E.g. Completing the Prisoner Mission (arguably the hardest) + 25 points. Whereas something more simple like the radar or the AA mission would be like 10 points.
For things like the secure caches i suppose you could do like 5 points per cache.
Then we can give a value of like 50 points for things like Blackfoot's or kajmans, like 75 for an Armed BF. Then lower amounts for things like Shitty tech's, bush pig, Orca and the like.
Question for ya...
How would you propose the "points" be accumulated? Time spent inside the side mission circle? Kills? Completing specific mission tasks (securing cache etc)?
Sounds like a good idea though
So as it stands the Commander plays a relatively obsolete role. I'm not sure if it actually has functions that do anything at the moment. What my recommendation would be is to overhaul how the Side Mission reward system works. Allow it so that Each side mission gives the players a certain number of points (depending on difficulty of mission). The commander can then use these points to "buy" assets for the friendly forces.
The only restriction i would have, is to limit the Commander to approved users, so that rando's can't just join and buy random stuff.
I also realise that to implement this it would require a monumental effort from the dev team. Tis just an idea.