.jpg

    yuck 

    Share this post


    Link to post
    Share on other sites
    TrixARMA    201

    the tunnels will be pretty good, using this will utilise flashlights to blind the NVG

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Prophecy    176
    40 minutes ago, TrixARMA said:

    the tunnels will be pretty good, using this will utilise flashlights to blind the NVG

    Even if it's not implemented full time on the server, would be good for a major event.

    @Mr Chu

    • Like 2

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    ×