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Fitz

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Fitz last won the day on June 10

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About Fitz

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    Godlike Forumer

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  1. Fitz

    That mod is not required or allowed on our server. Mods you can use are listed here https://steamcommunity.com/sharedfiles/filedetails/?id=1502023034 Are you sure you are connecting to the Strayagaming Invade & Annex?
  2. Fitz

    All of our skins can be accessed from the Area 51 menu. You can open this by pressing the 'Home' key in-game, then pressing 'Area 51'. We don't have any large preview images, but this will allow you to try out all of the vehicle and uniform skins that you have access to, including the AUSCAM skin.
  3. The main addition this update brings is a much requested feature to Area 51 for our Lifetime Donators - flags. Flags can be equipped on any aircraft, similarly to how skins are applied. There are currently 56 flags available; 30 custom and 26 vanilla. If there are any flags you would like to see added, feel free to get in touch with me. Custom skin information has also been added to the donation info page. Additionally, a whitelisted slot has been added for the HAT role. Quiksilver has also released a fix for the Active Protection System on armoured vehicles. This makes it more effective against AI missiles fired at player vehicles. The artillery piece at the main base has been moved to the FOB. For now, it rearms the same as it did before (start of every AO). View full devblog
  4. Fitz

    I&A Apex Edition 1.1.8d

    The main addition this update brings is a much requested feature to Area 51 for our Lifetime Donators - flags. Flags can be equipped on any aircraft, similarly to how skins are applied. There are currently 56 flags available; 30 custom and 26 vanilla. If there are any flags you would like to see added, feel free to get in touch with me. Custom skin information has also been added to the donation info page. Additionally, a whitelisted slot has been added for the HAT role. Quiksilver has also released a fix for the Active Protection System on armoured vehicles. This makes it more effective against AI missiles fired at player vehicles. The artillery piece at the main base has been moved to the FOB. For now, it rearms the same as it did before (start of every AO).
  5. Fitz

    "Beware the easy path. Knowledge grows only through challenge."
  6. Fitz

    Ah I see, thanks. I'll give it a go myself and see if I get the same issue. The AI aircraft on the server automatically launch flares once a missile is launched. That shouldn't affect targeting like that though.
  7. Fitz

    That sounds unusual. Does the aircraft you're firing at use its countermeasures still or no? Can you maybe take a video of it?
  8. Fitz

    Are you saying that your radar is on and the diamond is indicating that the missile is fully locked, but once fired it doesn't track towards the enemy? If so, the only time something like that has happened to me is when I'm too close or pass the enemy too quickly. I have noticed they are able to flare or evade the missiles much easier lately. This isn't something we have control over though. Missile tracking is on BI's side of the fence. There are no scripts in the mission that affect missile tracking or target acquisition. It could be related to desync or something similar between the server AI and the players though
  9. Fitz

    The base arty isn't really meant to be anything substantial. The mortar gunner (formerly FSG) role is mainly meant to be using the Mk6 and other portable static weapons. This used to be the case. I will see about moving it back there. The laser guided rounds aren't useless. Up until recently, the wrong rounds were in the arty, so lasing wouldn't have worked until this was fixed. As Kerry said, cluster rounds are not a good idea. I will consider adding HE and some smoke, but this will increase the potential for trolling.
  10. Fitz

    It only takes 12-15 mins for those to respawn, not 45. There's a few reasons for this, one of the main ones being that most pilots can't fly it and we don't want a full one going down every few minutes. It also leaves less passengers for the other pilots.
  11. Fitz

    AO

    You can teleport to the FOB when there are under 20 players on. From there a heli can take you, or you can drive the vehicles that spawn there.
  12. Fitz

    I think most people like having a variety of helicopters to choose from. Is there any reason why they should be limited to NATO only? @user lincoln
  13. Fitz

    Sorry for the slight delay , all of those types of messages will be hidden after 5-10 seconds now.
  14. Fitz

    I&A Apex Edition 1.1.8c

    This update mainly adds a base air defence upgrade, some small fixes and tweaks, and a handful of new skins from @Bull. Some changes were also made to the random inventories in vehicles and crates, however this needs a lot more fiddling to get it right. The base Air Defence is now made up of three components: 1 Mk21 Centurion medium-range launcher at the North end of the runway. 1 AN/MPQ-105 Radar at the centre of the runway. Either 1 Praetorian 1C CIWS or 1 Mk49 Spartan at the South end of the runway. The long-range radar greatly increases the effectiveness of the base's defences (in my testing at least )
  15. This update mainly adds a base air defence upgrade, some small fixes and tweaks, and a handful of new skins from @Bull. Some changes were also made to the random inventories in vehicles and crates, however this needs a lot more fiddling to get it right. The base Air Defence is now made up of three components: 1 Mk21 Centurion medium-range launcher at the North end of the runway. 1 AN/MPQ-105 Radar at the centre of the runway. Either 1 Praetorian 1C CIWS or 1 Mk49 Spartan at the South end of the runway. The long-range radar greatly increases the effectiveness of the base's defences (in my testing at least ) View full devblog
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