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AidanC

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AidanC last won the day on September 21

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About AidanC

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    Learning Beginner
  • Birthday August 28

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    STEAM_1:1:35572662

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  1. AidanC

    G'day Wastelanders! The Development Team is currently putting their blood, sweat and tears into a classified upcoming mission. We here in the Wasteland Team have decided it's time to inform you of their mission coming in the near future. Where are we going? Malden! Keep an eye out for our guys in the field. We will be updating you all in the near future. Regards, Wasteland Staff
  2. Hey Wastelanders, RHS Ends tonight and the latest iteration of vanilla wasteland goes live. Below are the changes. Special thanks to LameSlayer and Tyler for the hard work! Regards, The Wasteland Staff Team. View full devblog
  3. AidanC

    Wasteland Version 7.2

    Hey Wastelanders, RHS Ends tonight and the latest iteration of vanilla wasteland goes live. Below are the changes. Special thanks to LameSlayer and Tyler for the hard work! Regards, The Wasteland Staff Team.
  4. AidanC

    G'day Wastelanders! We've received some incredibly positive feedback to our content discussion and trial run; and have decided to implement the modded server. We'll be running this content for a limited time only. (From Sunday the 13th of September until Sunday the 20th of September) Please download the following in order to connect to the server during that time. RHSUSAF RHSAFRF RHSGREF We hope that you'll join with an open mind ready to have fun! We look forward to hearing your feedback. With Regards, AidanC and the Wasteland Team.
  5. AidanC

    Wasteland Update V7.1

    Hello Wastelanders; Today there has been a small update to Wasteland! Below is a change log of all amendments to the mission. Thanks to the Development team for the work put into this update. Regards, AidanC.
  6. Hello Wastelanders; Today there has been a small update to Wasteland! Below is a change log of all amendments to the mission. Thanks to the Development team for the work put into this update. Regards, AidanC. View full devblog
  7. AidanC

    Wasteland Update V7.0

    Wasteland Update 7.0 Back to Basics. This update contains a plethora of changes to the core functions of the game mode; this includes massive map changes, a store price overhaul, and several changes to player loadouts. See more in the full change log below. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Wasteland Development Team, specifically @LameSlayer, for all the hard work put into creating this update. - Wasteland Team
  8. Wasteland Update 7.0 Back to Basics. This update contains a plethora of changes to the core functions of the game mode; this includes massive map changes, a store price overhaul, and several changes to player loadouts. See more in the full change log below. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Wasteland Development Team, specifically @LameSlayer, for all the hard work put into creating this update. - Wasteland Team View full devblog
  9. Wasteland Update 7.0 Back to Basics. This update contains a plethora of changes to the core functions of the game mode; this includes massive map changes, a store price overhaul, and several changes to player loadouts. See more in the full change log below. Principal Additions and Changes: All Items in all stores have been re-priced to an appropriate price. Several new custom vehicles added to vehicle store. Gun only jets re-introduced. Territory Capturing will be quicker for each player capturing. Voice Chat for Side Channel has been enabled for BLUFOR/OPFOR. AI Handicap lowered (You'll find it easier to kill AI vehicles now). Night time cycle sped up. Spawn with $3000. Mission Crate content updated. Role Specific spawn loadouts added. E.g. Riflemen will have a better rifle than a medic, Snipers will spawn with a marksman rifle. Numerous changes to map layout. More ATMs added to map. Drone Loadouts revised. Carrier moved to Deep water in the north eastern sea. Modifications and Tweaks: Tactical Pings now appear on the map. Repelling removed. Territory capture rate refreshes every 5 seconds. Coastal patrols spawn less and over ocean not land. Helicopter missions made less frequent. Maximum active missions changed to 4. Reduced Mortar Rearm cost. Reduced Lockpick, Salvage, and Portable Quadbike time. Demining Drone removed. Teambalancing no longer locks you to enemy team. AI less likely to hold AA launchers. Underbarrel Yellow smoke causes toxic effects. Smoke dischargers may be used by vehicle drivers and gunners. Explosives may now be placed up to 30m from stores. UI Colour changed to keep things looking fresh. Sniper Crates more frequent from military missions. Flatten grass script added. Cape Cod is a spawnable town. Loading Image and intro song changed. Veterans will have a tag next to their name on the scoreboard Donators receive a new colour name on the Scoreboard. Staff may be identified by a unique scoreboard name colour. Bug Fixes: OP Helmets provide Gas Mask Properties. On respawn, Sidearms and Designators are loaded. Duplicate Scripts removed from Mission File. Hackers mission fixed. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Wasteland Development Team, specifically @LameSlayer, for all the hard work put into creating this update. - Wasteland Team
  10. AidanC

    Hey bro, can't wait to see you in the staff discord :))
  11. AidanC

    Ever fought a witcher before? Guess not.
  12. AidanC

    Good evening Wastelanders, We have had a significant positive response to our content discussion and will therefore move to implement the new content. I intend to upload the content on Saturday the 20th of June, and run it until Monday the 22nd June. Please download the following mods in order to connect to the server during that time: RHSUSAF RHSAFRF RHSGREF I hope you approach this with an open mind. We look forward to hearing your feedback. Regards, AidanC and the Wasteland Team
  13. AidanC

    Thanks for the feedback!
  14. AidanC

    G'day Gamers, In the spirit of appeasing the community and maintaining a constant addition of content I would like to open a discussion regarding the future of StrayaGaming Wasteland. Over the previous few weeks I have developed and refined an event version of our Wasteland Mission to include content introduced by the RHSUSAF, RHSAFRF and RHSGREF Mods; however I have no intention of activating this mission file without a positive response from the community. To be clear these will not be a permanent introduction; more of a once-monthly event weekend or whenever requested by the community. Here is your chance to provide feedback regarding the implementation of the ability to host an event week (or weekend) that incorporates the RHS Mod Sets into the Wasteland we know and love today. Please let me know if you would like the mods added, and to what degree (Only weapons, Weapons + Vehicles, Replace vanilla content with RHS Only, etc.) Below are some screenshots of some of the additions; Alternatively, you may use this forum to suggest any other new content you would like to see. Mods can be found here: RHSUSAF RHSAFRF RHSGREF Regards, AidanC
  15. AidanC

    Those look pretty cool, Good job Prophecy.
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