Follow this thread to be notified of any updates to Invade & Annex. If you have any Suggestions feel free to post them here. To report a bug, post here.     The server has been updated to Quiksilver's newly released Apex Framework. This is the same framework that the Tanoa server has been using. Currently the Altis server is set to run Classic AOs. Sector Control AOs, like those on Tanoa, will  be trialled sometime this week.   Note that to reduce the mission size, Area 51 is currently missing most of the usual textures. The previous skins along with some cool new ones will be readded when any major bugs/issues are fixed and all changes are fully implemented.   There are many new features and improvements compared to the previous version. Things you are most likely to notice include: Improved performance New and improved AOs More than just HQ and Radiotower! Enemy mortar pits and helicopters actually attack players New and improved Side missions Improved AI Small popup missions such as Arrest HVT, Medevac, Prisoner evac Intense Kavala/Georgetown urban AOs New CAS/fighter pilot system If you join as a Fighter Pilot, you will have 3 aircraft per restart. You will be given better Aircraft depending on how high your Transport score is. This scales through the week. Players need at least 2 hours total playtime on the server (either Tanoa or Altis) to access a Pilot slot. Vehicle activation system New medical system Fast roping New Y32 skin for the unarmed regularly spawning one   The official feature list is as follows:   Should also be noted that a few familiar things may have been changed back to how they were a while ago or are missing altogether. These are mostly minor things, so they will be addressed later on.