DJ_JoozBrorg 825 Report post Posted August 30, 2016 (edited) Hello strayagaming Here is a small video for them that wanted to klnow how to make a texture and add it into thee map editor to test them 1. make thee texture 2. Load up map editor 3. add in the car you want to texture 4. save and exit editor 5. place texture into that file Documents\Arma 3 - Other Profiles\"Profile Name"\missions\"File Name" 6. load back up editor 7. Edit thee Car eg SUV "Init" 8. add in this setobjecttexture [0,"name.jpg"]; 9. Where it says "name" you enter name of your texture 10. place a man and play. https://youtu.be/vP3KdZyZnno Edited November 9, 2016 by DJ_JoozBrorg 2 Share this post Link to post Share on other sites
Eisenjays 19 Report post Posted September 26, 2016 By far the most helpful Texturing Tutorial I have come across! Keep up the awesome work DJ Share this post Link to post Share on other sites
CreedJr 385 Report post Posted September 27, 2016 Good work mate, pretty straight forward and will help those who are learning to become Texture Devs. Cheers mate! 1 Share this post Link to post Share on other sites
Lotza 522 Report post Posted October 26, 2016 Not as straight forward when setting up textures on vehicles that run multiple textures. An example of this is with the Marshall APC. The Marshall uses a set of 3 different textures, each texture corresponds to a certain area of the vehicle or item. In the code "this" is designated the object that the code is going to be executed on, by specifying our command as "this", we are telling Arma that we want to run on the object running the init script. The next argument is rather straight forward "setObjectTexture" is telling Arma that we are changing the texture on the specified item or vehicle. The final arguments are within the enclosed brackets "[0, example.jpg]" In the brackets, the 0 is referring to the area in which we are applying the texture. In cases where only 1 texture is used, this will refer to the object in its entirety. Objects that have multiple textures will use further values to designate different textures and areas. Using the prior example, the Marshall designates textures using the following data set, not all vehicles will follow this and it may differ, you will have to experiment and find the correct set for your vehicle. This is for the Marshall: 0 - Main body 1 - Tires and lower body 2 - Turret The ; in the line is telling Arma that we are finishing a command. An example of a retexture for an SUV (uses a single texture) would be as follows this setObjectTexture [0, "SUV_Custom.jpg"]; An example of a retexture for a Marshall (uses multiple textures) would be as follows: this setObjectTexture [0, "Marshall_Body.jpg"]; this setObjectTexture [1, "Marshall_Tires.jpg"]; this setObjectTexture [2, "Marshall_Cannon.jpg"]; Excuse the poor wording 1 Share this post Link to post Share on other sites